Postman variables in url

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2023.06.01 03:37 AI0 AutoModerator performed action `sticky`

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2023.06.01 03:37 DanielCoben1993 Need some help with a discord bot and asyncpraw

I've been working on a discord bot using a combination of discord.py and asyncpraw. Here's what I've got so far:
import asyncpraw, json, discord, asyncio from discord.ext import commands from asyncprawcore.exceptions import RequestException, Timeout class RedditDiscordBot_Build2: def discord_reddit_settings(self, client_id: str, client_secret: str, user_agent: str, username: str, subreddit: str, subreddit_icon_url: str, token_string: str): self.__client_id = client_id self.__client_secret = client_secret self.__user_agent = user_agent self.__username = username self.__subreddit = subreddit self.__subreddit_icon_url = subreddit_icon_url self.__TOKEN = token_string self.__intents = discord.Intents.default() self.__intents.message_content = True self.__client = discord.Client(intents = self.__intents) self.__reddit_api = asyncpraw.Reddit( client_id = self.__client_id, client_secret = self.__client_secret, user_agent = self.__user_agent, username = self.__username ) def discord_bot_settings(self): @self.__client.event async def on_ready(): print(f"{self.__client.user} is now running") @self.__client.event async def on_message(message): if (message.author == self.__client.user): return username = str(message.author) user_msg = str(message.content) channel = str(message.channel) print(f"{username} said: {user_msg} ({channel})") if (user_msg == "?begin"): await message.channel.send("Beginning monitoring") await self.send_embed(message) self.__client.run(self.__TOKEN) async def send_embed(self, message): async def build_embed(instance): title_string = f"{instance.title[0:200]}......" if (len(instance.title) >= 250) else instance.title spoiler_string = f"**{title_string} (spoiler)**" if (instance.spoiler) else f"**{title_string}**" preview_text = f"{instance.selftext[0:300]}......" if (len(instance.selftext) > 300) else instance.selftext preview_url = f"https://www.reddit.com{instance.permalink}" embed_object = discord.Embed(url = preview_url) embed_object.set_footer(text = f"Post by: {instance.author.name}") setattr(embed_object, "title", spoiler_string) if (hasattr(instance, "selftext")): setattr(embed_object, "description", preview_text) if (hasattr(instance, "preview")): temp_url = instance.preview["images"][0]["resolutions"][len(instance.preview["images"][0]["resolutions"]) - 1]["url"] embed_object.set_image(url = temp_url) embed_object.add_field(name = '', value = f"[Thread Link](https://www.reddit.com{instance.permalink})") embed_object.set_author( name = f"{self.__subreddit} - New", url = f"https://www.reddit.com/{self.__subreddit}/new/", icon_url = self.__subreddit_icon_url ) return embed_object self.__subreddit_object = await self.__reddit_api.subreddit(self.__subreddit) async for instance in self.__subreddit_object.stream.submissions(): embed_object = await build_embed(instance) try: await message.channel.send(embed = embed_object) except (RequestException, Timeout, Exception) as e: await message.channel.send(f"Error: {e}") await message.channel.send(f"https://www.reddit.com{instance.permalink}") 
I'm not very familiar with asyncpraw or asynchronous programming in general, so I can't quite figure out what I'm doing wrong here as I'm getting these errors when I run this program:
RuntimeError: Timeout context manager should be used inside a task During handling of the above exception, another exception occurred: asyncprawcore.exceptions.RequestException: error with request Timeout context manager should be used inside a task 
submitted by DanielCoben1993 to learnpython [link] [comments]


2023.06.01 03:36 ArronEisenman [Hire Me] Hire the Best of the Best in Writing Services√

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submitted by ArronEisenman to AssignmentHaven [link] [comments]


2023.06.01 03:35 Real-Knowledge-8592 How do I dynamically change the map dimensions in javascript? I'd prefer not use plug ins if possible.

I'm specifically looking to dynamically change the width and height from previously computed variables in javascript..

submitted by Real-Knowledge-8592 to learnprogramming [link] [comments]


2023.06.01 03:34 Aggravating_Lunch599 Anyone with experience with nest learning thermostat?

Currently deciding between heat pump models:
  1. Innovair 3 ton 18 Seer Luxury Grade Heat Pump Inverter VEA36H2R18 (if I read correctly, basically has variable speed)
  2. Trane XL18i non variable, 2 stage compressor R410A
Would a nest learning thermostat work with both of these in its functions (variable or 2 stage)? Not getting a clear answer from our hvac specialist… but also can’t tell if we’re asking the right question.
submitted by Aggravating_Lunch599 to hvacadvice [link] [comments]


2023.06.01 03:34 Arker456 A new RPG maker mz tutorial is about to drop!

