Prom dresses fast delivery
need prom dress paid for. can verify i’m real. i’m 18 and willing to send pics and videos in the dress.
2023.05.30 22:29 Revolutionary_Dot843 need prom dress paid for. can verify i’m real. i’m 18 and willing to send pics and videos in the dress.
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2023.05.30 22:28 Revolutionary_Dot843 need prom dress paid for. can verify i’m real. i’m 18 and willing to send pics and videos in the dress.
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2023.05.30 22:21 Affectionate_Hat494 Why did this ENTP fall for me after a day?
I hung out with this ENTP one day for about an hour. He and I were playing basketball, and talking about various subjects. He's staying with his cousin for the summer, but he lives in Mexico. Even though he's 18 and I'm 19, I'm starting my second year of university whereas he's about to enter his last year of high school. He and I were mostly just asking each other questions about the politics from our respective countries. I wasn't dressed the nicest. I was all sweaty from working out, and my hair was in a really, really, ugly looking ponytail.
But the next day, I was looking nicer with my hair down. And he was blushing and all shy talking to me. I just want to know why he fell for me so fast? I'm an INFP by the way
submitted by Affectionate_Hat494
to entp [link] [comments]
2023.05.30 22:19 NoLove4Da904 The Little Girl
I spent most of my child hood in a small town in Pennsylvania. A child hood home that has long since felt like a fever dream to me. For as long as I could remember my family will tell me stories about how a little girl would frequent the halls of my grandfathers home. He would see her peeking around the corner every now and then and hear her foot steps, and hear her giggling from time to time. He even seen floating objects from time to time.
I’d spend most of my summers at his place and would go back home after some time there. One night I woke up, sleeping at the foot of my parents bed, and seen a little girl dancing in front of me. Spinning in circles with a dress I couldn’t see the color of because she was see through. I hopped on my parents bed and hugged my dad while I cried myself silently back to sleep.
One night I woke up in my room and I was sleeping on the top bunk, and for some reason I was searching for my sister. I hopped down and looked under my bunk and didn’t see anybody there. Mind you everybody in the house is fast asleep. I look down the stairs and there’s only one light on down there which lead to our dining room. I then see a little girl walk from right to left, past the bottom of the stairs into the dining room. I thought, oh I found my sister let me see what she is doing. I walked down the stairs and into the dining room and there was nobody there. The kitchen was dark, the laundry room was empty, and the back door was locked. I then went back up stairs and seen my sister was fast asleep in the bottom bunk the whole time. There’s no way she would have walked past me without me knowing.
That house was always strange to me because I’d see her from time to time, along with a very tall man who would walk our hallways from time to time. My older sister will also talk about how she’d see the little girl on different occasions, hear her giggles, and see her little foot prints in the carpet throughout the house.
Anyways, my grandfather passed not to long ago, my uncle says that the little girl has been moving through his house (he lived with my grandpa) as if she’s looking for something. Hearing noises and movement way more frequently than normal. My grandfather passed away in the hospital, and I believe she’s upset that she hasn’t seen him again, or that he never came home. She’s never given us the energy that she is a evil spirit, maybe she’s just a lost soul that enjoys our company. I had a dream about my grandpa and he was with family that passed away a long time ago so I know he crossed over. RIP grandpa, I love you.
submitted by NoLove4Da904
to Paranormal [link] [comments]
2023.05.30 22:11 slogmondbob rant/advice?
I hate the way I look, how I act and behaved especially in the past, if I dress up I feel like a clown, if I dress casual I feel like trash. I'm not even a good person I hate how me being depressed is not even justified because at most I was bullied throughout school and ostracized and had mildly abusive parents. The absolute best fucking part is that this is my only chance at existence all I can do is wallow in self pity and waste my life, my youth especially my teenage years(the years where you're still allowed to be irresponsible and experiment). I had no developmental milestones that should have been part of my adolescence not even participating in idle classroom conversation back in highschool, no prom, no parties, no concerts, no love, no graduation noonoo none of that all I ever amounted to is racking up everyone I ever met's fucking hatred directed towards me because I'm cringey and awkward and ugly.
I also always wanted people to feel bad for me or jerk my ego off like back when I was a child I used to wish I was in a wheelchair or had broken a leg or some shit like that because I wanted to feel justified in feeling so shitty. There was never any hope for me because of the most perfectly idiotic circumstances, nothing too bad but just perfect enough to fucking ruin my life like: I went almost all my life undiagnosed with asd and I'm also an immigrant living in europe but my parents are from different countries in latin america but I was raised far from those cultures since I immigrated to europe when I was 5. Shit I don't even speak Spanish as well as I speak english and it's my first language. I'm so lost and feel like the only ever person in the world in these awkward circumstances. if I could be reborn into someone better i'd kill myself for it.
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to depression [link] [comments]
2023.05.30 22:06 lizzardmuzic What happened to the modesty standards?
Growing up in Utah (early 2000s), modesty was such a huge deal, "modest is hottest" and all that. My friends and I never wore tank tops, short shorts/skirts. My mom always told me to dress as though I was wearing garments. We were shocked when a Mormon girl wore a sleeveless prom gown. We didn't even wear tanks to work out in.
Now I see pictures of kids in high school wearing tank tops, crop tops, etc. I don't think this is a bad thing, but what happened to make it more acceptable than when I was younger?
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to mormon [link] [comments]
2023.05.30 22:06 Loud_Run1719 What should I do?
Recently we had a prom and once I saw girls wearing their prom dresses I felt jealous. I like wearing nail polish and want to wear fem clothes but I am not sure if I want to transition or not. Any advice on what to do?
submitted by Loud_Run1719
to trans [link] [comments]
2023.05.30 22:03 yolorehab Market Recap - 5/20/23 - everything is over bought
| || |The Fed submitted by yolorehab to wallstreetbets [link] [comments]
Fed's Barkin: There is more willingness among businesses to try to increase prices, and that will continue until demand falls. FED policy is in restrictive territory, but there is uncertainty around where rates need to go.
Core PCE is not moving fast enough. I feel a July hike is very much on the table now (still think June would be a pause). https://preview.redd.it/0m0in1i9h03b1.png?width=936&format=png&auto=webp&s=7fee67d20793caaea1b9103737ac2209b1c5d54e
Market implied June hike probability is now close to 70%. https://preview.redd.it/ghhdrjm7h03b1.png?width=2360&format=png&auto=webp&s=b1f59d5e44d4fa156ced417e8c5891ffa159c80a
Holiday travel spending remains strong. The U.S. screened nearly 9.8 million airline passengers over the four-day holiday weekend, surpassing pre-COVID 2019 levels by 300,000, according to the Transportation Security Administration (TSA).
On the international front, Eurozone M2 growth lowest in history. They are heading toward deflation. https://preview.redd.it/4gp0rckkh03b1.png?width=936&format=png&auto=webp&s=89fb5b2e4d7a143c97741a6a370ef89af849514e
Italian PPI is in the negative territory -3.5% YoY -6.5% MoM https://preview.redd.it/0mk8fuimh03b1.png?width=936&format=png&auto=webp&s=0eed46a08fa9d1dd569d61456f3c88af42c3ae20
As I mentioned a while back, the Federal Reserve has been tightening its balance sheet for a while, while the European Union has just started the quantitative tightening (QT) process. Euro area money supply (M1) dropped 5.2%, reaching a historic low. If the decline continues (which it probably will), the EU zone will enter a recession in the second half of 2023 (Germany is technically already in a recession). https://preview.redd.it/sjnbwed5i03b1.png?width=936&format=png&auto=webp&s=160cbaea1e30f88be75b9c55560615e77a26e525 The Economy
May's Dallas Fed Manufacturing index fell to -29.1, worse than the estimated -18 and the previous month's -23.4. Notably, new orders, shipments, delivery times, and outlook all declined further, indicating a deeper contraction. Both production and capital expenditures shifted from expansion to contraction. However, like the results shown in other regional surveys, employment experienced a slight increase. https://preview.redd.it/hl2c37ini03b1.png?width=936&format=png&auto=webp&s=480ca3219f0ebbc90584101314e7f8ca2ec65f34 https://preview.redd.it/qbcivq2oi03b1.png?width=936&format=png&auto=webp&s=7897c9d07f0cc770dd595b54970b36801d8aa6ca
Conference Board consumer confidence declined slightly in May. “Consumer confidence declined in May as consumers’ view of current conditions became somewhat less upbeat while their expectations remained gloomy,” said Ataman Ozyildirim, Senior Director, Economics at The Conference Board. “Their assessment of current employment conditions saw the most significant deterioration, with the proportion of consumers reporting jobs are ‘plentiful’ falling 4 ppts from 47.5 percent in April to 43.5 percent in May. https://preview.redd.it/ixsdxhzui03b1.png?width=936&format=png&auto=webp&s=73e5b47362bad6b1975d8f3f1b6bfb5806862d3b
It's encouraging to see that most coincident economic indicators are holding up well and not signaling an impending recession. However, there are concerns regarding the retail and production sectors, as they have shown some weaknesses. https://preview.redd.it/susi3g72j03b1.png?width=936&format=png&auto=webp&s=3d3340ce3efac1efbd6422c9f88abf48c04a579a
Housing market is holding better than expected. Case Shiller 20-City Composite: +0.45% M/M, Exp. +0.05%; -1.15% Y/Y, Exp. -1.6%; largest declines are all on the west side. https://preview.redd.it/v8jk48w8j03b1.png?width=936&format=png&auto=webp&s=233e00c84216fc30eed7b7c74c7574fe59c7485e
JPM estimates restarting student loan payments could "lower consumer spending by the equivalent of about 0.1% of GDP... likely wouldn't be a game-changer for the fate of the expansion..." The Business
RBC is the latest to lift year-end target: “.. we are lifting our YE 2023 S&P 500 price target from 4,100 to 4,250 [and] lifting our 2023 S&P 500 EPS forecast to $213 from $200 .. the case against US equities relative to non-US equities has been overstated .. and think Small Caps are at an attractive entry point ..”
A great summary of the impact of US government spending on stock/bond performance. Stock tends to perform better when Uncle Sam is out shopping. Bonds tend to be under press as the spending was made on borrowed money.
