Gmc topkick fuel tank
Insane petrol prices
2023.05.30 23:37 grilledwax Insane petrol prices
I have an RD1 Supercard for the 16c off a litre at Mobil so Mobil is my barometer.
I just drove past Mobil Dominion Road - 91 pump price is 266.9, on Saturday I filled up at Mobil Epsom and pump price was 221.9 and is now 224.7 (according to Gaspy). Epsom has a Waitomo down the road so the only reason it's so much cheaper.
There is no way it costs 42c more to deliver fuel to Dominion Rd vs Manukau road - over $20 more to fill a 50L tank. Petrol should be centrally price controlled.
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2023.05.30 23:34 feralimal Design for a flexible, off-grid energy system for a property
I know that going off grid requires trade offs. But that's
not what I want to look at in this post! :)
I want to explore what's possible with the
least amount of trade offs possible. I'm looking to maintain my existing energy usage, but to do so in an off grid way.
To that end, I think I have a sort of a
theoretical plan. I'm sure I've misunderstood lots of bits wrong.... but I can't think what else I need to think about - so its probably a good time to throw this out, and see if anyone can offer suggestions, improvements or even knockout blows. Is this plan in any way workable?
Before I start, I'll say I'm based in the UK (so not a very warm climate) and I do want heat in the winter (which PV probably can't provide). I'm disenchanted with PV which is way too expensive to install and involves waaaay too much government intrusion (on account of the MCS certification in order to sell electricity to the grid, the smart meter requirement, etc). I'm not a fan of government involvement I guess - but at least this means I can focus on energy creation from a pure engineering prespective, ie: how to best transfer matter to energy. I do have some land that I can consider using. I'm
not trying to earn my eco-warrior badge (sorry) - I'm coming at this from a personal 'energy security' position. I'm definitely concerned about the costs - but can consider some up front investment if it makes financial sense.
With that said, here's my plan:---
Taking inspiration from the energy production industry which uses gas turbines to generate electricity, I think I have a theoretically sound idea for energy creation. I think the design would work in all weathers, generating electricity and heat. Let me step through the idea I have.
1/ Energy source
At this stage we want an easy source of fuel to spin a turbine.
1.1/ Biomass Digester or Biodigester
This uses food waste and or vegetable matter grown to be energy (eg maize). The waste is added to a container that has cow or horse bacteria in The bacteria break down the waste, and create natural gas/methane and liquid fertiliser The gas can be used to cook or heat, and the fertiliser can be used to help grow more crops Examples: [https://www.youtube.com/watch?v=7FjRkk2ade0](https://www.youtube.com/watch?v=7FjRkk2ade0) [https://www.youtube.com/watch?v=3AZv6MjZylo](https://www.youtube.com/watch?v=3AZv6MjZylo) [https://www.youtube.com/watch?v=Cwm5Rm8uIsk](https://www.youtube.com/watch?v=Cwm5Rm8uIsk)
1.1.1/ Use a gas compressor to convert gas to liquid for long term storage
Use scuba gear?
1.1.2/ Bury the system underground in order to maintain a consistent temperature for the bacteria digestion
2/ Use Fuel for energy/heat
Use fuel to spin a turbine
2.1/ Option 1 - take the gas from stage 1, and have some sort of unit to create super heated steam.
The steam is used to spin a turbine The turbine is used to generate electricity The 'waste steam' can then be used to heat water for heating Examples: [https://interestingengineering.com/science/what-is-superheated-steam-and-what-are-its-uses](https://interestingengineering.com/science/what-is-superheated-steam-and-what-are-its-uses) [https://www.directindustry.com/industrial-manufacturesuperheated-steam-steam-generator-205524.html](https://www.directindustry.com/industrial-manufacturesuperheated-steam-steam-generator-205524.html)
2.2/ Option 2 - At this stage we take the heat from stage 1, and have some sort of unit to spin a turbine, without steam
The turbine is used to generate electricity Ambient heat to be captured and used to heat water for heating [https://www.generator-pro.co.uk/product/briggs-stratton-14kw-g140-gas-generato](https://www.generator-pro.co.uk/product/briggs-stratton-14kw-g140-gas-generato) \- eg: 14kw, £6,199.00 [https://www.nationalgrideso.com/electricity-explained/how-electricity-generated/how-electricity-generated-using-gas](https://www.nationalgrideso.com/electricity-explained/how-electricity-generated/how-electricity-generated-using-gas)
3/ Using energy and heat
How to integrate the energy and heat into the property
3.1/ Using generated electricity
The generated electricity can be stored into a battery (similar to PV system) and then integrated into usage in the property
3.1/ Using generated hot water
The heated water can fill a hot water tank and integrated into the heating system
---
I look forward to hearing any sage thoughts anyone has to share!
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2023.05.30 23:27 WWEWalkingDeadfan Something I like about Fear since the reboot.
Now to say I'm not a fan of the Fear since it got rebooted is an understatement, however there is one thing about it I've liked. That would be how almost every major antagonist, in one way or another, leads to the other.
- After Madison exited the show, the first villain the group was up against was Martha the filthy woman, a woman who was rejected help when her husband was severely injured, making her believe that helping people makes them weak, so she began kill Polar Bear's crew who were leaving supplies to passing survivors. Not wanting to see anymore Marthas in the world, Morgan and friends take up the work of Polar Bear.
- This leads to their encounter with Logan, an old friend of Polar Bear's who is seeking his journal, which was given to Luciana by Polar Bear in his final moments. The journal contains the location of a place set up to help with fuel, due to gasoline going bad. This location was later revealed to be Tank Town, which Morgan and friends take after ditching Logan. After Logan fails to take over Tank Town, he is gunned down by Virginia, who it is revealed he was working for.
- At the beginning of "Bury Her Next to Jasper's Leg", Virginia chases down one of her crew members who is revealed to be a member of Teddy's cult. In the same episode, the cult would cause an explosion at Tank Town, killing many of Virginia's pioneers, one of which turns and bites her, causing her to lose an arm.
- As stated by Dakota, Virginia said the cult had gone underground, as she sent her people to search for them two days south of Tank Town, in Dallas, the same place as the bubonic plague infected office building Dwight and Althea discovered. In the underground bunker, we get introduced to Teddy, who takes a liking to Alicia. Teddy's liking of Alicia leads to him locking Alicia in a bunker beneath the Franklin Hotel, believing her to be the one to lead the survivors of the nuclear wasteland.
- While in this bunker, Alicia meets Will, the aide of senator Elias Vazquez and learns of the location known as P.A.D.R.E.
I honestly like how things like this are done. It makes the whole thing feel like one overarching narrative. I know a lot of people might not agree with my sentiment, but to each their own.
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2023.05.30 23:25 notanazzhole Cessna Fuel Sender Question
I can’t seem to find any information on the main tank fuel senders on a cessna 206H other than the part number (S3852-1). I assume they are resistive type senders but I am getting erroneous resistance values when measuring directly across the hi and lo lugs on both left and right senders so I must be making an incorrect assumption about how they operate. Is it possible they are capacitive type senders? If that is the case, I would assume a resistance wouldn’t register on a multimeter at all yet I’m getting values that will read as expected and then other times wildly erroneous values. Any help would be greatly appreciated.
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2023.05.30 23:21 lowriskcork Convert fuel to hour of fly
I’m flying an airplane which have 109L tank and use 25L/H.
I created a shortcut which asking for the number of fuel litter) and divid it by 25, which return 4,36. How can I convert this result into HH:MM ?
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2023.05.30 23:09 Nicky944 1986 951 - Fuel Sending Unit
I have been getting no reading from my dash gas gauge and since then I have opened up my sending unit and restored it. I now receive an occasional flutter from the dash gauge and I will just be replacing it.
Since restoring it I now receive a small amount of fuel leaking into the tank cavity - it is not from the fuel lines as they are dry and must be due to a loose seal (plastic screw cap). I believe I may have disrupted a liquid seal or something as there was no gasket. Online fuel sending units are available however I cannot identify if a gasket needs to be purchased and its exact install. Any advice?
Thanks
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944 [link] [comments]
2023.05.30 23:04 ArcayjuhOne How could I make this neutrally buoyant so that it doesn't float to the surface?
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2023.05.30 22:24 Happy-Camper001 Rules for Flamethrower vs Vehicles.