Hello! Today, we're thrilled to present a brand-new RPG Maker MZ tutorial that delves into the fascinating realm of cutscene creation. In this tutorial, we'll guide you through the process of crafting a rudimentary cutscene, providing a solid foundation for your creative journey. You'll gain invaluable insights into the art of utilizing switches and master the art of creating dynamic switches through the power of variables. Don't forget to smash that like button and hit the subscribe button to stay updated with our latest content! Your support means the world to us. Let's dive into this exciting tutorial and unlock the secrets of captivating cutscene creation together! Make this sound more exciting and professional. https://www.youtube.com/channel/UC4LL6HdCvAbx6n_s9XuansA
submitted by Arker456 to selfpromotion [link] [comments]


2023.06.01 03:32 Real-Knowledge-8592 How do I dynamically change the map dimensions in javascript? I'd prefer not use plug ins if possible.

I'm specifically looking to dynamically change the width and height from previously computed variables in javascript...


submitted by Real-Knowledge-8592 to AskProgramming [link] [comments]


2023.06.01 03:31 AI0 tresser performed action `approvecomment`

Target User: u/Elitealice
URL: /Twittecomments/13x3mx6/so_4th_automated_timeout_in_the_past_8_weeks_how/jmf53tp/
Body:
How is this being a dick? Do you even know what slap means. Maybe quit being a dick yourself?
submitted by AI0 to Twitter_Mod_logs [link] [comments]


2023.06.01 03:30 AI0 AutoModerator performed action `removecomment`

Target User: u/Elitealice
URL: /Twittecomments/13x3mx6/so_4th_automated_timeout_in_the_past_8_weeks_how/jmf53tp/
Body:
How is this being a dick? Do you even know what slap means
submitted by AI0 to Twitter_Mod_logs [link] [comments]


2023.06.01 03:29 Arker456 A new RPG maker mz tutorial is about to drop!

Hello! Today, we're thrilled to present a brand-new RPG Maker MZ tutorial that delves into the fascinating realm of cutscene creation. In this tutorial, we'll guide you through the process of crafting a rudimentary cutscene, providing a solid foundation for your creative journey. You'll gain invaluable insights into the art of utilizing switches and master the art of creating dynamic switches through the power of variables. Don't forget to smash that like button and hit the subscribe button to stay updated with our latest content! Your support means the world to us. Let's dive into this exciting tutorial and unlock the secrets of captivating cutscene creation together! Make this sound more exciting and professional. https://www.youtube.com/channel/UC4LL6HdCvAbx6n_s9XuansA
______________________________________End of today's news.
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submitted by Arker456 to RPGMaker [link] [comments]


2023.06.01 03:26 Yes-No-Maybes Find - MW batch - J4 snakeskin - ¥390 - TMF

Find - MW batch - J4 snakeskin - ¥390 - TMF submitted by Yes-No-Maybes to repbudgetsneakers [link] [comments]


2023.06.01 03:24 Yes-No-Maybes Find - MW batch - J4 snakeskin - ¥390 - TMF

Find - MW batch - J4 snakeskin - ¥390 - TMF submitted by Yes-No-Maybes to repweidiansneakers [link] [comments]


2023.06.01 03:23 I_Will_Procrastinate Are Virtual Bones + Controls meant to be combined in a Control Rig?

So I've set up some code to modify my character's animation using full body IK in a control rig, with my C++ code variables being used to set the virtual bone positions and then setting my actual bone transforms from the virtual bones.
From what I've read, Controls are meant to manipulate your skeleton via the UI, while virtual bones are used as programmatic inputs (and maybe other things?).
What I'm wondering is, suppose I want to now add some controls for debugging my body IK. What is the canonical way to do this? Should I have my controls modify the corresponding virtual bones, which then go into the full body IK? Should I have two separate control rigs? (One for debugging, one for actually running the game).
submitted by I_Will_Procrastinate to UnrealEngine5 [link] [comments]


2023.06.01 03:23 GingerSnap_K [A3] [Event] [US] Varangian Guard, Monthly Public Event.

Arma 3
Varangian Guard Milsim unit hosting a Public event.