The rally that followed the re-opening of China's economy has come to an abrupt halt, and certain indices are now nearing bear-market territory. https://preview.redd.it/poa1kmd4k03b1.png?width=936&format=png&auto=webp&s=6e79da31db2bd4f8742c39ec011a2ffd81009bf8
I have mentioned many times that large growth stocks have had a tremendous year so far, while small and mid-cap stocks have significantly underperformed due to economic uncertainty. However, if the uncertainty begins to settle in the second half of the year, small and mid-cap valuations will become very attractive compared to large growth names. https://preview.redd.it/ki5uvl4qk03b1.png?width=936&format=png&auto=webp&s=0194491ec0c7f2b45a60158e88e9f462a77f88a2 https://preview.redd.it/vygwe7iwk03b1.png?width=936&format=png&auto=webp&s=b516b3a98603349fa93d4073039c76d15c15796a
Many believe that semis are no longer cyclical because everything now requires chips, leading to a constant supply shortage. However, this chart suggests otherwise. If the PMI resumes its decline later this year (if indeed we are heading into a recession), semiconductor stocks will likely face demand shocks. https://preview.redd.it/jgc8cckil03b1.png?width=936&format=png&auto=webp&s=95622425bd6f8ce3354dfa8984d0989725a422e4
This is the first time I've seen someone quantify the correlation between forward equity returns and sentiment. Just not sure how strong the correlation is (probably not very strong). So may not be useful, but interesting none the less. https://preview.redd.it/uy3g5agpl03b1.png?width=936&format=png&auto=webp&s=68ba93480cf3d2c40bfff5fd17997863dc64884e
I am mostly cash at this point and some July IWM puts
2023.05.30 21:36 Slimshadyfd Am I the only one still making money off this gig?
I literally make 2k+ working 60 hours promos included working in DC since. I started back in April. I consider myself a professional in this gig because of the amount of money I work and the kind of drive and worth ethic I put in it. I've even had customers tell me during the ride that this is the nicest Uber car they've been it. I do XL btw. Perhaps that's why I could be making all this money? I think alot of people on here expect to be paid without putting in the work ethic.
I owe a debt of thanks to a lot of Uber drivers on here for sucking at their jobs. It makes mine easier and I get better ratings and tips. You drive dirty cars that reek of cigarette smoke or your pets. You have poor personal hygiene and you dress like bums.
You reroute to drive up your fares. You beg for tips like a dog begs for treats. You blast your music in the passenger's ears. You don't go beyond the bare minimum for a passenger. You drive too fast, you are reckless and dangerous on the road. You give passengers the creeps or you insult them talking about things(politics) they have no interest in. You complain to passengers about how much Uber sucks to drive for. You accept rides and then cancel them because you don't like the fare, the distance or neighborhood you have to go to. At 3 in the morning you race out of their neighborhoods after drop offs revving your engines and wake up every barking dog on that street. You act as if you are doing the passenger a huge favor by allowing them to PAY YOU to take them somewhere.. Again thanks yall.
submitted by Slimshadyfd
to uberdrivers [link] [comments]
2023.05.30 21:35 ColdBlackWater Time Slip and the Watermelon Men
One afternoon I was coming home from work. As I was coming over a hill, I noticed several men in a field on the left. They were sitting around eating watermelons out of the field. About 20 or so melons were busted up and scattered over the ground. https://www.abovetopsecret.com/forum/thread702647/pg15#pid11376870
As I approached them, the men all looked toward my car. One man looked me right in the eye and started running right in my path. I was going pretty fast and when I noticed that this man was going to run in front of me, I slammed on brakes as hard as I could.
The man kept going and I missed hitting him by less than a foot.
I was so angry that the man would pull a stunt like this, I turned and looked at him. He was on my passenger side just at the rear of my car at this time.
My windows were down and I could hear all of his friends laughing at me. Then I noticed that they were all dressed oddly -– with clothing from the 1920s, with hats on and some with scarves tied around their necks.
submitted by ColdBlackWater
to timeslip [link] [comments]
2023.05.30 21:32 sitesupply Site Supply: Your One-Stop Shop for Quality Building Materials Online
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2023.05.30 21:18 ImpressiveDegree3482 Pandabuy experience
I'm glad to share my personal experience with Pandabuy. Recently, I placed an order through their platform and I was pleasantly impressed with the management of my package and how easy the entire process was.
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Pandabuy also stood out for their excellent customer service. I had a query and I was amazed by how quickly they responded and took the time to address my concern satisfactorily. Their team was friendly and professional throughout the interaction.
Overall, my experience with Pandabuy was exceptional. The management of my package was flawless, and the ease with which I could complete the entire process made my purchasing experience highly enjoyable. I will definitely consider using Pandabuy in the future and will recommend it to my friends and family.
submitted by ImpressiveDegree3482
to u/ImpressiveDegree3482 [link] [comments]
2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31
Update 36 Release Notes
Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.
Of Special Note:
A New Story Begins in A Renewed King's Gondor!
After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir! The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future. King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs! How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.
Landscape Difficulty: The Paths of Valour!
We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below. A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:
- Outside of the Prancing Pony in Bree
- Near the Stable Masters outside of the 21st Hall
- Just inside of the exit of Post-Raid Archet
- Just outside of Mossward
- Along the road Northward out of Celondim
- Just outside the door to Thorin's Hall
- Down the road from the Hobbit starter area exit waypoint
There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.
More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).
News and Notes
- Several player stun-removal skills were inappropriately flagged as 'Immediate' causing them to occasionally cancel themselves and fail to free you from stuns. These skills are now correctly 'Fast' rather than 'Immediate' skills.
- High Elf, Beorning, and Stout Axe Dwarf racial recall skills can now be used while mounted on any steed.
- The Beorning Trait "Battle Born" now correctly gives additional critical damage for off-hand weapons.
- The Brawler mounted combat skill "Take Breath" will now properly update the incoming healing rating when active.
- Innate Strength: Raw Power
- Fixed description of the trait to state that it grants +2.5/+5/+7.5/+10%.
- No change was made to the actual bonus granted by the trait, This is purely a tooltip change to have it reflect real values.
- Tracery Innate Strength: Damage/Threat
- Skill bonus has been modified [+10%->+5%], but is now added directly to the value of Innate Strength: Raw Power buff, which makes it considerably more effective than it was previously.
- Aim skill now works with 'Throw Knife'.
- Fighting Withdrawal can now be used while rooted to free yourself.
- The class deed "Fear the Darkness" should now properly advance even if "Courageous Convocation" is traited.
- Captain skill "Defensive Strike" is now properly affected by the tracery "Single Target Attack Damage".
- The buff from Inspire: Self-motivation should now correctly overwrite itself rather than failing to apply when you still have a few seconds of duration remaining from your previous skill use.
- Blood Rage and Continuous Blood Rage are now both correctly labeled Fast, rather than Immediate, skills. This prevents you from accidentally double-clicking the skill and putting it on cooldown without gaining the CC-removal effect.
- Tracery Swift Strike: Damage & Power Cost
- Renamed to Swift Strike/Blade: Damage & Power Restore
- Tracery now increases the Power restored by Swift Strike rather than reducing the (now non-existent) Power cost. Magnitude changed from [-33%->+20%].
- The Cardolan Essence of Retaliation effects' durations no longer benefit from the War-chant duration legacy.
- Clever Escape is now a Fast skill. This prevents you from accidentally double-clicking the skill and putting it on cooldown without gaining the CC-removal effect.
- The skill "Do Not Fall this Day" no longer breaks the target of the skill out of Stealth.
- "Forced March" will no longer be toggled off when you enter combat. It still only applies a bonus to your out of combat Run Speed.
- Seared Flesh now appropriately benefits from bonuses to your Fire Damage.
- Readied Blade's buff now provides Disarm Immunity for its duration.
- The trait 'Movement Training' now correctly increases Mitigation ratings from the Conviction and Dance of War buffs.
- Damage dealt by the trait 'Taking Advantage' increased.
- The crafting ingredients "Tuft of Torahammas' Fur", "Great Hoary Aurochs Hide" and "Speckled Shell Fragment" can now all be stored in crafting carryalls.
- Beasts in the Ettenmoors that drop crafting hides will now correctly drop Gundabad Hides instead of Eorlingas Hides.
- Crafters can now make two new tiers of selectable craftable essence boxes.
- Gundabad Skarn Deposits have been renamed to Brilliant Skarn Deposits.
- Frost-rimed Black Ash Branches have been renamed to Heavy Wind-swept Black Ash Branches.
Items & Rewards
- The Homestead Steed can now be correctly placed on a hitching post by hobbit, dwarf, and Stout-axe dwarf characters.
- Might-based selection boxes no longer reference or contain medium armour.
- Many medium Might-based armour pieces obtained from quests from levels 1-75 have been updated from medium to heavy armour.
- Enemies in Moria no longer drop obsolete Legendary Item rewards.
- The Distillation set now properly identifies itself as a Distillation set and not a Crock Pot.
- Incomparable Earrings received from the 3-stack instances from Return to Carn Dûm have had the names of their set bonuses changed to reflect the stats given by the items in their groups.
- The "Dwarf-make Helm" cosmetic has been renamed to "Dwarf-make Circlet".
- The Champion Legendary Item Tracery "Brutal Strikes Damage" now only appears in The Berserker barter profiles.
- The decorative band on the Sightseer's Straw Hat will now correctly display dye colors.
- The weapon Candelleth's Hammer is now categorized correctly in the Auction House.
- The Veteran of Helm's Deep Quartermaster now offers items for Beornings and Brawlers.
- The Homestead Steed can now be used in Zirakzigil as well as in Caras Galadhon and other appropriate areas in Lothlórien.
- We have reworked the Landscape Difficulty setting system introduced originally to Treebeard and made it available as an option to the general game worlds!
- We've added a new Faction and reward structure called The Paths of Valour that can be advanced by playing on higher difficulties.
- You can activate your difficulty setting by speaking with the Hardened Traveller that can be found in major hubs and new player zones who will offer you an array of quests representing the different difficulty levels.
- Upon accepting and completing one of these quests, your challenges on the roads of Middle-earth will increase substantially.
- The difficulty system turns itself off in group instances (3+), in the Ettenmoors, and any time the Delving system is activated. It will reactivate when you leave any of these areas.
- There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play through with, but can be used by any character on your account.
- In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.
- Existing characters above level 10 will not be able to earn the titles themselves, but will be able to use those titles if they are earned by another character on your account.
- When playing at Fearless or higher, enemies of your own level or higher may drop Tokens of Heroism.
- These can be turned in to complete weekly tasks from the Hardened Traveller, which will increase your reputation with the Paths of Valour faction.
- At Fearless difficulty (3-6), these tokens can drop for up to 3 members in a Fellowship.
- At Heroic difficulty (7+) they can drop for up to 6 members in a Fellowship.
- The drop rate of these tokens increases somewhat with higher difficulties.
- The difficulty settings and effects are pretty much the same as they were on Treebeard, though we've changed up the names a bit, and added a few variations to the hotspot effects you can encounter under the Eye of Sauron.