I am struggling to get my head around how Flame throwers work when attacking a vehicle. I understand it as Roll to hit and apply modifiers. e.g. Engineer Team moved, target is now 5" away. So 3 to hit + Movement (+1) and Long Range (+1) TO HIT = 5. Roll for Pins. D3 + 1. e.g. rolled a 4 so 2+1 = 3 Pins Roll for number of hits. D6 with Inf, D6+1 if Vehicle. Side not here Vehicle has 12" range for Flame Weapons. e.g. rolled a 4 for hits. Then roll for kills in usual manner. Inexperienced 3+, Regular 4+ and Veteran 5+. Unit that was attacked now roles morale test. e.g. if Reg Inf was targeted they roll at 9 - (in this example 3) 3 pins means they have to roll a 6 or lower to pass. Modifiers such as Stubborn or being in an officers range can affect that roll. If morale test failed then unit flees, whether armour or inf. last action is roll D6 for Fuel. On a 1 Run out of Fuel, Unit removed from table. If it had been a plain flame team they whole unit would have been removed. For a vehicle each flame weapon would have to roll, on a 1 the weapon is out of action but the vehicle remains.
Easy enough.
For a vehicle. The flame thrower has a Pen of 3+ so the max is always going to be 9 for damage. The Flame thrower always hits the top armour. So it can roll against Hvy Armour still. The flame thrower does not suffer a -1 for range against armour on damage roll. It is similar to Shaped Charge weapons in that aspect. Does the Flame thrower still roll D6 for inf or D6+1 hits for vehicle mounted if attacking armour. If it does get multiple hits does that mean each hit is then rolled on the damage table or only one roll agaisnt the damage table. E.g I got 3 hits against a Light tank. so against top armour I need 7. Meaning each of the 3 hits needs a 4+ to be able to roll on the damage table against armour.
If I am wrong please let me know what I misunderstood.
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2023.05.30 22:14 fred_lowe Shakedown
>SEARCH FILE “NEC 742533696/A”
>FILE FOUND
>FILE CONTAINS AUDIO TRACK
>DO YOU WISH TO PLAY TRACK?
>Y
"Commander Johnathan Shepherd, XS-104, August 27, 2093, personal log. We really screwed the pooch on this one. I... I don't know where I am. The computer can't recognize the local stellar cartography, at all. I don't even know how long I've actually traveled. It was only about 10 minutes. I guess FTL time dilation is a bitch. The timing was right, but the singularity completely collapsed. My best guess is I'm about 37 light-minutes from an F, maybe G sequence star, sensors are a little screwy so I have to eyeball it. I'm not big on the math, I just fly what and where they tell me.
"I still don't even know what went wrong. I can kind of make out a couple of constellations, but they look... Off. I was supposed to only go a little over 4 light years, a quick jaunt over to Proxima Centauri. I was excited about a chance to go FTL, but now, I don't know. We have a couple of small colonies over there and have had a few successful unmanned runs, along with a light resupply for testing. Given how far off the constellations are, if I'm looking at the right ones, I think I went further, far further than I should have. Heh... I guess manned missions need a bit more work. I keep thinking a little bit about the double-slit experiment. You know, particles acting differently under active observation? Could my just being here have messed things up a bit? I dunno.
"I still have about 80% of my sublight engine fuel and 54% FTL fuel, whatever nonsense they're using to generate that huge amount of power to maintain the envelope. At least THAT math checked out. They wanted a test run of two flights, there and back, with a little extra in the tank, further testing maybe? I could care less right now, and yes, I do care, just a touch. I flipped a 180 now heading back the way I came. If all goes well, I SHOULD be close enough to detect something from Sol. I'm not picking up more than the stellar background so I'm guessing I'm further than man made signals have made it out, or they're just too weak to pick up. At least that gives me some idea of how far out I am, but that really doesn't make me feel better.
"Sandra, I'm sorry, I really thought I'd be back in time for dinner with the in-laws, and no, this wasn't just a way to get out of it. Heh heh. I love you though, I really do, with all my heart. I'm so, so sorry if I can't make it back to watch Beks grow, I'm still going to try my damndest to make it back. I have enough fuel for another shot to make my way, and I'm going to do it. I'll even ask the Devil himself if he'll give me a hand back home, I'm not going to give up.
Rebecca, my sweet Beks, I'm so very sorry if I can't make it back to you. If anything happens, THAT will be my greatest regret. If worse comes to worst, know I genuinely love you and want you to grow strong. I'll always be proud of you. Well, second star to the right, and straight on until morning.
"Computer, prepare a signal beacon and transfer all black box data to it along with this log and pre...."
>EMERGENCY BEACON DISCOVERY REPORT
>COLLECTED BY : USNV - FAR STRIKE
>DATE OF COLLECTION - JANUARY 18TH, 2131
>LOCATION : SYSTEM TDP - 468 - 72739
>NOTE: “Beacon appears to have been in position and transmitting for 6893 Earth
>days. Petitioning for Commander Shepard’s status to be adjusted from KIA to MIA
>given this discovery.”
>PETITION SUBMITTED
>PETITION STATUS : GRANTED
>ADDENDUM: DECEMBER 19TH, 2133 - 1837z
>XS-104 DETECTED ON APPROACH VECTOR TO MARTIAN NAVAL
>SHIPYARD “HEPHAESTUS”, COMMUNICATION ESTABLISHED
>SEE FILE “NEC 742533696/B” FOR ADDITIONAL INFORMATION
>WOULD YOU LIKE TO KNOW MORE?
>Y/N?
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2023.05.30 22:13 russianbot716 Chattanooga 70.3 Race Recap
First shot at a recap so let’s see how we do!
Race Info
What – IM 70.3: Chattanooga
Where – Chattanooga, TN USA
When - Sunday, May 21st, 2023
Overall Goals
- PR - Yes (previous PR was a 5:30:12 at Ohio 70.3 in 2022)
- Sub 5:00 - Heck no
- Not blow up on run - Sorta?
TL;DR and Results
This was my 3rd 70.3 and my first with my coach who has been training me since the start of the fall 2022
Swim – 35:07
T1 – 5:03
Bike – 2:49:55
T2 – 3:13
Run – 1:51:57
Total time – 5:25:14
58th in AG (M27), 579 overall
Background
Was a college soccer player (GK) and after college had a foray into BJJ and MMA with a couple fights. Realized that was dumb for longevity and switched to triathlon
Training
Swimming
2-3 sessions a week of 2.4K to 3.6K yards per session. Some workouts are speed focused, some are technique focused, so on and so forth. I have seen a good improvement on CSS these last few month from 1:40 to 1:33. I did swim team as a kid so I have been trying to recapture some of that swim experience. I also felt some recent breakthrough with decreasing my stroke rate and using fewer more powerful strokes. Have been very happy with my improvement these last months. I still remain a terrible to nonexistent kicker
Goal split - 35 Minutes
Biking
typically rides a week. Longer weekend ride and 2 during the week (on zwift trainer) with focus on cadence or power or VO2. I have a big problem with low cadence, recently been trying to get up into the 80s for when I am normally riding. However when I start putting power down I start reverting to the low 70s cadence of riding. As far as FTP I had worked my FTP up to 257 leading up to the start of the season. However I have felt pretty weak these last 2 month leading up to this actual race. It has been harder for me to put the power down. However on the outdoor longer rides I have felt very strong and very comfortable riding for longer periods. Outdoors I ride without power so will probably need to make that investment soon.
Goal Split - 2:30:00
Running
Running has steadily improved with increased mileage and more speedwork. Recent 5K test had improved me to 6:33 for my fastest 5K. Additionally in the most recent half marathon race I had I finished 1:30:12 with a 6:57 avg. biggest issues I have been dealing with are some pain in my left Achilles at the very start of runs that typically disappears after a mile or 2. Typically 3-4 runs a week (1 tempo short, longer run on the weekend, Z2 10k).
Goal Split - 1:40:00
Race Morning
Woke up at 4 AM to get the body rolling. Had my usual prerace breakfast of 2 English muffins with peanut butter and honey as well as a power armour with caffeine and a cup of coffee. Transition setup right at 4:40 to give me plenty of time for the most important part of the morning, THE BM. Went back to my hotel and was able to get showered and dressed up for the race. Headed over to the busses for drop-off to the swim and get to the swim start 20-30 mins before the race start
Swim – seeded myself in the 30-35 minute group and set off! for those that fear swimming Chatty is a great race. It is a with the current swim so it felt like we were flying down the river. Dealt with a slight leak in my left goggle the entire swim which was pretty annoying but it was far from terrible. Also I forgot that in Chatty the swim is actually 1.4 miles instead of 1.2, so as I swam over 2100 yards I was thinking WTF why are we still swimming? This was the first time I seeded myself in the 30-35 min so I did deal with less of the slower swimmers who seed incorrectly. However I did still find quite a few in front of me who should not have been where they were. Mini Rant here, but seriously people why are you doing this? IDK this is just a huge pet peeve of mine when I have to swim all the way around a person (small problems I know...) rant over. But got through it without any real major contact with anyone
35:07 @ 1:23/100 yards - 7:48 PR!