- The Hardened Traveller has a menu of barter rewards that include a small set of Reputation accelerators for the faction and Morale/Power potions. More importantly, he also offers an array of 8 new Epic variations of familiar emotes which you will be able to find on the Collections panel.
General Landscape Changes:
- Court of Celeborn now has a map.
- Floating objects in the Allegiance Halls and in Mordor have been grounded.
- Incorrect textures in Minas Tirith has been resolved.
- Stablemaster map text has been updated for the German game client.
Missions and Delvings
- Delving Barter Vendors and Mission Givers have also been added to all our Skirmish Camps. We did this to make it easier to turn in delving quests no matter where players are. Delving Mission Givers have also been given that title as a role to make it easy to spot them.
- Created a Selectable Delving Extraordinary Box that only drops in instances at tiers 7+. While still rare, new instances have a significantly higher drop rate for this item.
- The Delving Tracery Archive Travel Skill no longer has any reputation requirements.
- Mission: Jorthkyn and the Hounds
- The Mission now appropriately identifies that you need to kill 8 wargs along with the 8 Jorthkyn to advance the quest.
- The Mission had some pesky low-level monsters that really wanted to get in on the fight. They have been reprimanded to stay in their lanes.
- Fixed an issue with the mission "Dangerous Deliveries" where the player would pick the pie up twice upon completing the induction to pick up the pie.
- The bridge in the mission Patrol the Township that was bereft of physics has found its physics and will now support your character as it should.
- Before the Shadow missions that referred to previous mission givers have been updated with references to current mission givers.
- The mission "The Nettinglade" had a single cocoon that decided it didn't want to sparkle. The spider responsible has been admonished and though it pledged to swallow all Light in the world, it relented and allowed it's cocoon to sparkle once again.
- Delving Reward Changes:
- Delving Selectable Crafting Boxes that drop at tier 7 and above can now be disenchanted instead for 20 Delvings Writs. These boxes now have a six hour expiration timer on them. These changes do not affect existing Crafting Boxes.
- Changed how many writs completing Delving quests give. Tier 1-3 now give 10 writs, Tier 4-6 give 20 writs, Tier 7-9 give 30 writs and Tier 10-12 give 40 writs.
- Two new cosmetic pets added to Delving Barter.
- Delving armour will now be disenchantable for more Delving Writs. Common armour will disenchant for 10 writs, rare armour will disenchant for 20 writs, incomparable armour for 30 writs.
- Added Tier 1 and Tier 2 Essence Boxes to the Delving Barter for Writs, and removed Tier 0.
- Added Morale and Power Potions to the Delving Barter for Writs. Morale and Power potions also drop as rewards from high tier instance Delving Chests.
- Delving Mission Givers in Skirmish Camps now give Weekly Delving Quests.
- Mission - Defilers in the Dale - Corrected a visual bug where the cauldron's contents and bubbles could become visibly offset after being destroyed.
- Rewards that drop from Delvings have been updated with new Delving-specific icons.
- We have adjusted the distribution of Infamy/Renown while grouped. In the past, there was a modifier that increased the value of player kills when more than 6 kill contributors were involved. This resulted in the value of a single kill, while in a raid, to be valued over 2x what the kill should have been worth.
- We have adjusted this modifier to make these values - in the absence of any other modifiers - equivalent to equal distribution of the infamy value of the kill.
- We have adjusted the bonus modifier to infamy/renown gains when killing ranked players. This change rewards a higher contribution bonus for killing players of a higher rank.
- The War-spoils Carry-all icons have been updated and no longer display a bottle of liquid
- Lootboxes found by monster players now always drop 3 items from three specific tables:
- Table 1 includes potions, barter lockboxes, and the potential for 500 commendations with weighting toward the barter box, and then equivalent draws for the remaining items.
- Table 2 includes an equal chance for random perk items from a pool of 5 items.
- The 3rd table has an equal chance to drop a single Audacity upgrade scroll, 2 Audacity upgrade scrolls, Lord's Symbols, Captain's Marks, 1k Commendations, 1.5k Commendations or a new Cosmetic Selection Box.
- The Cosmetic Selection Box contains 2 new skins for each class. Previews are available on NPCs present near the Gramsfoot retreat circle.
- The Selection Box also contains several new cosmetic weapons: Thrâng's Sword, a silvered scimitar, a spider-clan trident, an off-hand Gundabad mace, a Spider-clan staff, an Easterling Ghost Bow, and a new Dunharrow Shield.
- The Box also contains a new cosmetic type that can be slotted into appearance Corruptions to change the style of your 'March!' skill emitted effects. These include: a white glow, fire trail, acid trail, and a "blue-foot" trail.
- The eggs around Grodris in the Isendeep Mine will now hatch if disturbed during the battle against the matron.
- Fixed an issue with the first and second marshal rewards not providing keys to the chest. The quests for First and Second marshal now correctly reward the key to the chest.
- Tokens of Valour will now go into the War-spoils Carry-all.
- Updated the new Monster Play tutorial to reference using skills on training dummy Kelsen, Jalessa, or Light training-dummy Orion. If you choose the other training dummies you are locked in combat for the full duration of the spawn - which is five minutes. This is bad. Please use the safety dummies. Use those initial skill training dummy Kelsen, Jalessa, or Light training-dummy Orion.
- First Marshal An and Tyrant Uzulthrang are back in action and ready to rush Tol Ascarnen when the opposition is in control. The rewards on the quests to use these two is increased significantly. Each has also been buffed appropriately.
- All values and costs for Lainedhal's Insignias were reduced. You can now purchase the old versions for nostalgia, but the tier 15 version is available to all rank 1 players and better for 2000 commendations and has a 1m cooldown just as the monster player brand.
- The Rank 9 mount available in monster play now has a full +68% movement bonus because it should have been upgraded along with all other mounts that are this hard to get.
- We adjusted the damage done by Spider Hatchlings to be more in line with creatures that are level 140.
- There was a bug introduced when we lowered the cost of monster play potions where we did not lower the amount purchasable from the barter NPC. This has been corrected and now you can only purchase in stacks of three.
- Mazauk and Old Goldhead have been refreshed and stand ready to help you capture Lugazag or Tirith Rhaw.
- Old U21 gear was using old Audacity values. This has been reduced to 1.
- Freepside Ettenmoors quests now award considerably more IXP when completed.
- The Freepside weekly quest, 'Battle Across the Ettenmoors' now gives slightly improved rewards.
- Many monster player skill power costs have been adjusted. In particular, several healing skills cost substantially more power.
- The base critical heal multiplier for most Creepside heals has been reduced from 1.5 to 1.2.
- Increased damage of ranger session play skills.
- Orc Defiler
- Cooldowns reduced for Fertile Slime and Fungal Spores.
- Fungal Spores initial heal potency reduced.
- Enhanced Fungal Spores now rolls for a critical heal on each pulse, rather than following the critical outcome of the initial skill use.
- Fertile Slime no longer has an initial heal.
- Healing from Improved Blessing of Darkness now occurs every 1 second, rather than every 2 seconds.
- Constant Pain now pulses healing every 2 seconds, and will restore some power to the defiler when it does.
- Orc Reaver
- Blade Toss now only applies its slow and/or knockdown effects to targets facing away from you.
- Spider Weaver
- Several spider animations should no longer slow down when you gain attack speed buffs.
- Trapdoor Sanctuary now lasts 10 seconds; when traited, it will heal 5% of your max health each second.
- New Potions (of Bravery and Essence) are now correctly usable by the Free Peoples.
- Insignias now have a 3 minute cooldown and provide 15 seconds of combat state immunity (Tyrant Brands still have a 1 minute cooldown and only provide 5 seconds of immunity for now).
- Alwuld the Item Trader now carries the updated Morale and Power potions.
- Potions of Essence now correctly restore different amounts of Power, according to their quality and rank requirements.
Quests, Deeds and Instances
- Tier 4 of Gwathrenost, the Witch-king's Citadel is available.
- All slayer deeds in the Wells of Langflood, will now properly reward players with LOTRO Points.
- Gwathrenost, the Witch-king's Citadel - The final Objective of 'The Storming of Gwathrenost' now functions similarly to 'Into the Hiddenhoard, allowing the Player the choice of whether or not to abandon the quest after completing it. The option to complete the quest via the Quest Actions panel was causing some players to mistakenly erase their progress in a given reset cycle, so this has been removed.
- Azanulbizar - Quest: Death in the Dale - The quest guide for this quest has been corrected to highlight the proper area.
- Azanulbizar - Quest: Elusive Prey - The quest guide now properly highlights the general locations of all the Rare foes in Azanulbizar.
- Sagroth - The Sewer Water debuff that can be applied to players during the Gárvadach encounter now carries the resistance type "disease" instead of "corruption".
- Several fading or overlapping combat music bugs have been fixed in the Race of Man and hobbit tutorials, the Archet raid, and the Trouble at Tuckborough skirmish.
- The Allegiance panel can now be resized an additional horizontal distance.
- Certain Brawler Belt Buckles were appearing under the Lore-master class in searches in the Auction House. That has been fixed.
- Upgraded the compiler used to compile the 32 bit game client to make it compatible with upgraded OpenAL.
- Clydesdale mounts can now be used in Thorin's Hall and the Hall Under the Mountain
- The Assistant Stable-master at Elrond's Stables in Rivendell douses the horse less frequently.
- Facepaint rewards acquired from Hobnanigans now correctly shows on Human avatars.
- The Draught Horse cosmetic pets received in the Homesteads and Harvests Coffers have been renamed to "Miniature" Draught horses.
- Matching full size Draught horse cosmetic pet tomes have been granted (account-wide) to everyone that purchased the Homesteads and Harvests Coffers.
- The Homestead Steed mount scale has been increased to match the expected size of a draught horse. Many animation issues have been resolved for the Homestead Steed mount as well.
- Updated the icon for the Stoorvales/Clegur Milestone and for the Clegur travel skills.
- Several Run Speed buffs and debuffs were overwriting effects of greater potency. Player-applied Run Speed Effects should now only overwrite effects of the same kind (out of combat speed buff, in combat speed buff, or debuff) and the most potent effect should always be the one which is actively applied.
- In French and German the Tokens of Heroism may display as Tokens of Valour.
- The Stable-master panel in Collections has not been updated to include King's Gondor.
- The Deeds "Boar-slayer of Lower Lebennin" and "Boar-slayer of Lower Lebennin (Advanced)" are not bestowing/advancing properly.
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to lotro [link] [comments]
2023.05.30 20:57 Cultural-Ad2334 Are delivery times accurate?
Just curious , are the delivery times accurate?
15 days for black , 10 days for sand color seems quite fast.
Hard to believe but I will find out very soon , should get mine delivered until 4th June.
Asked support if there are any delays , said everything is on time.
Let’s hope so!
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to cowboybikes [link] [comments]
2023.05.30 20:56 tssclay My vintage Alfred Angelo prom dress!
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I bought this on Poshmark for $30 bucks from someone who said they purchased it in 2001. It still had the tags on it. I had to have it altered a few inches bigger and the lady just used fabric from the inside lining to extend it! submitted by tssclay to VintageFashion [link] [comments]
2023.05.30 20:35 Slight-Profile4630 Crazy Drug Test Story
So I had to take a drug test for a job that required me to drive delivery trucks. I live in Michigan(a legal state) but the company is based in Ohio(an illegal state). I have been a chronic smoker for the past two years and although I had 20 days being clean before my test, I didn’t want to risk anything so I got one of my clean friends to piss in a bottle for me so I could use his urine instead of mine. I used the thermos method(putting the bottle of urine in a thermos of hot water) to heat the urine to about 98 F and then I strapped it tight to my inner thigh before I went in for my test. I had to wait about 20 minutes before taking my test but I thought everything would be fine and that there was no way it would lose its heat that fast. I was wrong. The temperature was outside of the required range for a urine sample so the guy told me he now had to watch the pee come out and that I would have to pull my pants all the way down and lift my shirt up while going. Luckily, I had peed while pouring the fake urine to make noise and avoid suspicion so I couldn’t piss even a drop. They had me wait in the lobby where I began chugging water and I mean CHUGGING. I couldn’t pee for an hour and when I finally had to, my piss was as clear as water.
I decided to leave in the hands of external powers and just not worry, so that night, and the following day or two, I smoked a LOT of weed including hitting a dab pen. I found out a day after smoking that my test came back dilute(again, extremely lucky) and that I would have to retake the test within the next couple of days.
I panicked pretty hard but got it together enough to go to my local vape shop and purchase Rescue Ice Detox($18 for under 200 lbs and $30 for over). I was barely 48 hours clean(which the drink requires to work) when I started drinking it. It tasted like flavored piss but I was eventually able to get it all down and managed to follow the intense directions I was given(which were don’t eat or drink anything for at least 3 hours before drinking and don’t eat or drink anything after, though, I still hit my vape after drinking it). I pissed 3 times before my test and then held on until I had to go in to take it which, for me, was the hardest part as I have an extremely small bladder. Finally I got to go take it and I pissed for a solid 2 minutes straight. A few days later, my test came back and I PASSED.
I am honestly really shocked that I was able to pass after smoking so close to my test date even with the detox. I would never recommend using fake piss as the margin for error is entirely too big. Just get yourself a detox drink and hold on tight.
submitted by Slight-Profile4630
to drugtesthelp [link] [comments]
2023.05.30 20:23 Free-Tomorrow-8371 looking for answers
My ex (19) and I (19) dated for about a year and 4 months before we called it quits. He went to my prom, my graduation, and visited me at school multiple times. To make a long story short, we really cared about each other but I think we are just too young and wanted really different things. Regardless, I would like to say that he really loved me and cared about me at one point. He started dating his friend a week after him and I broke up. I can’t even begin to describe how awful it’s made me feel. He constantly posts her, makes tiktoks about her, and it just feels so in my face in literally every single way. We broke up over the phone and when I came back home for the summer I asked him to talk and he really harshly rejected me.
Honestly, I don’t know what my point is with this post but I just feel so confused. We didn’t end on bad terms initially (i got mad and called him a prick for moving on so fast after i found out) but I am just so confused as to how and why he moved on so quickly. Was he just pretending the whole time and emotionally checked out way before we actually broke up? I really wish we could speak and I wish I could hold him accountable in some way but I am blocked and he wants nothing to do with me. I just can’t handle this emotional whiplash and being in the same city makes me feel sick. Does anyone have any thoughts or advice. Is he just scared of being alone? Did I matter at all? And how can I find closure within myself?
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2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures
Welcome to Green Valley
Four Merry Jaunts Through in the Bumpkin Quest Campaign
It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”. CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society ADVENTURE MECHANICS
- Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide
which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town. Hills Furrow: Locations
1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts. Things to do!
- Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later. Things to do!
- March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries. EVENT: Never Seen a Broom Do That…
As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage. Things to do!
- The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities EVENT: The Great Gopher Hunt
The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain. EVENT: Trash Removal
They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them. Fair Activities
They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! *
- Go to Temple and Meet More Locals - Pick a Local Patron! EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning! ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn. NEW NPC: “Boss” Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing. Things To Do!
- Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done. Things To Do!
- Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired. Things to Do
- Decide the delivery route - Deliver the chickens - Keep the Chickens calm Possible Road Events
1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home. Things to Do!
- Head for the final delivery - Get shot at! - Deliver the last chickens ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they POSSIBLE ENCOUNTER: Big Ol' Frog
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town. Things to Do!
- Meet Boss again - Ask some Informational Questions - Head for the Tower NPC: Marvin the Magnificent
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers. Things to Do!
- Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way. Skill Challenge: Enchant the Plow
This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures. Things to Do!
- Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations. ENCOUNTER: Ethereal Goats
These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow. Things to Do!
- Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
Chapter 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates. Things To do!
- Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble. NPCs: Clapper and Bob
Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery. Things To do!
- Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks. Things To do!
- Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves. Things To do!
- Deal with Drunks - Watch the Show - Stop the Criminals ENCOUNTER: Hypnotika's Gang
This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! *
They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor. Folk Heroes?
There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task! Simply Go Exploring!
There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them. Explore Local Legends
There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads! Continue Working for their Patron
It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on. Establish Themselves as Adventurers!
Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri
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2023.05.30 19:53 LeeCloud27 ACT 2-10-6: Blood-Stained Clinic
was under attack, with hordes of youkai both feral and corrupt; most of them being rabbit youkai. They were charging in with their broken, bloody mallets while they bore forms more akin to their small and fluffy counterparts; albeit in a much more horrific manner. Some of them shrieked, screaming wildly while they charged forward, only for a long sharp blade to come around and slice a colony down.
Youki sheathed his sword slowly, followed by all the rabbits which had been sliced, having their blood spraying out of their arms, legs and chests until they plummeted to the ground; back where most of them belonged. He looked back for a moment before hearing someone approaching as he pulled out his sword once again.
He sliced another one that came at him with a mallet, then another that tried to attack him from behind. Both rabbits had their heads cut off, leaving them with decapitated bodies that twitched before falling.
“Hmph! Coward, trying to strike an old man while their back was turned.” Youki said to the dying rabbit.
Behind Youki was Kosuzu, Ko, Wakasagihime, Gummy and Shanghai, all of whom were either being carried or hiding behind Kosuzu, leaving the child spirit struggling to hold everyone’s weight; even if she happens to be dead. Ko specifically was shivering and trembling; stuffing herself with chocolate as a form of comfort.
“Uh, s-sir?” Kosuzu said. “I would like it if you didn’t show that kind of scenery in front of the kid. The last thing I want is for her to get nightmares after this.”
“Nonsense. Back when I trained Youmu I showed her many types of corpses and dead carcasses in order to improve her resistance to mental shock. Needless to say I think it didn’t have much success, probably the opposite even.” Youki said.
“Grandfather of the year right here.” Kosuzu thought to herself sarcastically. “I just hope everyone else is okay.”
Back outside of Eientei, Meiling and Mary were punching and slicing their opponents up. Meiling herself had PB equipped in order to boost her abilities; with PB taking the appearance of a blue Chinese fighting dress to match her preferences in design. She was palm striking, roundhouse kicking both feral and corrupted beings out of sight; blowing them away like striking a baseball as hard as one can with a bat in order to get a home run.
“Wow! I never felt so powerful before!” Meiling said while fighting. “I feel like I could face Taisui Xingjun and win without breaking a sweat!”
“That is good to hear, Miss Meiling.” PB said. “However you are aware that the more you use me, the more I drain you of your energy, correct?”
“Oh, yeah. I’ll try to be careful.” Meiling said. “How are you doing Mary?”
Mary was too focused right now. She was plowing down rabbits and lost causes one by one while sucking them up of their blood using her daggers. She had a delightful smile on her face, the reflection of the moon on the glasses everyone was wearing.
“I’m doing great! The number of enemies coming to me like blood donors; ohhh… It is glorious!!!” She said while gutting one unlucky rabbit of all their blood.
“Uhhh…Are you okay Mary? You didn’t stare at the blood moon too long, did you?” Meiling asked.
“Oh, don’t mind her. Mary is usually like that on certain occasions.” PB said.
Cirno and Rumia meanwhile were still in the midst of their fight. Their swords clang and swung as they were both focused; though one was keeping a cool head, the other hot-headed. Rumia yelled and screamed with blind rage as her eyes glowed bright as the red-stained moon. Cirno was keeping up with her; not wanting to make the same mistakes she did as last time.
“Rumia! I know you’re in there!” Cirno shouted. “You can’t allow the moon to affect your sanity! Please, for Ko’s sake!”
“GRAAAAAAGH!” Rumia responded, swinging her sword down at the Ice Fairy.
Everyone was able to hold off the fending invasion. Youki sliced down his opponents, Meiling and Mary were out on the offense, and Cirno kept Rumia’s attention.
But further in the bamboo, a large squad of moon rabbits kept an eye on the group; analyzing the situation and the best course of action they should take.
“This is Rabbit group 2, I have an eye on the enemy. The red-haired girl and the crimson dressed lady currently have the armor on hand.”
“This is Rabbit group 1, I have infiltrated inside the base. The only threat so far is the swordsman; the rest do not look as though they pose a threat.”
“Rabbit group 3 here, two of the enemies are fighting one another. It seems one of them has been entranced by the moon.”
“Copy that everyone. Ready for my signal.” The Captain said.
Another feral youkai flailed their arms as they reached forward, only for that hand, their arm, and the rest of their body to be sliced into pieces by Youki, while their phantom half remained flying around them.
“Hmph! That makes another! Honestly, they come one by one just to get struck down by my blade.” Youki said.
Kosuzu and the others continued to stay behind him, but they’d gradually moved a little further back thanks to the pile of chopped corpses that now make up the inside of Eientei. But this was a mistake on their part, as they didn’t notice that someone else had sneaked in and grabbed Ko who was right behind everyone else.
“Wa-” Ko screamed when her voice was suddenly muffled.
“Ko?” Kosuzu looked behind, but only saw the bar of chocolate that Ko was previously eating.
“Ko!? Where are you!?” She asked in a panicked tone.” Youki, Ko is-”
Then Kosuzu’s voice was muffled, as was Wakasagihime, Gummy, and Shanghai thanks to the coordinated effort by the group of moon rabbits who infiltrated inside Eientei to take them away. Kosuzu tried to phase through, but the rabbits were wearing some kind of special equipment that made it impossible for her to accomplish.