T1 – Never had a wetsuit stripper before! that was fun. But this transition is long as crap. My watch clocked my total transition distance as almost half a mile which was crazy to me. Also I was a little slow getting my socks on today which was unusual. all and all a odd transition where I just felt slow and unfocused on what I was doing.
5:03
Bike – Set off on what had previously been my nemesis for my first 70.3 but felt like I would have an area of great improvement for today! with my goal of 2:30 I knew my goal average speed was around 22MPH, and for the first bit we were well on track! If I look at my average speed through the first 26 miles I was averaging 21.6 MPH. And this is a course with rolling hills most of the way. Goals of the bike were to try and really spin to get through the hill and not stuck grinding it out as this would destroy my legs. Also wanted to keep on my nutrition as I felt this really caused me to blow up on my runs in Galveston and Ohio. Fueling per hour was 1 x 55g carb Gatorade mix bottle and a maurten gel to get to 80 g carb per hours. Would then rinse down the body and sip water through the aid stations. after I burned through my 2 bottles I sipped on the Gatorade endurance bottle taken from the aide stations. In total took 160 g carb + some of the Gatorade endurance for nutrition. So all was going ok until after the "big" climb halfway. Not sure if it was fueling or the headwind that started. But my average speed just tanked. I felt like I had no power. When I tried to flex and stretch my legs I could just feel the damage in them. Not good. Then with the slower speed my mental game fell apart. mile 40-50 I was in a really bad mental spot and had decided at several points to just quit when I got back into transition as there was no way in hell I would break 5 hours. I felt like a failure and a loser. why had I been training 9-12 hours every week to just suck? Talk about a tale of 2 half's. Managed to get back to transition. Mini rant #2 - draft packs... screw you. A literal peloton of 8-10 people 2 abreast 5 deep flew by me at mile 45 and let me tell you I was big mad. Rant over. Also saw a guy lose control at 30 MPH and hit the deck pretty hard, hope he's ok. That was a nice bike to wreck on :( Also another guy almost started peeing on me (I was behind him) near the end and definitely did not use enough water to wash himself down after LOL.
2:49:55 - 20.07 MPH - 11ish minutes slower than PR :(
T2 – Made it into T2 and said alright lets just run the first 5k and see how we are doing then we can DNF if you really are that miserable. So got everything racked and ditched the 10 maurtens I had somehow acquired on the bike. but threw on my trusty Saucony Endorphin Pro 2s and set off
3:13
Run – That first hill out of transition took my already bad mental state and threw it into the fire. So I have never come closer to quitting than that moment. I did not somehow. And then the run flattened out. So after 1.5 miles I actually started to feel good mentally and that's when I knew I was going to finish. I also saw how my pace was going and I knew I would at least PR on the day if I just held the pacing I was doing. after the 1st aid station I decided I wouldn't push too hard on the run and simply walk through the aid stations. avg pace as 7:40-8:00 while running then would walk through the aid stations. in the aid stations I would douse with water and take Gatorade in. Also was putting ice in the suit. I think in total I had 2-3 gels throughout the run? and I stopped at every single aide station for drink and splashing myself with water. Besides the aid stations the only section I had to walk was an incredibly steep little hill right before the first bridge crossing to the other side of the river. That hill is a real ball buster. In terms of improvements I think if I really want to chop some time I have some free time if I don't walk through aid stations. I need to get better at doing that on the run to enable me to get that free time. Also I really didn't push at all my heartrate was pretty much in high Z2 for me the whole run. Also I was dealing with side stitches off and on the whole run so not sure how I can prevent that in the future but if I could eliminate that I would be a much happier camper. Also lap 2 on the run was SO CROWDED mind you there were 3k athletes but man that was a busy run course for the second lap. Saw the shoot and had the tear well up a little. Got over the line and had a quick little 30 second sob so that was that.
1:51:57 - 8:31 AVG - 11 min PR
Final Thoughts
Chatty has me feeling some really mixed emotions. I really was sure I was in for massive PR., chopping 30 minutes off my last PR. Instead I got a measly 5. Maybe I am being to hard on myself or am being greedy with the amount of time I feel I should be dropping? However when I think about it practically it is a much harder course with 2.3K feet in climbing over the bike and 600 or so feet in climbing on the run. So to PR on a harder course is good right? Just a confusing weekend for me about how to feel about it. I think nutrition is still and issue as I am left thinking why did I feel so weak on the bike? I have read some literature that 90-100g carb may be even better now so I think I will implement this into training. Also could I have been tougher and gone harder on that run? If you saw me out there I was in an blue and orange suit with a white helmet riding and old black and blue trek equinox 7 or black running hat. Next race is in July with the Happy Valley 70.3 so I have even more climbing to look forward to there. Will I be able to further PR? Let me know what y'all think of this write up or your thoughts on all this!
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2023.05.30 22:05 Unlikely-Hornet2210 Cleaning injector question ?
2023.05.30 22:04 SwannSwanchez Dev Server Datamine 2.26.0.25 -> 2.26.0.34 Part 2
2.26.0.25 -> 2.26.0.34 Part 2
- MiG-23ML :
- Fuel tank capacities rearranged
- Added ejection seat
- New loadout : 12x Flares/Chaff large
- Loadouts changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1 changed :
- Option changed : 1x R-24R, can't be equipped together with 1x R-23T on slot 4 or 1x R-24T on slot 4 -> 1x R-24R, can't be equipped together with 1x R-23T on slot 5 or 1x R-24T on slot 5
- Option changed : 1x R-24T, can't be equipped together with 1x R-23R on slot 4 or 1x R-24R on slot 4 -> 1x R-24T, can't be equipped together with 1x R-23R on slot 5 or 1x R-24R on slot 5
- Slot 3 changed :
- Added 1x Drop tank (stock) option
- Added 12x Flares/Chaff large option
- Removed 1x R-13M1 option
- Removed 2x R-60M option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 16x S-5K option
- Removed 1x S-24B option
- Removed 1x Delta-NG option
- Slot 4 changed :
- Added 1x R-13M1 option
- Added 2x R-60M option
- Added 1x Delta-NG option
- Removed 1x R-13M1 (stock) option
- Removed 1x R-60M option
- Removed 1x R-23R option
- Removed 1x R-23T option
- Removed 1x R-24R option, can't be equipped together with 1x R-23T on slot 1 or 1x R-24T on slot 1
- Removed 1x R-24T option, can't be equipped together with 1x R-23R on slot 1 or 1x R-24R on slot 1
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Removed 32x S-5K option
- Removed 20x S-8KO option
- Removed 1x Kh-23M option, must be equipped together with 1x Delta-NG on slot 3
- Removed 1x 23 mm GSh-23L cannon option
- Added slot 5 :
- 1x R-13M1 (stock) option
- 1x R-60M option
- 1x R-23R option
- 1x R-23T option
- 1x R-24R option, can't be equipped together with 1x R-23T on slot 1 or 1x R-24T on slot 1
- 1x R-24T option, can't be equipped together with 1x R-23R on slot 1 or 1x R-24R on slot 1
- 4x OFAB-100 option
- 1x FAB-250M-62 option
- 1x FAB-500M-62 option
- 1x ZB-500 option
- 16x S-5K option
- 32x S-5K option
- 20x S-8KO option
- 1x S-24B option
- 1x Kh-23M option, must be equipped together with 1x delta_ng on slot 3
- 1x 23 mm GSh-23L cannon option
- MiG-23MLA :
- Fuel tank capacities rearranged
- New loadout : 12x Flares/Chaff large
- Loadouts changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 3 changed :
- Added 1x Drop tank (stock) option
- Added 12x Flares/Chaff large option
- Removed 1x R-13M1 option
- Removed 2x R-60MK option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 16x S-5K option
- Removed 1x S-24B option
- Removed 1x Delta-NG option
- Slot 4 changed :
- Added 1x R-13M1 option
- Added 2x R-60MK option
- Added 1x Delta-NG option
- Removed 1x R-13M1 (stock) option
- Removed 1x R-60MK option
- Removed 1x R-23R option
- Removed 1x R-23T option
- Removed 1x R-24R option
- Removed 1x R-24T option
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Removed 32x S-5K option
- Removed 20x S-8KO option
- Removed 1x Kh-23M option, must be equipped together with 1x Delta-NG on slot 3
- Removed 1x 23 mm GSh-23L cannon option
- Added slot 5 :