Shanghai struggled the most, thanks to her small size. She slipped through the hands of the rabbits to alert Youki.
“Shanghai! Shanghai!” Shanghai let out their voice right before the rabbits grabbed her and stuffed her inside a bag.
“Hm?” Youki turned around and saw what was happening. He quickly readied his sword to attack; intending on striking all his enemies down in a blink of an eye. But the rabbits had prepared for such a scenario.
Falling from the ceiling a small moon rabbit jumped out, using the opportune and shot Youki with a dart, hitting him in the back of his neck. Immediately his body turned limp and he fell to the ground, unable to move his arms or legs.
“Unbelievable…” Youki thought.
“This is Rabbit group 1, we took down the swordsman and secured the others.” One of the Moon Rabbits said.
“Excellent. How’s 2 and 3?” The captain asked.
“This is Rabbit group 3, we’ve managed to capture the fairy. However the blonde one is giving us a hard time due to her frantic strength.”
The moon rabbits had tied up Cirno, with her arms behind her back and her legs together. One of the moon rabbits attempted to lift her fused sword, but found it to be quite heavier than expected. The rest of the group was busy handling Rumia as they tried to pin her down, but she kept throwing them around like rag dolls.
“Keep going, she’ll fall soon enough. How’s group 2 handling the situation?”
“Rabbit group 2 here. Most of us are fighting the crimson dressed lady and the red-head right now. We had one casualty so far but we are doing fine, most-"
A large fissure appeared below the rabbits, making them trip over as the ground rumbled violently. They quickly got in alert, raising their weapons.
"Sir, an earthquake has just happened! A fissure has been created in the ground!" One of the commanders said.
"Group 2 here! We have felt the shake! We are alert-
“YOU SPEAK TOO MUCH, MORON! HAHAHAHA!!! GIVE ME MORE BLOOD TO SHED!!!"
"Group 1 here! The prisoners have managed to slip from our grasp due to the earthquake!"
Another voice was heard through the radio.
"Recapture the prisoners and wait for orders! Group 3, split, secure the fairy and return to Eientei! Leave a group behind to deal with the other one!" The captain said.
Then, a gigantic punch came out of the fissure, sending the rabbit commander to the stars in a cartoonish fashion, leaving only the boots and the helmet behind. Shortly after, a couple of horns emerged from the ground, and an oversized Suika made her appearance, along with Satsujin and Sumireko, who flew away by the force. Satsujin ended up crashing into Eientei, where Kosuzu and the others were, while Sumireko was sent where Mary and Meiling were fighting.
Suika landed back on the ground after shrinking to her normal size. She had a look of shaky relief as though she had escaped the presence of death. Satsujin ended up landing on top of Youki, and Sumireko fell flat on the ground.
“Owie…” They all thought in unison.
In the midst of all the chaos, another figure flew right out of the hole that Suika had created, out into the blood-stained night, where more hoards of youkai; massive enough to be considered an army, approached. They had heard of all the chaos from far away, which meant that there was something there they could feast on.
It was time for the night parade of 100 demons.
But down in front of them came the same figure who came out of the hole Suika had created; crashing into the ground and marking a small chasm. The youkai were confused somewhat; tilting their heads over who or what had landed in front.
The figure slowly rose up, standing on their feet, wearing the classic red-white shrine maiden outfit, holding their sharpened gohei to the side, and staring back at all the demons with a fear-piercing gaze.
Chihana looked around her. She saw feral youkai on her left, corrupted on the right, and lost causes here and there. She tightened her grip on her weapon, pulling out her talismans and needles.
” Chihana said nothing, she thought of nothing. All that was in her mind was the instinctual urge to cut loose.
"My head…Where did I end up?" Satsujin said, rising from the ground.
"Satsu?" A very scared Ko said, as she hugged Shanghai, who had returned to her side after being stuffed in a plastic bag.
"Ko? Are you okay? Where are the rest?" Satsujin asked while he was helped up from the numb Youki.
“Off…My back.” Youki said. “Proof of my age.” Satsujin helped the old man up, right as Kosuzu and the others were freed from their restraints with the help of Ko.
“Oh thank goodness you arrived, Satsujin!” Kosuzu said. “We were ambushed by the moon rabbits! Youki protected us but we underestimated them. Where were you? What happened?”
“I-It’s a bit of a long story.” Satsujin said. “We were trapped underground in this weird lab, and when we reached the bottom we ran into someone completely unexpected.”
“Unexpected?” Kosuzu asked.
Right then, the sound of destruction was heard outside of Eientei. They all rushed to check outside, where they also saw Sumireko and Suika along with Meiling, PB and Cirno. Suika and Sumireko were already caught up on everything, with Suika now wearing one of the sunglasses that Cirno provided her.
“Oh, there you guys are!” Cirno said. “I was worried when you three fell into that trap door! I know it sounds like a lot, but right now we have ourselves a blood moon happening.”
“A blood moon?” Satsujin asked. He sensed his surroundings, noticing a surmountable amount of malice. “Great, exactly what we need right now.”
“But there’s more!” Cirno said. “This lady came out of nowhere, and now she’s been going on a killing spree!”
And right on cue, Chihana zoomed past the group, ignoring them and instead focusing on throwing another one of the youkai into the ground. She went to another and stabbed them with her gohei, then stabbed another one with the same gohei, and then another one before flinging them all away. She threw her needles around, piercing the skulls of several more, while her paper charms set the forest ablaze; burning any youkai who were unfortunate to have been in the crossfire.
“Who…Even is that?” Meiling asked. “Are they friend or foe?”
“It’s better to say neither.” Suika said. “That’s Chihana Hakurei, one of the predecessors of the Hakurei Shrine.”
“They're Hakurei!?” Meiling asked. “I-I thought Reimu was the only one!”
“Oh you have no idea…” Sumireko said.
"Guess we'll leave her alone with those things. For now, we gotta focus on defending the ones that can't fight. Where is Mary?" Satsujin asked.
Meiling pointed to a nearby building, where Mary had cornered a squad of rabbits who attempted to make a strategic escape.
"Group 2! We have been corn-"
"NO ONE'S GONNA SAVE YOU FROM ME!!!" A manic Mary shouted, as she splitted the rabbit in half in one hit.
*slash* *stab* *chop*
"MORE, MORE!!! GIVE ME MORE!!!" She shouted, as her eyes glowed like torches.
Mary turned her head, seeing Satsujin wave at her…without a shirt. She instantly sprinted over to him and hugged him.
“Satsu!!! There you are! I’m so glad you’re okay and safe! Oh what I would’ve been if I found out you were hurt or worse! But you’re not and that is a good thing! Where did you go, who were you with and why is your shirt torn up?” Mary asked in a hasty tone.
“Calm down Mary, I’m fine, but we have other problems to face right now.” Satsujin said.
Once again, Chihana nearly hit Mary and Satsujin as she came right behind with a youkai who she dragged across the ground, resulting in their face being torn off with muscles and bone showing. She threw them over at some bamboo as their blood splattered; marking some of the green stalks red.
Chihana was breathing hard, having gotten a fair share of injuries herself during her blood spree. She looked frantically, as though looking for more youkai to rip and tear. Fortunately, her actions drew the attention of several youkai, hundreds even. She was running low on needles and talismans, and her gohei had broken off due to it having been quite frail from years of inactive use.
But she wasn’t going to give up just yet. She charged at the hoard head on, gripping a fist full of needles as she began to bludgeon and stab the youkai.
She killed one by cracking their head with her fist.
One she killed with a single kick.
Another after their tongue was ripped off and left on the ground slowly bleeding.
Another when she tore off their arm and gutted their heart out with that same arm.
Chihana was surrounded. She ran out of everything in her arsenal. Her clothes were tattered, her hair a literal bloody mess, and she held one broken arm with the other, all the while missing a foot.
In her surroundings were the piles of piles of youkai she slaughtered, their skulls open, their organs spilled, and their lives long gone. But more still came; never-ending during the night of a blood moon. They all had their eye on Chihana, and didn’t care what it would take to get what they wanted.
All the others were amazed, having been spared of the onslaught of youkai due to Chihana luring them all. They could not believe how long one person could handle such an army on their own. But now Chihana was at her wits end; the horde of youkai clearly too much for her alone to handle.
“...Youkai…” Chihana said. “Creatures of the night… Savages… Monsters… Demons… They’re all… Demons. They don’t care if you’re some little kid, an old-fashioned granny, or a wounded villager; to them they all taste the same… That’s why I exist. I exist to protect the humans from those foul youkai…AND I WILL NOT ALLOW THIS TO BE MY FINAL STAND!!! YOU HEAR ME YOU EVIL INCARNATE!!! YOU ALL WILL PERISH UNDER THE NAME OF HAKUREI!” She yelled, showing her bloody hands as she spoke with complete determination. An immense battle cry was let out as she got ready to unleash a powerful spell.
The maw of a giant wolf appeared from the stalks of bamboo, unbeknownst to everyone. The wolf bit down on the head of the elder Shrine Maiden, gnawing at her and ripping it off like it was a piece of meat, leaving the rest of her body to spray blood everywhere like a fountain, before it collapsed on the ground, twitching slightly.
Sumireko, Satsujin, Suika, and everyone else were equally shocked by this. They watched the wolf eat the head before it swallowed, leaving nothing behind.
"What in the actual fuck was that? That thing killed a Shrine Maiden like it was everyday business!" Everyone thought in unison, save for Ko, who was being consoled by Kosuzu, due to the immense stress she was going through.
sniffed the air, before turning its head over to the ground, where it saw a moon rabbit that seemed desperate to escape.
“Dammit… I’m a freaking captain, yet I did not prepare to die here on Earth.” The moon rabbit said. “I need to get back and report to-”
The moon rabbit looked behind her, and saw the giant wolf staring down at her with its gaze and teeth.
“Fuck.” Was all she said before the wolf opened its mouth and began to eat her alive. She let out a terrifying scream as she was thrown into the air and straight down toward the belly of the beast as the wolf snapped its mouth shut.
The wolf looked up at the blood moon, and it howled, a loud howl that could be heard from miles.
The rest of the corrupted rabbits and youkai quickly fled out en masse, frightened by the creature, until it was just the wolf, facing the group of survivors, with a terrifying expression that depicted strong bloodlust.
“Oh, crap.” Sumireko said. “Of all the things, it had to be a giant wolf. What do we do?”
“Only thing we can do obviously… We beat the hell out of it!” Meiling said, rushing right at the wolf with PB still equipped. She ran at the wolf’s head, delivering a heavy kick from below, sending the wolf up into the sky, landing on the ground.
Meiling took a fighting stance, facing the beast as it slowly got up. The wolf growled at Meiling, charging at her again as she kicked it across the face once again to the left. Her punches were much more powerful than they already were; dealing massive blows to the beast again and again.
However, despite the warnings from before, she didn’t realize how much of her energy had already been drained as a result of wearing the armor. The visor on her head started beeping red.
“Miss Meiling! You have been exceeding the amount of energy used while wearing the armor! I suggest we retreat now while you still have enough to flee!” PB warned.
“What! I still feel energized! What are you…”
And then Meiling felt it. Her movement got sluggish, her mind hazy. She felt immense fatigue and the urge to rest. She checked her head while the constant beeping kept reminding her of the consequences of wearing the armor.
“Crap… You weren’t ki-”
The midst of the moment, the giant wolf slashed at Meiling with its claws, then slammed her with its tail, sending her way back rolling on the ground with massive injuries across her body. Had it not been for PB, it probably would’ve been fatal.
“Meiling!!!” Cirno ran over to Meiling as quickly as she could. “A-are you okay!? Talk to me!”
“I-I’m fine…” Meiling said. “It…it’s not the worst thing I survived. Don’t worry, I’ll heal as soon as I can.”
PB was removed from Meiling due to her injuries, stepping away from her right as some of the others went over to see if she’s okay.
"Meiling! I'll heal you shortly, please hold me for a moment." Mary said, handing over her blade, as Meiling took it, feeling the energy flowing through her, as the wounds slowly closed with some steam coming from them.
The wolf had begun to move towards the group quickly. Everyone got in a fighting stance, and Cirno got in front of them, leading the offensive. However, she felt someone pushing her away, that being Mary, who
"Get off my way! I'll keep that thing away from the old man and the others!" Mary said, as she rushed over to the giant wolf with her blade, and climbed up to the beast's back as fast as she could.
The wolf didn't take notice of her attack until Mary started to carve its skin open with her blade. The beast roared in anger and pain and began to move around, frantically trying to get the intruder off itself, though Mary was extremely resilient, and managed to do a lot of damage.
"Your skin is too- ugh! Can you stop moving for once? I'm not done with- wow!" She said, as she struggled to have a grip in the wolf's soft and silky fur. "Let's see if you can stand this!" Mary began to stab deeper into the beast's back, managing to spray quite a good amount of blood in the process.
However, this made the already tough to grasp grip even more slippery, causing her to be launched upwards, and kicked away by the beast. In the end, despite her efforts, the wolf managed to get her off its back, but not without causing sizable damage in the process. Mary was sent flying towards the armory room, crashing into it. A moment later, she emerged from the dust cloud the impact had formed, with her clothes messed up, and several weapons stuck in her body. Regardless of it, she pulled all of them out, and returned to the arena.
The rest of the group was separated due to the rampaging wolf. They were all knocked back, some getting injured. The only one who wasn’t knocked out of the way was Ko, leaving her with just the wolf. The wolf growled at Ko, moving closer as its dark eyes looked down at the timid girl, opening its mouth so it could devour.
"MOOOOOOOOOM! HEEEEELP!" Ko screamed to the top of her lungs, trying to call Rumia.
Somewhere further away from the fight. Rumia was lying on the ground; tied up as a lone moon rabbit was attempting to pull her away while she remained knocked out. But upon hearing Ko’s voice, she awoke from her slumber.
“Ko…Ko…” Rumia thought. “Ko!!!!” She realized.
“Everyone is dead… I can’t go back home… And we don’t even have the armor… Great, so much for my first ever mission.” The Moon Rabbit said. “At least I have one hostage. If I play my cards right, I could use her as the opportunity I need to acquire the armor. Then I can finally be praised by-”
A dark glowing sword went through the moon rabbit, cutting them in half. Rumia freed herself from her restraints.
“I need to help Ko! I need to save her!!!” Was all that the Youkai of Darkness could think of. She spread out her wings and charged forward with her blade.
The wolf had its mouth wide open in front of Ko. Her eyes were tearing up upon looking inside the mouth of the beast. All hope felt lost. But then the beast was knocked out of the way thanks to Rumia who came out of nowhere and rammed right at the beast with her blade.
!!!” Ko said with newfound hope.
Rumia pushed the wolf further and further away, far enough so that the wolf was nowhere near Ko. She pulled her sword out, and then threw out a barrage of bullets at the beast. The wolf howled in pain, but then quickly turned around to try and attack Rumia with its teeth and claws. It swiped, bit, thrusted forward, but Rumia grazed them all and countered back with more swings of her blade and even more bullets.
"Yes, yes!!! Split it wide open!" Mary shouted, encouraging Rumia as she kept a defensive stance just in case.
Rumia swung her sword in an uppercut at the wolf’s mouth, sending more blood out of the beast as it continued to fight back. Yet it could not do anything against Rumia, who was faster and stronger than it. She held her hands open, releasing two beams from side to side and closed in on the wolf, forming one single beam which burned the wolf’s fur and skin, causing it to howl in even more pain. She screamed in rage as the beam got bigger, causing more pain for the animal.
“THIS IS FOR KO!!!” Rumia shouted.
The wolf was blasted back, knocking down around half an acre of bamboo as a result of the fight. It tried to get up, but it had been weakened; whimpering in pain while Rumia remained floating there, her eyes glowing red.
“Yes! You did it!!!” Mary cheered. Everyone else came over to celebrate. Wakasagihime was carried by Suika over to where the wolf was lying.
“Wait a second. Something’s off.” The mermaid thought, taking a closer look at the wolf.
The wolf looked around, eyeing the group once again. Its eyes, which were dark pupils, softened into a shade of red. And it spoke with raspy words of genuinity. “Hurts… Save…Please…”
Wakasagihime gasped, recognizing the voice and who it belonged to. “N-No way…”
Rumia had other plans. She approached the beast, still filled with rage and animosity. She knew what needed to be done, regardless of objections.
“W-Wait!!! Rumia!!!” Wakasagihime yelled at her. “Don’t kill her please! That’s my friend!”
“Wait, your friend?” Suika asked.
“Please! I know her! She’s one of my closest friends! You can’t kill her! Stop her from killing her please!!!”
Taking her words at heart, Cirno and Sumireko rushed right at Rumia once again in order to stop her. Cirno and Rumia’s blades clashed before Rumia could slice off the wolf’s head.
“What…are you doing Cirno?” Rumia spoke with bitter hatred. “Get out of the way.”
“They’re already down! They’re no longer a threat! There’s no need to go any further!” Cirno shouted.
“I said, GET OUT OF THE WAY!!!” Rumia shouted, banging her head on Cirno’s nose, causing it to bleed. She was then knocked away to the ground.
“Cirno!” Sumireko said. “Rumia! Stop this! We won, Ko’s safe! Please, just put down your weapon.”
“Move Sumireko… Or I’ll make you.” Rumia warned.
Sumireko could tell that Rumia was still under the effect of the blood moon. Right on cue, she noticed something in her cloak glowing, and pulled it out.
The White Rose shone under the blood moon’s light. Realizing what this meant, Sumireko held the rose as high as she could, right as Rumia was raising her sword against Sumireko.
“I said move!!!” Rumia yelled at her.
“Mama!!! Wait!!!” Ko yelled at Rumia, getting her attention for just a moment.
Finally, the rose shone with a bright light, enveloping everything in its energy once again, as it had during the last blood moon. Sumireko, Rumia, Cirno, the group, even the wolf… Everything was shrouded in its energy.
And the rest of the night went on in peace.
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2023.05.30 19:51 SKwiatks Written In the Stars Ch. 14: Bright Morning Stars Part 1
Violet slowly opens her pale green eyes as she slept next to Maya in the fishing shack to keep warm, as well as snuggling and cuddling her girlfriend. Feeling the love she has for her. Violet looks at Maya as the sun was slowly turning the navy blue sky a dull orange and pink. The air was frigid during the night, and Violet couldn't believe Maya slept on her bare skin being exposed to the cold elements. This is the first time they slept close and in an intimate way. Violet never slept or came this close to sleeping and being near someone half-naked.
In fact, if it wasn't for Maya's gift of seeing visions, she would have gotten her first sexual experience and given away her heart and soul to the person she least expect to find true love in. Violet thought that Minerva was the only person she ever found love in, and someone to love her as she always dreamed of finding. But now as Violet eyes Maya sleeping soundly beside her, she is believing that Maya is the one who she is meant to love and share a lifetime of happiness in this hell on earth.
Violet reaches out and tenderly strokes her beautiful rugged native warrior, and runs her fingertips on Maya's side and slowly trails up the back side of her back. Violet pauses as she sees strange markings on Maya's back shoulder she never noticed last night. She pulls the old sheet to gaze at Maya's back and sees she has strange tattoos of something.
One tattoo was on the top of her right shoulder blade as it was a circle of what looked to be teepees, and in the center of the circle was a buffalo. When they officially met, Maya told Violet that she originally came from the Lakota Tribe out west. Violet is curious if the buffalo tattoo is a symbol of her tribe. She notices Maya's tribal jacket has a buffalo skull on the back and wonders if there is a connection there. Or maybe buffalos are a national symbol in indigenous circles and means something important. Violet shakes her head and then looks at the other tattoo on Maya's shoulder just below the circle of teepees and the buffalo.
This one was strange. It sort of looked like a Dreamcatcher but not. Had colors of red, white, yellow and black, and above the circle was a hawk. Maya did mention her spirit animal is a hawk, as it matches the necklace she always wears around her neck. Violet moves her hand and her fingers trace over the hawks wings on Maya's back. Violet looks down and sees four hawk feathers attach to the circle. Inside the feather are the shapes of different animals. Violet sees silhouettes of a deer, a badger, a porcupine, and a lynx. Maya's family's spirit animals. And Maya's spirit animal acts as a guardian of the circle. It is like glancing at Maya's family tree.
She never knew how family runs deep in Maya's culture. She looks at her girlfriend as she was well-loved by her family. It made Violet feel a bit envious of her girlfriend's life before the apocalypse, as she longed to have a loving family who loved her. In another lifetime, Violet only wished she came to know Maya sooner, and her tribe and family would have embraced and loved her the same as Maya did and Violet could have known what a real loving family was like. But those were only thoughts of what could have been. And probably never would have happened as Violet will be here at Ericson being forgotten by her family, and Maya be living her life out in Jackson, Wyoming wherever that was at.
Violet soon felt Maya starting slowly waking up. Violet closes her eyes so when Maya turns to look at her it will be like Violet is still sleeping when she is not. Although Maya probably can sniff out that Violet is not really sleeping.