- 1x R-13M1 (stock) option
- 1x R-60MK option
- 1x R-23R option
- 1x R-23T option
- 1x R-24R option
- 1x R-24T option
- 4x OFAB-100 option
- 1x FAB-250M-62 option
- 1x FAB-500M-62 option
- 1x ZB-500 option
- 16x S-5K option
- 32x S-5K option
- 20x S-8KO option
- 1x S-24B option
- 1x Kh-23M option, must be equipped together with 1x delta_ng on slot 3
- 1x 23 mm GSh-23L cannon option
- MiG-23MLD :
- Fuel tank capacities rearranged
- New loadout : 12x Flares/Chaff large
- Loadouts changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 3 changed :
- Added 1x Drop tank (stock) option
- Added 12x Flares/Chaff large option
- Removed 1x R-13M1 option
- Removed 2x R-60M option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 16x S-5K option
- Removed 1x S-24B option
- Removed 1x Delta-NG option
- Slot 4 changed :
- Added 1x R-13M1 option
- Added 2x R-60M option
- Added 1x Delta-NG option
- Removed 1x R-13M1 (stock) option
- Removed 1x R-60M option
- Removed 1x R-23R option
- Removed 1x R-23T option
- Removed 1x R-24R option
- Removed 1x R-24T option
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Removed 32x S-5K option
- Removed 20x S-8KO option
- Removed 1x Kh-23M option, must be equipped together with 1x Delta-NG on slot 3
- Removed 1x 23 mm GSh-23L cannon option
- Added slot 5 :
- 1x R-13M1 (stock) option
- 1x R-60M option
- 1x R-23R option
- 1x R-23T option
- 1x R-24R option
- 1x R-24T option
- 4x OFAB-100 option
- 1x FAB-250M-62 option
- 1x FAB-500M-62 option
- 1x ZB-500 option
- 16x S-5K option
- 32x S-5K option
- 20x S-8KO option
- 1x S-24B option
- 1x Kh-23M option, must be equipped together with 1x delta_ng on slot 3
- 1x 23 mm GSh-23L cannon option
- MiG-27K :
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes : Slot 4 changed : Added 1x Drop tank (stock) option
- MiG-27M :
- Added ejection seat
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes : Slot 4 changed : Added 1x Drop tank (stock) option
- Mirage 2000-5F :
- Now has point of interest memory
- Nose gear : Spring height : 0.5 -> 0.17
- Wing gears :
- Spring height : 0.5 -> 0.18
- Spring coefficient : 220000 -> 280000
- Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Mirage 2000 C S5 :
- Nose gear : Spring height : 0.5 -> 0.17
- Wing gears :
- Spring height : 0.5 -> 0.18
- Spring coefficient : 220000 -> 280000
- Mirage 2000 D R1 :
- Now has point of interest memory
- Nose gear : Spring height : 0.5 -> 0.17
- Wing gears :
- Spring height : 0.5 -> 0.18
- Spring coefficient : 220000 -> 280000
- Phantom (all) : Custom loadout changes : Slot 1, 2, 6, 10, 11 changed : 540 lb and 1000 lb bombs are now dropped separately
- Su-17M2 :
- Wing gears : Spring coefficient : 185000 -> 215000
- Loadout changed : Empty (stock) -> 2x Drop tank (stock)
- Custom loadout changes :
- Slot 3 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 4
- Slot 4 changed : Added 1x Drop tank (stock) option
- Su-17M4, Su-22M4, Su-22UM3K :
- Wing gears : Spring coefficient : 185000 -> 215000
- Loadout changed : Empty (stock) -> 2x Drop tank (stock)
- Custom loadout changes :
- Slot 4 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 5
- Slot 5 changed : Added 1x Drop tank (stock) option
- Su-22M3 :
- Loadout changed : Empty (stock) -> 2x Drop tank (stock)
- Custom loadout changes :
- Slot 4 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 5
- Slot 5 changed : Added 1x Drop tank (stock) option
- Su-25, Su-25K :
- Added ejection seat
- Loadouts changed : Empty (stock) -> 2x Drop tank (stock)
- Custom loadout changes :
- Slot 5 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 6
- Slot 6 changed : Added 1x Drop tank (stock) option
- Su-25T :
- Now has point of interest memory
- Added radar pod to the model, but it's not functional
- Camera moved
- Loadouts changed : Empty (stock) -> 2x Drop tank (stock)
- Custom loadout changes :
- Slot 5 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 7
- Slot 7 changed : Added 1x Drop tank (stock) option
- Su-39 :
- Now has point of interest memory
- Camera moved
- New loadout : 2x KAB-500Kr + 1x Mercury + 2x R-60M
- Loadout changed : 1x Kopyo-25 + 2x R-60M (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 5 changed : Added 1x Drop tank (stock) option, must be equipped together with 1x Drop tank on slot 7
- Slot 7 changed : Added 1x Drop tank (stock) option
- Tornado G.R. Mk. 1 :
- New loadouts :
- Custom loadout changes :
- Slot 3, 9 changed : Added 1x PGM 500 option
- Slot 4, 8 changed :
- Added 1x PGM 500 option
- Added 1x PGM 2000 option
- Slot 6 changed :
- Option changed : 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x GBU-24 Paveway III on slot 8 -> 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24 Paveway III on slot 8
- Option changed : 1x 1000 lb Mk.13 No.117, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x GBU-24 Paveway III on slot 8 -> 1x 1000 lb Mk.13 No.117, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24 Paveway III on slot 8
- Option changed : 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x GBU-24 Paveway III on slot 8 -> 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24 Paveway III on slot 8
- Option changed : 1x Mk.13, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x GBU-24 Paveway III on slot 8, must be equipped together with 1x TIALD on slot 4 -> 1x Mk.13, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24 Paveway III on slot 8, must be equipped together with 1x TIALD on slot 4
- Wirraway :
- Control VNE : 437 -> 550 km/h
- Mach VNE : 0.6 -> 0.8
- New instructor code
- SAS changes
- Loadout changed : 2x 500 lb + 2x 250 lb : Now the 250 lb are dropped first
- A109 EOA :
- No longer has point of interest memory
- Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Maximum number of simultaneously guided missiles is now limited to 1
- A129 (all), Tigre (all), UH Tiger, Z9WA : Maximum number of simultaneously guided missiles is now limited to 1
- AB205A-1, AH-1G, AH-6M, BO 105 CB-2, BO 105 PAH 1, CH-34A, Hkp 2, Hkp 3 C, Mi-4AV, Mi-24A, Mi-24D, SA 313 B, SE 313 B, SA 316 B, SA 341 F, Scout A.H. Mk. 1, Tzefa A, UH-1B (all), Wasp H.A.S. Mk. 1 : No longer has point of interest memory
- AH-1F :
- No longer has point of interest designator
- No longer has point of interest memory
- Maximum number of simultaneously guided missiles is now limited to 1
- AH-1E, AH-1S (all), Hkp 9 (all), SA 342 (all), Tzefa B, UH-1C (all), UH-1D, Z9W, Z11WA :
- No longer has point of interest memory
- Maximum number of simultaneously guided missiles is now limited to 1
- AH-1Z, Mi-28N, Z10 : Sight thermal :
- Gen 2.5 -> 3.5
- Resolution : 1024x768 -> 1920x1080
- BO 105 PAH 1 A1 :
- No longer has point of interest memory
- Gunner and pilot NVD :
- Gen 1 -> 2.5
- Resolution : 800x600 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- G-LYNX, Lynx A.H. Mk. 1 :
- Sight thermal :
- Gen 2.5 -> 3.5
- Resolution : 1024x768 -> 1920x1080
- Maximum number of simultaneously guided missiles is now limited to 1
- Ka-29, Ka-50, Mi-28A : Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Ka-52, Mi-28NM :
- 9M127 -> 9M127-1
- Sight thermal :
- Gen 2.5 -> 3.5
- Resolution : 1024x768 -> 1920x1080
- MD 500/Orev : Gunner and pilot NVD :
- Gen 1 -> 2.5
- Resolution : 800x600 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Mi-24P (all), Mi-24V :
- No longer has point of interest memory
- Custom loadout changes :
- Max load : 3017 -> 2400 kg
- Max left or right load : 800 -> 1200 kg
- Max imbalance : 480 -> 500 kg
- Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Mi-35M :
- Custom loadout changes :
- Max load : 3017 -> 2400 kg
- Max left or right load : 800 -> 1200 kg
- Max imbalance : 480 -> 500 kg
- Sight thermal :
- Gen 2.5 -> 3.5
- Resolution : 1024x768 -> 1920x1080
- Tzefa D/E :
- No longer has point of interest designator
- No longer has point of interest memory
Sensor changes :
- New radar : Type 1492 (copy-paste Type 1473)
- Kopyo-25 :
- Ground-mode antenna angle of half sensitivity : 2° -> 0.5°
- Elevation limits of all patterns : -40° / 40° -> -40° / 10°
- Vertical lock :
- Elevation limits : -40° / 40° -> -40° / 10°
- Center elevation : 15° -> 0°
- Search zone : 5° x 50° -> 5° x 5°
- Ground search :
- Minimum doppler speed : 10 -> 2.5 m/s
- Minimum signal width : 5 -> 2.5
- Ground track :
- Minimum doppler speed : 10 -> 1.5 m/s
- Minimum signal width : 5 -> 2.5
Current Dev version : 2.26.0.34
Current Dev-Stable version : 2.25.1.130
Current Live version : 2.25.1.127
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.05.30 22:03 Unlikely-Hornet2210 Cleaning injector question
| For the cleaning injector do I add it before I fill up or after rn I have a gallon in my gas tank idk wether to add it before or after submitted by Unlikely-Hornet2210 to G35 [link] [comments] |
2023.05.30 21:36 1TYPOGRAPHY Proud new owner of a 1986 Toyota Century. Would have preferred a Corolla or something but I guess I can manage...
| All jokes aside, I was tremendously lucky to find this car for sale. I jumped on it so fast. It needs a bit of work, the fuel tank was full of grime, but after that, this car is going to be my daily driver! Look out for it on the streets in SLC, Utah! submitted by 1TYPOGRAPHY to vintagejapaneseautos [link] [comments] |
2023.05.30 21:03 Infinite_North_1982 [P&P Round 2] LT-010 MARV
| General Jurg, a human general, although one might mistake him for an Orc from a short distance, briskly walked through the doors into the armored research division. Spotting Dr. Wyyvirna with his technicians working on a very large magic circle. The General approached quickly, "Doctor, I got word that you were ready for a demonstration of a new light armored scout vehicle, what is all this?" The General was confused, outside the training ground was empty, and there were no vehicles to be seen. "Ah, General..." the doctor begins, standing and facing him. "Yes, that is correct, however, we also have a much bigger development to share with you!" The doctor says excitedly. Her slight lisp showing through, a common issue when Kobolds speak common. "We've come up with an exciting new tank development method. Utilizing the vast intelligence and powered offered by magical aether!" The doctors tail is now twitching as her excitement grows. "We call it A.I! Aether Intelligence! and we think it'll revolutionize, not only technical developments, but all sorts of magic research and circle writing!" The doctor was nearly jumping up and down where she stood. The General, stood placidly listening. "I see, and how is this supposed to help us develop tank? And, if it's helping to do so, then where is this tank?" The General was growing in annoyance. "Why am I here, Doctor? There are other important issues to attend to!" Doctor Wyyvirna's tail droops considerably at the response. "Please, General, allow me to show you how this can be used to help us. The A.I that we speak with via the magic circle interface, will be able to develop or find a vehicle based on our inputs, and then provide us with a test model and plans to build! This means it could pull in designs from many worlds and universes, or we could get a brand new design...maybe something we've never considered! Technology we've never seen!" The General's face doesn't change, he merely crosses his arms and remains stationary. This seems to delight the doctor. "Are we ready?" Murmurs of "yes" float in quickly from across the room. "Then start it up!" the doctor shouts. Magic from the mages on the outside of the circle poured in, the room growing dark while the red glow of the magical runes grows ever stronger. Building to a near blinding brightness, the light quickly vanishes, followed by a voice from the aether. " Awaiting Inputs.." a light whisper says. The General couldn't tell if the voice came from somewhere in the room, or within his own mind. The doctor and other researchers were writing down runes or taking notes. " Awaiting inputs...." The voice says again, researcher. "Focus up, people! Add the runes for the tank requirements!" Doctor Wyyvarna shouts, snapping everyone to attention. Researchers start moving quickly, adding runes to the outside of the circle, while the mages chant the written runes to seal them into the circle. Within a couple of minutes they have the weight, size, and armor information entered. They then add the weapon options, engine options. The mages once again pour magic into the circle. " Inputs accepted....Initiating search...." The voice whispers through the aether, filling the minds of those in the room. A tense silence follows, the long wait to see what will happen. A minute passes, then another A researcher pips up, probably to break the tension "Well?......" " Search complete...4 matches found.....first match materialization.......complete" With a sudden "POP", a tank appears outside in the training ground. https://preview.redd.it/oq3tifbhw13b1.jpg?width=3840&format=pjpg&auto=webp&s=d08976d3811043282ad1689bcf254152c2e6affd Everyone stood blinking for a moment, looking down, Doctor Wyyvirna realizes a spec sheet has also appeared. She reads.. "Uhh...this is the uh, Stoat?. 40 mph top speed, using our 45mm cannon and the v8 engine. Seems that armor is lacking, as well as crew vision. It says this comes from the...uhh...CYOA universe. General?" The General was already inspecting his sheet. "No, the next one. It had 4 right? How do we do that?" The mages shift their magic and another sudden "POP". The old tank and spec sheets have been replaced instantly. https://preview.redd.it/bbibel6fy13b1.jpg?width=3840&format=pjpg&auto=webp&s=1fad4f90d3f13084201c0dc9802bf42f07397643 "The Weasel MK I, from the Zeta universe. 40 mph top speed using our 40mm autogun and the v8 engine. The front "windows" are armor made clear using a sophisticated magical process. It seems like it would be quite difficult and time consuming to produce such a thing. While the specs seems pretty good, the technology is advanced, and this would be quite difficult to produce in large numbers" Says the Doctor. "We'll keep this one in mind for a more specialized, limited production vehicle, perhaps. Next!" "POP" https://preview.redd.it/x23lnajuz13b1.jpg?width=3840&format=pjpg&auto=webp&s=b282c3aa312e09ece31eebd02e527ab43fa6d563 Everyone blinks. "Uhhh...that's uhhh....huh" stammers the Doctor. Looking at the spec sheet. "The Samurai, from the Universe CR4P. It uhh, uses the 23mm autogun, the v8, and oddly, is pretty well protected and the fastest so far at 41mph...but uhhh, it looks a bit..." "Derpy?!" the General chimes in, and what use is the thing on the turret?! just.....to...show off? No! Next!" "POP" https://preview.redd.it/fv3mcq7v023b1.jpg?width=3840&format=pjpg&auto=webp&s=afe489e754389cde2c12f48ca8dc67aa368c692c "Awww, it's cute!" the Doctor exclaims. "Let's see, from the Z Universe, this is the uhh, Moderately Armored Recon Vehicle. They call it, MARV!" The Doctor seems to enjoy this too much. "Well, frankly the specs look great, and it should be easy to make with our current technology. Nothing too crazy to be found" "MARV uses the 38x388mm cannon with 80 total rounds available. All the ammo is stored within it's domed turret. This turret also houses the commander and the gunner, who also loads. It looks like the driver is the only other crew member. This will mean we can man more units for the same amount of people. And with the 38mm ammo being so available, it should not suffer from any logistical issues." https://preview.redd.it/c7lay8qr123b1.jpg?width=3840&format=pjpg&auto=webp&s=1b1d7c3972ced51ab96f2b615911d7a79eac41a7 "Let's see here.... MARV uses the v10, "Dorn" engine to make it as fast as possible. With a top speed of 44+ mph. And for it's ability to climb slopes, all it says is "yes"." The doctor continues helped along with magic circles for grip "It can also step up onto the .75m step from a standstill, although it says that the 1m step is too high. It also has 600 liters of fuel stored internally. Also, it uses purification runes on the gas intake system, to reduce the amount of derision and shade thrown by the Dorn." She smiles. "Well the troops will appreciate that!" "So will our logistics system, being able to use lesser grade fuels or dirty fuels would be a great boon to troops that are way out on the front." The General says, rather impressed so far. "The domed turret has vision slits spaced around the entire turret, giving excellent 360 