Maya slowly opens up her brown eyes and glances around the shack. She gets a sense that Violet took her close to Ericson so that is why she got that vision of Violet's past last night. Maya turns her head to gaze down at Violet's sweet sleeping face, as she stays close by her all night. Maya eases her body down and faces Violet as she wants to hold onto this moment a bit longer before making the trip back to her camp.
Maya knows Violet is already awake, as she felt her soft touch on her back. Maya soon leans forward and plants a sweet kiss on Violet's lips and feeling the love and joy Violet's kisses bring to Maya's heart. Maya pulls back but is still near Violet's sweet face as she whispers, "I know you are awake my beautiful sweet Violet."
Violet opens her green eyes and smiles at Maya, "How do you know?"
Maya looks to Violet in a teasing flirting way to her, "I have my ways." Maya giggles as she sees Violet's face go in a bit of a sour look to her. Maya then explains the real reason to Violet, "Actually it was you touching my back and feeling my skin. You are not subtle with your touches." Maya teases her, and felt Violet giving her a playful shove. Maya loves it she can make Violet be playful. Maya soon grew into a serious face, "Sorry about last night and scaring you. I sometimes can't con—"
"You don't have to apologize. This is something new for me to experience and was skeptical at first when you told me of your gift, when we first started to get to know one another, and never knew how powerful it is to you." Violet softly spoke to her lover as she sits up and gently wraps her arms around Maya's stomach, and left kisses on her bare shoulders giving her all the love and support Violet could give.
Maya felt that lover's touch and smiles a warm smile at her. Maya reaches up and clasp her fingers around Violet's forearms and held her. "You do know if my gift didn't disrupt or killed the mood, you would have been the first I have ever been intimate with you," Maya admitted to Violet.
Violet looks into Maya's eyes, and blush is seen on Maya's face. Violet kisses her shoulder and replies back admitting the same feelings, "You would've been mine as well, and I was kind of going that direction when you said all those romantic words to me. I never knew how deep love is, or felt it, until I looked into your eyes last night and my heart just...knew." Violet looks into Maya's brown eyes. And without hesitation now Violet spoke the words, "I love you, Maya."
Maya moves in and kisses Violet and held her neck as Maya's thumbs graze over Violet's jawline, as she felt Violet's jaw move to Maya's strides of kissing her. Maya pulls back and held Violet's sweet face as she places her forehead to Violet's, "I love you back." Maya catches Violet's eyes and notices something special in Violet's green eyes. When Violet is extremely happy, Maya sees a golden ring in her green irises around her pupils that shines the brightest when she is happy. Turning her spring green meadow eyes, into a harvest color. "You know, when you are truly happy, you have a soft golden hue in your eyes."
Violet looks up into Mayas and softly and tenderly spoke, "You make me very happy. Happiness I haven't felt, since...since I don't know how long ago."
Maya smiles to that kisses Violet's forehead and smelling her beautiful golden hair. Violet nuzzles her nose in Maya's neck letting her know Maya captured Violet's heart, and she truly loves her. Violet stayed like that for a moment and then slightly pulls out of Maya's embrace. "I never knew you would be the type of person to have tattoos."
Maya looks away and does her cute scratching of the back of her head when she is nervous about something or she has to explain. "Oh...um..well, I keep them covered up with my clothes, which is why you never saw them."
Violet moves a little to look at Maya's tattoos, "I kind of dig them. Makes you look even more badass and attractive." Violet admitted to Maya she is a bit turned on. Violet reaches out and strokes Maya's bareback where her tattoos are. Violet softly asks her new girlfriend what they mean, "What do they mean exactly?"
Maya peeks over her shoulder at Violet who was interested in the tattoos that Maya had gotten put on when she was 12. "Well the first one which I am assuming you are tracing on my back right now, is my tribe's national symbol." Maya looks at Violet as Violet's finger was tracing the buffalo's body. Maya then casts her brown eyes to look a little bit at Violet but not into her eyes, "Lakota's are known to be bison and buffalo hunters. It was my ancestors' way of life and main food source. So for us to stand out from other native tribes, is the buffalo symbol. And the connection with the buffalo has to my people's culture. That is why it is in the center around the circle of teepees." Maya looks at Violet, who has her eyes fixed on that tattoo. Then her eyes met Maya's and a loving look fell over Violet's face.
Violet then tenderly spoke, "And the second one?"
Maya bit her lower lip a little, "My calling in life or what I was called to be in my tribe. In indigenous circles, the circle of the four colors is known to be the medicine wheel. My grandmother was my tribe's healer, being a Sherman. Apparently, when you are gifted by the spirits of having visions, it is clear who will be the next Sherman in my tribe. They choose me, so I was given the medicine wheel."
Maya pauses as she explains what the four colors are and represent, "The medicine wheel has many different forms of life and what it means. It correlates with the stages of life, changing of seasons, directional, aspects of life, elements of nature and ceremonial plants used for healing." Maya takes a breath before going in-depth with the explanation. "Yellow represents the birth of someone's life. It is the start of something new, like new life that awakes during springtime. The directional associated with this is east. And has the aspect of bringing spirituality to life and being connected to the spirits and the element of earth. Red represents the youth. It is the element of fire, with burning passion and desire to do something, like physical strength in someone, or physical nature in one's self. It usually associates with the season of summer, and it is the direction of south."
"Black represents the season of fall, and it usually goes with someone who enters adulthood. Black is the element of water, which has the ability to change form at any given moment, like someone's emotions, which ties into black being the emotion in our lives. And it is the direction of the west. White represents the last stage of human life which is elder. It is the season of winter, where everything is white with the purity of living a full life. It is someone's mental state and brings the element of air that we breathe. The direction associated with white is north." Maya pauses as she explains to Violet was the four colors are, "And the center is the balance of all four coming together as one harmony. What we all try to strive for in life. Having balance."
Violet was speechless by Maya's tattoos. And she has a new appreciation for this rugged native girl. Violet clears her throat, "Wow, you really are a deep person. And I am falling more in love with you, the more you share with me your culture." Violet smiles at her. She glances down at Maya's medicine wheel tattoo and traces the circle, "I am guessing the feathers on the wheel is your family." Violet moves her green eyes to look into Maya's gaze.
Maya nodded confirming what Violet spoke, "It was optional to have that feature. At the time before I got rebellious, I wanted to have a piece of my family with me always, never to forget who I am or my family. I am now forever grateful for that decision, as I...I lost my kid brother several years ago to a sickness waiting to get inside of a settlement to start a new life when the world went to hell. And a few months after my brother Koda's death..." Maya closes her eyes momentarily and reopens them up as she tells Violet about her parents, "I lost my parents in a blood bath by rogue Delta members. Aniya is the only family I have left."
Violet looked at her lover with empathic eyes and then brought Maya with a surprised expression on her face. Violet leaned over and left tender, caring kisses on Maya's tattoos and held her close. She never knew how tragic Maya's pain was, and in some ways, Violet felt connected to Maya at this moment because they both had deep pain in their hearts and had similar experiences of losing someone they both loved. Violet places her forehead against Maya's shoulder and nuzzles her nose to Maya's body, and holds her.
Maya felt Violet's loving touch and moved to lace her hand to Violet's and brought Violet's hand up to lightly kiss it. Violet pulls back and rests her chin on Maya's right shoulder. Violet glances up into Maya's eyes as she speaks, "One hell of a thing to have in common with the girl I love. I guess destiny has a funny way of bringing two people together." Violet looks down at her hand as she interlocks her fingers to Maya's copper brown ones, "No matter how much horrible shit we both been through and lived through, I am grateful to have you in my life Maya. You make me feel complete and bring meaning in purpose to my life again. You filled the dark hole in my heart and healed me." Violet moves and plants a tender kiss on Maya's lips for a moment and pulls back to gaze upon her beautiful eyes. Violet sighs and can't believe she is going to say this, "I think you are my soul mate."
Maya smiles warmly at Violet and believes the same thing. And maybe her vision of seeing Violet's past had a purpose of showing Maya that Violet is her soul mate as well. Maya glances at the back wall of the shack or small hut of some kind and realized she needed to get back before Bonnie gets suspicious. Shit. Maya with her free hand strokes Violet's face, "I hate to break up this moment with us, and God, I don't want to leave your pretty face, but....I got to get back to my camp before my leader gets suspicious." Maya sights as Violet moves her lace hand to Maya's and places it on Maya's forearm the hand touching her face. "I wish I wasn't in her group and didn't have to be so secretive when seeing you. I wish I was part of your group Violet."
Violet nods and leans to put her forehead to Maya's. "I wish you were part of my group as well. I too wish we don't have to sneak around just to be together."
Maya presses her forehead harder against Violet's, and held it there for a bit longer, as Violet didn't want Maya to leave her just as much. Violet softly whispers, "What are we going to do?"
Maya wishes she knew the answer to that question, but she doesn't. "I wish the hell I knew." Maya rubs Violet's cheek with her thumb and kisses her forehead tenderly. Maya breathes a heavy sigh as she gets up from the old mattress and goes over to put on her clothes that Violet took off of her last night in a moment of passion. As Maya reapplies her clothes, she sees Violet walking up and eyeing her. Maya puts on her father's tribal jacket and smiles bittersweetly at her lover.
Violet, still not wanting to see Maya go, comes to her and places her hand in hers, "At least let me walk you as far to the border of my school goes." Maya looks at Violet in a bit of surprise. Violet glances down a little, then back up at her, "Yeah, I brought you close to Ericson last night. This, here, is where we fish, while another part is where we hunt rabbits and catch game with our traps. I feel you belong here and I trust you, despite what Clementine thinks of you. You prove your loyalty to me last night, and you won't betray or hurt me, or put anyone else I care for in danger." Violet then closes the fishing shack door and laces her fingers to Maya's.
Maya felt honored and softly said, "Thank you." The air was cold as winter was on its way. However, the warmness of Violet's touch made the walk barrable. They walked until they reached the end of the road, where they had to part ways. Maya felt the necklace she made Violet in her jacket that she planned to give to her yesterday but got caught up in her romance with her. Maya takes out the carved necklace and pauses in her step with Violet, "I meant to give this to you yesterday." Maya places the necklace around Violet's neck. "Your very own animal spirit totem. Normally there will be a big ceremony thing that is significant to this moment in my culture, but...due to unfortunate life events of the world turning upside down, I will give you the short version."
Violet looks at the animal that was hand carved to fine detail, and her heart stops as she looks into Maya's eyes. "Maya-"
Maya came forward and put a finger to Violet's lips to keep her from talking, "I made you a panther because the panther speaks to who you are, Vi. Protection, hidden emotions, introspection, caution, careful decision-making, and a representation of dark and light. You, my love, are a panther in this world. Keep it close to you when you find yourself missing me or need strength and guidance. I love you." Maya plants a kiss on Violet's cheek and glances into Violet's green eyes.
Violet looks into her lover's brown eyes and smiles at Maya's gift. Violet moves forward to kiss Maya one last time before they part to return to their groups. Violet kisses Maya as she has never kissed anyone before and tugs on Maya's tribal jacket to make the kiss more meaningful, and as a statement, her heart is bonded to Maya's. After a moment of soft making out, Violet pulled back her lips as she repeated the exact words back, "I love you too, Maya. Stay safe, and come back to me." Violet looks down at her new necklace and then at Maya, "I will keep this and you forever in my heart." Violet clutches the necklace and smiles at Maya.
Maya returns Violet's smile and lightly strokes her face with her thumb. With a heavy heart, Maya leaves the beautiful sight of Violet's pretty face and her damn beautiful green eyes that get Maya's heart pounding every time she looks into those sexy light green pools.
Violet watches Maya leave to go back to her camp and stood there until she no longer sees Maya's figure. Violet sighs as she turns to head back to Ericson with emptiness in her heart of Maya not coming back to her room with her. She reaches for the necklace and held it close to her heart and hearing those words Maya spoke to her, Keep it close to you when you find yourself missing me or need strength and guidance. I love you. Violet said out loud as she walks a slow pace back, "I love you too my sweet rugged warrior. You are the love of my life."
Clementine slept soundly in Louis's arms holding her throughout the night, and it was a peaceful night between the two of them. Neither one of them woken up to terrible nightmares the other has to try and comfort the other person to help them through the terror they are feeling. Clementine's nightmares of the ranch still get to her but it is not as often as before, now that she is safe in her new home. She still struggles with her new trauma of AJ cutting off her leg, and she needs Louis's help to get her through tough nights, but as far as the nightmares, she rarely gets them. Louis on the other hand still suffers from his trauma of what happened on the boat when rescuing their friends. His first kill of a living person still haunts him even long after the event happened. Clementine wishes she could take his pain away so he doesn't suffer. She wishes he didn't have to be the one to kill for her in order to protect her from harm, but at the same time, she is grateful.
The sun rays shine through Clementine and Louis's bedroom window as a sign that morning has broken. Louis's eyes slowly open to find Clementine on her side facing him and his jacket draped over her waist as she softly breathes in and out of her dream world. Louis smiles big watching her sleep. He couldn't help but put a lock of her hair behind her ears as she twitches a bit from his touch. He knows she is in a deep sleep when she doesn't stir from his touch.
Louis then runs his fingers down her shoulder as he lightly rubs it. Her brand of whatever symbol it is clearly is visible with the sunlight dappling her skin. Louis wonders what her scar means and why. It pains him to see her endure that much. Clementine slowly begins to stir awake and Louis quickly closes his eyes pretending he was not awake.
Clementine slowly opens up her amber eyes as the bright sun was peering through the windows. Clementine then gazes upon Louis and what they did last night and notice some marks were left on his neck. Her smile widens a bit as she gave love bites to him during their most intense moment. Clementine smiles at the memory of him and her being truly intimate with each other and making love. She wants more of that feeling but knows AJ will be coming in soon, and she doesn't want him to see her like this or know what she and Louis did.
Louis then opens his eyes slightly as Clementine doesn't say a word but her eyes spoke for her. Louis caught on to her gaze and moves closer to her lips as she did the same. His hand found hers, as she laces her fingers to his. They were eyeing each other and just when Louis made the move to lock his lips to hers the door handle jiggles a bit. Clementine flung out of her love gaze with Louis and move apart from him so fast he didn't have time to process it. She had just enough time to put on her white undershirt and Louis's jacket and made it onto her bed and under the covers before the door opened up.
Louis had never seen Clementine move that quickly and before he knew it AJ comes through the door. Thank God he is still wrapped up in the sheets, but he saw the look in Clementine's eyes that she didn't want her somewhat surrogate son to see her like that or get any ideas.
"Good morning Cle−" AJ said as he looks at the scene before him. "What did you and Louis do last night?"
"Uh.." Clementine tries to come up with a story without giving away her first sexual experience. She glances at Louis for help.
Louis caught on and then made up a scenario that will not embarrass her. "We had a pillow fort and played Truth and Dare. Clem dared me to sleep on the floor the whole night through and made a bet with me that I wouldn't last 2 hours. I guess I made it all throughout the night so she owns me my night watch." Louis looks at Clementine and winks at her. She is grateful for the made-up kind of lie. "And before you ask what happened to the fort, clumsy me knocked it over doing another one of Clementine's dares. Had to do a headstand. Obviously, it didn't end too well, which cause the demolition of our fort."
AJ looks at Clementine, "You dared Louis to sleep on the floor. That is mean."
Clementine giggles at that and plays along with Louis's little white lie tale, "Yes, well I had to be creative somehow with my dares."
AJ then notices Clementine wearing Louis's jacket, "Is part of the dare you wearing Louis's jacket?"
Clementine smiles and replies, "Yes. I also dared him to not sleep with his jacket on as well."
AJ looks at Louis who is not wearing his green shirt and scans the room until he spots it next to Clementine's denim jean jacket and her white zip-up hoodie. "Louis, why is your shirt off and with Clementine's jacket?"
Panic sets in on both of the teenagers blushing faces. Clementine cannot answer that but Louis is a smooth talker to get out of it, "I got a bit warm last night little man, so I took off my shirt. Clem already took her jacket off early on before we played truth or dare." Thank God he didn't spot both of their pants that is covered up by the sheets.
Before AJ asks any more questions, Clementine then intervenes and speaks to her adoptive son, "AJ can you give Louis and I a moment to get up? "
"But we are supposed to be on watch lookout this morning. Your scheduling remember?" AJ looks at her.
"Right forgot about that." Clementine half curses herself for making plans ahead of time. She then looks into AJ's soft brown eyes; "Can you give me five minutes kiddo, please," Clementine said bargaining with him. "Just five. I promise."
"Okay," AJ said as he turns and walks out closing the door behind him.
Once AJ left the room Clementine heaves a sigh of relief. "Well, that was close."
"Yeah, super close. Hope we didn't scar him too badly," Louis looks at her.
"I don't think we did. He didn't really suspect anything." Clementine answers him. She pauses to look at her boyfriend and smiles, "You are a smooth talker to think quickly on your feet." Clementine said complimenting Louis on his storytelling.
"Had years of practicing, darling with that." Louis smirks, which made Clementine, giggle a little.
Clementine then looks down at the floor as she spoke out loud. "Although I hate lying to him even though it was a little untrue with the details of your story," Clementine said.
"Yeah, but it is only a little lie. AJ doesn't need to know of sex just quite yet, and especially what we.... uh did last night." Louis reassures her a little. She can tell his cheeks are blushing.
"True. But he will learn about it eventually from Willy." Clementine pointed out.
"Well, we will cross that bridge when we get to it." Louis glances up into her golden eyes.
Clementine smiles at Louis then breaks the conversation a bit, "Well, I told AJ five minutes and he will hold me to that, so can you find the rest of my clothes since you are closer." Clementine said as she looks away blushing.
Louis nods to that and reaches for Clementine's sexy jean jacket and her stained white hoodie. He hands her those as he goes fishing under the sea of sheets for her pants and underwear. He found it next to his and the scattered deck of cards. Louis comes back up from underneath the sheets and hands them off to her. Clementine took them face blushing a bit. Louis loves it when she is like this, unsure of herself. He wanted to grab that arm and pull her back down to where he is and kiss her passionately again like last night. Clementine shyly re-dresses herself to be modest again. Louis does the same as he puts on his pants.
When Clementine reaches for her boot to put it on, Louis looks up at her and smiles a lovely smile, "Just so you know, in case we don't have time to discuss this, you were amazing last night."
Clementine pauses in her lacing up her boot looks at him, and blushes a bit more to Louis's compliment, "Thanks." She glances down at the floor for a second then looks up into Louis's eyes, "You were amazing as well. And....would love to do that again sometime with you in the future. Felt amazing and thrilling. And you with your shirt off is making me, a bit crazy."
Louis then looks at her and was about to get up and have a lip lock with her, but she finishes by lacing up her one and only boot. Clem grabs her prosthetic foot and puts it on like a champ with no issues anymore, and soon gets up and goes to the door. She pauses at the handle and turns to look at him, "You know if AJ hadn't come in the way he did. I would have possibly wanted to go for another round....with you." Louis looks at her and his smile grows. She returns the same smile to him, and then she said out loud this time without hesitation in her voice, "I love you."
Louis then returns the phrase back to her, "I love you back, and I too would have as well, especially you wearing my jacket. Makes my heart melt for you." Clementine and Louis share the loving gaze again. Louis then adds in as the last comment, "You know that your face is glowing right."
Clementine giggles and lightly, in a joking matter, replies, "Shut up." Clementine turns to head out of the room where AJ is waiting in the hallway as she approaches him with a big dorky grin on her face.
submitted by SKwiatks
to TeamViolet [link] [comments]
2023.05.30 19:37 Melodic_Platform7623 [H] Fresh Linkeding Learning Personal Premium Account, Full Access to All Courses 5$- [W] Paypa/BTC/
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submitted by Melodic_Platform7623
to sidehustleideas [link] [comments]
2023.05.30 19:36 vancitygirl_88 Are we messing up baby's sleep schedule?
Baby is almost 4 months now, and I am working part time from home in the mornings. Dad is on parental leave. In the mornings baby tends to wake around 7am, I feed him and then hand him off to Dad who is still in bed. I am working 8am-noon and Dad and baby are just hanging out in bed the whole time. Baby is still in sleep sack, room dark, etc. Baby goes down for 1st nap around 9am. But for the whole morning until 2nd nap around noon/when I finish work, Dad stays in bed with baby. Partly because it's a small condo and I'm working in the main room, but mostly because Dad is still tired and sleeps when the baby sleeps in the morning. (I do all overnight wake ups but Dad tends to stay up until midnight-2am doing his own thing/playing video games etc)
At times though I hear baby fussing for a while and I pop into the bedroom to find baby crying in bed and Dad fast asleep. I'm worried one that baby is bored when he's just laying in a dark room all morning and two that this is creating issues with the rest of his naps during the day (which are generally *very* hard to get him down for). He sleeps generally ok 7-7 overnight with 2-3 feeds.
Should I be insisting that we get baby out of bed, dressed etc prior to 1st nap or is the slow start to the day OK?
submitted by vancitygirl_88
to NewParents [link] [comments]