vision, as well as giving the commander a periscope, so that the tank can use it to look over hills that is is behind! Well, that's certainly clever!" "Yes, and if we give that periscope a zoom rune, it could really be used to see quite far distances while keeping the troops safe. Plus there is other magic that could be used to enhance the vision" The General seems to already be marking down some alterations to make to enhance the tank https://preview.redd.it/yaor2vyl423b1.jpg?width=3840&format=pjpg&auto=webp&s=728313f74c1cb176c043314699f47323ad83a645 "The armor protection is within our requirements, with 100+ effective in areas on the front and turret, and moderate armor protection on the sides and rear. With the lightest being on the very top of the turret and bottom of the tank" The doctor finishes. "Excellent, let's get a crew in to learn this vehicle from front to back. We'll take these plans to the appropriate people to see that they can be built. And then we'll await the word from procurement to see if we can start to build these. Thank you, Doctor. I hope to see great things from this....A.I..in the future" With that, the general turns and leaves. https://preview.redd.it/3c3xe7wi523b1.jpg?width=3840&format=pjpg&auto=webp&s=f43eb8133cfe361555d3fb79637691417f2a884a https://preview.redd.it/z3w1t5wi523b1.jpg?width=3840&format=pjpg&auto=webp&s=804a88851c173d711125c5e135a33c3c9fb36db4 https://preview.redd.it/reiekc5l523b1.jpg?width=3840&format=pjpg&auto=webp&s=f1a250c35d3cde2acecd9baf50955777cb77fa79 https://preview.redd.it/hwk1oe5l523b1.jpg?width=3840&format=pjpg&auto=webp&s=9c726eb0475192a54dd7a87a9d65c353e997f667 ------------------------------------------------------------------------------------------------------------------------------- Wow, much longer than I had anticipated, but I hope if you read it that you enjoyed! Cool fantasy version of a tank building competition! submitted by Infinite_North_1982 to SprocketTankDesign [link] [comments] |
2023.05.30 20:57 SwannSwanchez Dev Server Datamine 2.26.0.25 -> 2.26.0.34 Part 1
2.26.0.25 -> 2.26.0.34 Part 1
- New explosion impact patches for bombs
- Impact patch angle limits :
- HEAT : 1° -> 5°
- APFSDS : 7° -> 10°
- New steam effect for overheating tank engines
- Game parameter changes :
- Load net effectiveness : 100 removed
- New sensor constant : has point of interest memory : true
- Common radar parameters :
- Chaff line of sight : true -> false
- New G-load control parameter : use velocity frame ref matrix : true
- Shooting tanks in the hangar changed :
- USSR : T-80BVM -> Object 435
- UK : Challenger 2E -> Vijayanta
- CN : WZ1001(E) LCT -> ZTZ88B
- FR : AMX 32 (105) -> AMX 30 AuF1
- ISR : Merkava Mk. 4 LIC -> Magach 6 Bet Gal
- Moving tanks in the hangar changed :
- GER : Puma -> SPz 12-3 (Typ 3Z 8DLA) "Raketenautomat"
- USSR : PLDvK vz. 53/59 -> BTR-80A
- UK : Ratel 20 -> SARC Mk. IVa
- JP : Type 16 MCV (P) -> Type 87 RCV (P)
- CN : ZTS63 (1980) -> 211
- IT : VBC Centauro PT 2 -> Freccia
- FR : VAB SANTAL -> VBCI 2 (MCT-30)
- SWE : Pbv 302 (Rb 56) -> CV9030FIN
- Flying aircraft in the hangar changed :
- US : A-6E (TRAM) -> F-14B
- USSR : MiG-29 (9-13) -> Su-25T
- CN : J7D -> J8F
- IT : Tornado IDS -> Tornado ADV
- FR : Mirage F1 C -> Mirage 2000-5F
- SWE : JA 37C -> AJS 37
- Advertised premiums in the hangar background :
- US : M1 (KVT) added to Tier IV-VII
- GER : MiG-21PFM (SPSK) removed
- USSR :
- Su-7BMK removed
- Su-39 added to Tier V-VIII
- UK : Vijayanta added to Tier III-V
- JP : T-2 (early) removed
- FR :
- Milan removed
- VBCI 2 (MCT-30) added to Tier IV-VII
- SWE :
- J 35A removed
- Sherman Mk. IVb (M3) added to Tier I-III
- Strv 103-0 : Tier II-V -> III-V
- ISR : A-4E (late) removed
- Sound changes :
- Tank engines : Radius : 300 -> 400 m
- New crew voices :
- Helicopter spotted
- Radiator damaged
- US APBC loading
- Removed a Target hit crew voice
- New damage type : Overheating
Aircraft changes :
- New aircraft files :
- GL 832 HY (FR)
- PBY-5A (late) (US) (FM only)
- PBY-5A (late) (FR)
- A-1H : Custom loadout changes :
- Max load : 4337 -> 4575 kg
- Max left or right load : 2000 -> 2200 kg
- Max imbalance : 600 -> 1300 kg
- A6M3 : Added drop tank to its model, but it's not functional
- A-7 (all) : Custom loadout changes :
- Slot 1, 8 changed : 250 lb, 500 lb and 1000 lb bombs are now dropped separately
- Slot 2, 7 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 3, 6 changed : 750 lb bombs are now dropped separately
- A-10A (early) : Custom loadout changes : Slot 3, 4 changed : 500 lb bombs are now dropped separately
- A-10A (late) :
- Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Custom loadout changes : Slot 3, 4 changed : 500 lb bombs are now dropped separately
- AJ 37 (all) : Added CCRP for bombs
- Étendard IV M :
- Added custom loadouts
- New loadouts :
- 2x 30 mm DEFA 552 cannon + 2x AIM-9B
- 2x 30 mm DEFA 552 cannon + 72x SNEB type 23 rocket
- 2x 30 mm DEFA 552 cannon + 4x 500 lb
- 2x 30 mm DEFA 552 cannon + 2x SAMP 400 kg Type 21
- 4x 250 kg Type 25 + 2x 30 mm DEFA 552 cannon
- 2x AS.20 Nord
- 2x AS.30 Nord
- F-1, T-2 (early) : Slot 2, 3, 4, 5, 6, 7 changed : 500 lb and 750 lb bombs are now dropped separately
- F-4C :
- Added ejection seat
- New loadout : 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1, 11 changed : 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- Slot 2, 10 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- F-4E :
- Added ejection seat
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1, 11 changed : 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- Slot 2, 10 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- F-4E (ISR) :
- Added ejection seat
- Engines : Engine armor -> Jet engine armor
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1, 11 changed : 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- Slot 2, 10 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- F-4E Kurnass 2000 : Custom loadout changes :
- Slot 1, 6, 11 changed : 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- Slot 2, 10 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- F-4EJ, F-4EJ (ADTW) :
- Added ejection seat
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Max load : 7257 -> 7400 kg
- Slot 1, 2, 10, 11 changed : 500 lb and 750 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 500 lb and 750 lb bombs are now dropped separately
- F-4EJ Kai :
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Max load : 7257 -> 7400 kg
- Slot 1, 2, 10, 11 changed : 500 lb and 750 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 500 lb and 750 lb bombs are now dropped separately
- F-4F (all) :
- Added ejection seat
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1, 7 changed : 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- Slot 2, 6 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 4 changed :
- Added 1x Drop tank (stock) option
- 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- F-4J :
- Loadout changed : 24x 250 lb -> 24x Mk 81 Snakeye
- Custom loadout changes : Slot 1, 2, 6, 10, 11 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- F-4J (UK) : Custom loadout changes :
- Slot 1, 11 changed : 1000 lb bombs are now dropped separately
- Slot 2, 6, 10 changed : 540 lb and 1000 lb bombs are now dropped separately
- F-4S :
- New loadout : 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1, 2, 10, 11 changed : 250 lb, 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 6 changed :
- Added 1x Drop tank (stock) option
- 250 lb, 500 lb, 750 lb, 1000 lb and BLU-27/B bombs are now dropped separately
- F-8E : Custom loadout changes : Slot 1, 4 changed : 250 lb, 500 lb and 1000 lb bombs are now dropped separately
- F-14A :
- Wing aerodynamics changed
- Afterburner thrust coefficient at sea level 1400 - 2400 km/h TAS lowered
- Afterburner thrust coefficient at 3 km 1600 km/h TAS increased
- Afterburner thrust coefficient at 6 km 2200 - 2400 km/h TAS increased
- Afterburner thrust coefficient at 9 km 2200+ km/h TAS lowered
- Afterburner thrust coefficient at 15 km 1000+ km/h TAS increased
- F-14B :
- Wing aerodynamics changed
- Max fuel consumption omega : 0.74 -> 0.69
- Min RPM torque multiplier on afterburner : 3.2 -> 3.1
- Now has point of interest memory
- Sight :
- FoV : 0.001° -> 18.49°
- Zoom : 0° / 61.38° -> 4° / 10°
- Loadout changed : 1x LANTIRN (stock) :
- Added Required modification LANTIRN
- No longer available stock
- F-16 (all) :
- Inner wing area : 2.65 -> 3.65
- Outer wing area : 6.65 -> 5.65
- F-100A :
- Rudder power loss : 2 -> 1.5
- Rudder max dynamic viscosity : 5 -> 10
- Added FBW presets
- Tail aerodynamics changed
- Engine mass : 2302 -> 2361 kg
- Afterburner boost : 1.01 -> 1.3
- Max engine RPM : 9910 -> 9810
- Max afterburner RPM : 9911 -> 9811
- Max allowed engine RPM : 10500 -> 10400
- Thrust and torque coefficient at 0 - 7 km all speeds increased
- Thrust and torque coefficient at 9 km 0 - 600 km/h TAS increased
- Thrust and torque coefficient at 9 km 800 - 1000 km/h TAS lowered
- Thrust and torque coefficient at 9 km 1200+ km/h TAS increased
- Thrust and torque coefficient at 10 km 0 km/h TAS increased
- Thrust and torque coefficient at 10 km 200 - 1000 km/h TAS lowered
- Thrust and torque coefficient at 10 km 1200+ km/h TAS increased
- Thrust and torque coefficient at 12 km 0 - 1200 km/h TAS lowered
- Thrust and torque coefficient at 12 km 1400+ km/h TAS increased
- Thrust and torque coefficient at 13+ km all speeds increased
- Afterburner thrust coefficient at all altitudes and speeds increased
- Thrust multiplier on afterburner : 1.66 -> 1.25
- Empty mass : 8979 -> 9039 kg
- Fuel accumulator flow rate : 5 -> 9
- New instructor code
- SAS changes
- New loadouts :
- 2x 500 lb
- 2x Mk. 82 Snakeye
- Custom loadout changes : Slot 1, 2 changed :
- Added 1x 500 lb option
- Added 1x Mk. 82 Snakeye option
- F-100D :
- Rudder power loss : 2 -> 1.5
- Aileron max dynamic viscosity : 15 -> 10
- Rudder max dynamic viscosity : 5 -> 10
- Added FBW presets
- Tail aerodynamics changed
- Afterburner boost : 1.01 -> 1.3
- Thrust and torque coefficient at sea level 0 - 400 km/h TAS increased
- Afterburner thrust coefficient at sea level 0 km/h TAS lowered
- Afterburner thrust coefficient at sea level 200 km/h TAS increased
- Afterburner thrust coefficient at sea level 400 km/h TAS lowered
- Afterburner thrust coefficient at sea level 600 - 1000 km/h TAS increased
- Afterburner thrust coefficient at 6 km 600 - 1200 km/h TAS increased
- Afterburner thrust coefficient at 7 km 600 - 1200 km/h TAS increased
- Thrust multiplier on afterburner : 1.55 -> 1.25
- Fuel accumulator flow rate : 5 -> 9
- New instructor code
- SAS changes
- F-104G (CN) :
- New loadout : 3x Mk. 82 Snakeye
- Custom loadout changes : Slot 2, 4, 6 changed : Added 1x Mk. 82 Snakeye option
- F-104S :
- New loadout : 7x Mk. 82 Snakeye + 1x M61A1
- Custom loadout changes : Slot 2, 3, 4, 6, 7, 8, 9 changed : Added 1x Mk. 82 Snakeye option
- Harrier G.R. Mk. 7, Mirage F1 CT : Gunner and pilot NVD :
- Gen 1.5 -> 2.5
- Resolution : 1024x768 -> 1920x1080
- Light multiplier : 8 -> 10
- Ghosting : 0.75 -> 0.7
- Noise factor : 0.2 -> 0.15
- Il-2 (M-82) :
- New loadout : 12x AO-25M-1 (stock)
- Custom loadout changes :
- Slot 2 changed :
- Option changed : 1x FAB-50 (stock), can't be equipped together with 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3 -> 1x FAB-50 (stock), can't be equipped together with 1x AO-25M-1 on slot 3 or 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3
- Option changed : 1x FAB-100 (stock), can't be equipped together with 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3 -> 1x FAB-100 (stock), can't be equipped together with 1x AO-25M-1 on slot 3 or 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3
- Option changed : 1x FAB-250, can't be equipped together with 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3 -> 1x FAB-250, can't be equipped together with 1x AO-25M-1 on slot 3 or 1x FAB-50 on slot 3 or 1x FAB-100 on slot 3
- Slot 3 changed : Added 6x AO-25M-1 (stock) option, can't be equipped together with 1x FAB-50 on slot 2 or 1x FAB-100 on slot 2 or 1x FAB-250 on slot 2
- Slot 4 changed : Added 6x AO-25M-1 (stock) option, can't be equipped together with 1x FAB-50 on slot 5 or 1x FAB-100 on slot 5 or 1x FAB-250 on slot 5
- Slot 5 changed :
- Option changed : 1x FAB-50 (stock), can't be equipped together with 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4 -> 1x FAB-50 (stock), can't be equipped together with 1x AO-25M-1 on slot 4 or 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4
- Option changed : 1x FAB-100 (stock), can't be equipped together with 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4 -> 1x FAB-100 (stock), can't be equipped together with 1x AO-25M-1 on slot 4 or 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4
- Option changed : 1x FAB-250, can't be equipped together with 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4 -> 1x FAB-250, can't be equipped together with 1x AO-25M-1 on slot 4 or 1x FAB-50 on slot 4 or 1x FAB-100 on slot 4
- J8B : Custom loadout changes : Slot 2, 6 changed : Option changed : 1x 250 kg Mk. 82 -> 1x 250 kg 250-3
- J8F :
- New cockpit
- Radar : Type 1473 -> Type 1492 (copy-paste)
- Loadout changed : 4x PL8 -> 6x PL8
- Removed loadout : 2x PL11
- Custom loadout changes :
- Slot 1, 7 changed : Added 1x PL8 option
- Slot 2, 6 changed : Removed 1x PL11 option
- Jaguar G.R. Mk. 1 : Custom loadout changes : Slot 2, 4 changed : 1000 lb bombs are now dropped separately
- Jaguar G.R. Mk. 1B : Custom loadout changes : Slot 2, 6 changed : 540 lb and 1000 lb bombs are now dropped separately
- Kfir C2, Kfir Canard : Custom loadout changes :
- Slot 2, 6 changed : 500 lb, 750 lb and 1000 lb bombs are now dropped separately
- Slot 4 changed : 250 lb and 500 lb bombs are now dropped separately
- Lancaster M.R. Mk. 7 : Paratrooper model : UK -> FR
- Latécoère 298D : Paratrooper model : JP -> FR
- MiG-23BN :
- Fuel tank capacities rearranged
- Added ejection seat
- Loadout changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 4 changed :
- Added 1x Drop tank (stock) option
- Removed 16x S-5K (stock) option
- Removed 32x S-5K option
- Removed 20x S-8KO option
- Removed 1x S-24B option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Slot 5 changed :
- Added 16x S-5K (stock) option
- Added 32x S-5K option
- Added 20x S-8KO option
- Added 1x S-24B option
- Added 4x OFAB-100 option
- Added 1x ZB-500 option
- Removed 1x OFAB-100 option
- Slot 6 changed :
- Added 1x OFAB-100 option
- Removed 1x Kh-23M option
- Removed 16x S-5K (stock) option
- Removed 32x S-5K option
- Removed 20x S-8KO option
- Removed 1x S-24B option
- Removed 4x OFAB-100 (stock) option
- Removed 2x FAB-250M-62 option
- Removed 2x FAB-500M-62 option
- Removed 1x ZB-500 option
- Removed 1x 23 mm GSh-23L cannon option
- Added slot 7 :
- 1x Kh-23M option
- 16x S-5K (stock) option
- 32x S-5K option
- 20x S-8KO option
- 1x S-24B option
- 4x OFAB-100 (stock) option
- 1x FAB-250M-62 option
- 2x FAB-250M-62 option
- 1x FAB-500M-62 option
- 2x FAB-500M-62 option
- 1x ZB-500 option
- 1x 23 mm GSh-23L cannon option
- MiG-23M :
- Added ejection seat
- New loadout : 12x Flares/Chaff large
- Loadouts changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1 changed :
- Option changed : 1x R-23R, can't be equipped together with 1x R-23T on slot 4 -> 1x R-23R, can't be equipped together with 1x R-23T on slot 5
- Option changed : 1x R-23T, can't be equipped together with 1x R-23R on slot 4 -> 1x R-23T, can't be equipped together with 1x R-23R on slot 5
- Slot 3 changed :
- Added 1x Drop tank (stock) option
- Added 12x Flares/Chaff large option
- Removed 1x R-13M1 option
- Removed 2x R-60M option
- Removed 1x R-3S option
- Removed 16x S-5K option
- Removed 1x S-24B option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 1x Delta-NG option
- Slot 4 changed :
- Added 1x R-13M1 option
- Added 2x R-60M option
- Added 1x Delta-NG option
- Removed 1x R-13M1 (stock) option
- Removed 1x R-60M option
- Removed 1x R-23R option, can't be equipped together with 1x R-23T on slot 1
- Removed 1x R-23T option, can't be equipped together with 1x R-23R on slot 1
- Removed 32x S-5K option
- Removed 1x Kh-23M option, must be equipped together with 1x Delta-NG on slot 3
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Added slot 5 :
- 1x R-13M1 (stock) option
- 1x R-60M option
- 1x R-23R option, can't be equipped together with 1x R-23T on slot 1
- 1x R-23T option, can't be equipped together with 1x R-23R on slot 1
- 1x R-3S option
- 16x S-5K option
- 32x S-5K option
- 1x S-24B option
- 1x Kh-23M option, must be equipped together with 1x delta_ng on slot 3
- 4x OFAB-100 option
- 1x FAB-250M-62 option
- 1x FAB-500M-62 option
- 1x ZB-500 option
- MiG-23MF :
- Added ejection seat
- New loadout : 12x Flares/Chaff large
- Loadouts changed : Empty (stock) -> 1x Drop tank (stock)
- Custom loadout changes :
- Slot 1 changed :
- Option changed : 1x R-23R, can't be equipped together with 1x R-23T on slot 4 -> 1x R-23R, can't be equipped together with 1x R-23T on slot 5
- Option changed : 1x R-23T, can't be equipped together with 1x R-23R on slot 4 -> 1x R-23T, can't be equipped together with 1x R-23R on slot 5
- Slot 3 changed :
- Added 1x Drop tank (stock) option
- Added 12x Flares/Chaff large option
- Removed 1x R-13M1 option
- Removed 2x R-60MK option
- Removed 1x R-3S option
- Removed 16x S-5K option
- Removed 1x S-24B option
- Removed 4x OFAB-100 option
- Removed 1x FAB-250M-62 option
- Removed 1x Delta-NG option
- Slot 4 changed :
- Added 1x R-13M1 option
- Added 2x R-60MK option
- Added 1x Delta-NG option
- Removed 1x R-13M1 (stock) option
- Removed 1x R-60MK option
- Removed 1x R-23R option, can't be equipped together with 1x R-23T on slot 1
- Removed 1x R-23T option, can't be equipped together with 1x R-23R on slot 1
- Removed 32x S-5K option
- Removed 1x Kh-23M option, must be equipped together with 1x Delta-NG on slot 3
- Removed 1x FAB-500M-62 option
- Removed 1x ZB-500 option
- Added slot 5 :
- 1x R-13M1 (stock) option
- 1x R-60MK option
- 1x R-23R option, can't be equipped together with 1x R-23T on slot 1
- 1x R-23T option, can't be equipped together with 1x R-23R on slot 1
- 1x R-3S option
- 16x S-5K option
- 32x S-5K option
- 1x S-24B option
- 1x Kh-23M option, must be equipped together with 1x delta_ng on slot 3
- 4x OFAB-100 option
- 1x FAB-250M-62 option
- 1x FAB-500M-62 option
- 1x ZB-500 option
Current Dev version : 2.26.0.34
Current Dev-Stable version : 2.25.1.130
Current Live version : 2.25.1.127
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.05.30 20:47 ftmech Welded fuel tank from a "20 yr pro welder"
2023.05.30 19:15 donzi39vrz 1500 enough truck for the boat?
I am looking at in a few years getting a Blackfin 272CC or similar sized boat - 6500-7000 lbs without engines or fuel or water or anything else. I currently have a 2021 Rebel with the 5.7 Hemi and am debating it's replacement. It has 41k on it and warranty is up at 60k km I think and with the number of stupid shit that has gone wrong I think I don't want to worry about it anymore.
Same as I have some gripes with it around fuel capacity - tiny tank- and tech is limited for towing as well as would like an updated Uconnect as almost all my issues have been with that.
I am thinking of getting a 1500 Laramie standard bed since my bed is too small at 5 7.
My area is mostly flat with the odd decent Hill and almost no major hills. No mountains at all.
Will a 1500 with the hemi be good enough for what I want? I know a 2500 would be better I just don't want to drive that as a daily as the 1500 is enough of a problem some days so I would want to get a second car which isn't really in the cards today but might be by the time I order and get my bigger boat.
submitted by
donzi39vrz to
ram_trucks [link] [comments]
2023.05.30 19:06 Idyll_zxu H: b2550b flamer W: quad commandos or rare apparel
2023.05.30 19:05 Think-Virus-5197 2007 4runner SR 5 refueling issue
Im having issues with my 4runner that im hoping someone can point me in the right direction. I recently went to refuel it and it would only fill half way and stop. I tried to slowly fill it but it just overfills and slowly goes down. I took it to a mechanic and they replaced both the EVAP canister and the Charcoal vapor canister filter and the issue is still there. They tried to tell me it was a specific part for the fuel tank and need to buy the whole tank which would have been a $3000 job. I told them no and when i went to pick it up they said it could be a “check valve assembly” and gave me a part number (77390-35010). Is this BS? Because i already spent $400 on repairs i dont need and i just want a straight answer on how to fix my issue.
submitted by
Think-Virus-5197 to
Toyota [link] [comments]
2023.05.30 18:56 Think-Virus-5197 Refueling issue
I have a 07 toyota 4runner SR5 that i bought that i ran into an issue two weeks after buying it. I went to refuel it and it only fills half way and when i try to fill it slow it overfills and slowly goes back down. I took it to a mechanic and they replaced the EVAP canister and the charcoal vapor canister and nothing fixes it. The mechanic then tries to tell me to replace the whole fuel tank making it a $3000 job. I told him i cant afford it and he said its a specific piece but he doesnt know the name of it? When i went to pick it up he said it was a “check value assembly” and gave me a part number (77390-35010). I dont want to spend anymore money than i want to and i already feel scammed out of $400. Please someone point me in the right direction.
submitted by
Think-Virus-5197 to
AutoMechanics [link] [comments]
2023.05.30 18:38 SadeBeat Wtf on mileage….
Y’all - I did some highway driving this weekend, flat highway driving.
On the same day, I drove 177 miles on one tank of gas. My car was sputtering when it got to the pump. That’s bad mileage for one full tank of gas. This was at highway speed (81ish MPH on cruise).
I drove back at 60ish MPH and got 172 miles on just over half a tank….measured 10.5 gallons. The last leg of my trip I drove probably 76ish MPH and got about 126 miles on 9.75 gallons.
Did I just find a sweet spot at 55-60 MPH? Did that really just double my fuel economy?
The FJ is pretty loaded down with a winch, full bars, rear storage, and a tent. So I accept the bad mileage but…..double? I might need to start taking the county highways more.
submitted by
SadeBeat to
FJCruiser [link] [comments]