Cytech Underground Facility Horror Mission
*** +18 Mission Event **\*
NO DLC required. Contact / APEX are recommend.
28 Player Slots available Units members hold priority slots.
Consider joining to ensure a space for yourself.
Walk-in players please join the discord and let our staff whom you get in contact with that you are interested in the event so that we may plan and organize accordingly.
Mission Date: June 10th, 2023
Mission Start Time: 5PM PST. // 8PM EST.
Please be sure to arrive up to one hour early to test mods and teamspeak as well as mission brief / gear check.
Event Modpack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2836669890
Unit Discord link: https://discord.gg/Vb26sJgXCb
Unit Enlistment Post: https://steamcommunity.com/app/107410/discussions/10/3409802983880898137/
submitted by GingerSnap_K to FindAUnit [link] [comments]


2023.06.01 03:23 D_2d Remove string characters from labels

Hello,
New to locals and for loops but I basically want to remove string characters from labels in a loop, so that I can make multiple graphs. My variables look like this:
var1
is labeled:
"var1 Start business"
Then we have var2
labeled :
"var2 Start studying"
How would I remove var1 and var2 from the labels, so that I could just have "Start business" and "Start studying"
I have multiple variables too. Any help will be appreciated!
submitted by D_2d to stata [link] [comments]


2023.06.01 03:19 mdnlss Questions with Emacs Overlay Flake

So I'm setting up a flake for building a rust package with some other things. And one things I decided to add to the flake was my emacs setup.
But I've been having trouble with the emacs side of things, the flake builds and I am able to enter the devShell but I get an error, appearing in an emacs buffer saying,
Warning (initialization): An error occurred while loading ‘~/.emacs’:
Symbol's value as variable is void: rustic
To ensure normal operation, you should investigate and remove the cause of the error in your initialization file. Start Emacs with the ‘--debug-init’ option to view a complete error backtrace. Disable showing Disable logging ‘--debug-init’ option to view a complete error backtrace. Disable showing Disable
Here is my flake.nix,
{ inputs = { nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable"; flake-utils.url = "github:numtide/flake-utils"; emacs-overlay.url = "github:nix-community/emacs-overlay"; }; outputs = { self, nixpkgs, flake-utils, emacs-overlay }: flake-utils.lib.eachDefaultSystem (system: let overlays = [ (import emacs-overlay) ]; pkgs = import nixpkgs { inherit system overlays; }; in with pkgs; { devShells.default = mkShell { buildInputs = [ (pkgs.emacsWithPackagesFromUsePackage { config = ./emacs/init.el; defaultInitFile = true; alwaysEnsure = true; package = pkgs.emacs; extraEmacsPackages = epkgs: [ epkgs.python ]; }) pkgs.nodePackages.typescript pkgs.nodePackages.typescript-language-server pkgs.nodePackages.npm ] ++ (with pkgs; [ ripgrep fd exa ]); #these packages are optional and were added for personal tooling shellHook = '' alias ls="exa -la"; ''; }; } ); } 
Here is the el file,
;; basic settings (menu-bar-mode -1) (tool-bar-mode -1) (global-display-line-numbers-mode 1) (setq display-line-numbers-type 'relative) ;; ;; ;; install melpa (require 'package) (add-to-list 'package-archives '("melpa" . "https://melpa.org/packages/") t) (package-initialize) ;; ;; install use-package (unless (package-installed-p 'use-package) (package-refresh-contents) (package-install 'use-package)) (eval-and-compile (setq use-package-always-ensure t use-package-expand-minimally t)) ;; (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(package-selected-packages '(rustic python-mode editorconfig treemacs-evil spacemacs-theme flycheck lsp-ui evil company))) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. ) ;; evil mode (require 'evil) (evil-mode 1) ;; ;; add company text completion (add-hook 'after-init-hook 'global-company-mode) ;; ;; rust configuration (use-package rustic) (add-to-list 'package-selected-packages 'rustic) (setq rustic-format-trigger 'on-save) (use-package lsp-ui :ensure :commands lsp-ui-mode :custom (lsp-ui-peek-always-show t) (lsp-ui-sideline-show-hover t) (lsp-ui-doc-enable t)) (use-package flycheck :ensure) (setq lsp-rust-analyzer-server-display-inlay-hints t) ;; ;; treemacs config (use-package treemacs-evil) ;; ;; yaml mode ;;(require 'yaml-mode) ;; (add-to-list 'auto-mode-alist '("\\.yml\\'" . yaml-mode)) ;; 
I tried running the same config on a system configured without Nix and the same init.el works. Does anyone have any idea as to what could be causing this issue?
submitted by mdnlss to NixOS [link] [comments]


2023.06.01 03:16 thememeconnoisseurig Warranties and X Pipes

Alright, I have a serious question and wanted to get ya'lls opinions.
I'm considering a Corsa double X pipe with Corsa Variable that deletes secondary cats. My plan is to keep the stock exhaust and if I need warranty work I will bolt the stock exhaust back in. Modifying X pipe shouldn't change anything about the car so I'm not worried about issues related to these mods just overall warranty. Not expecting to need warranty work.
Can anyone think of any flaws to this plan? The secondary's are behind the o2 sensor so the car shouldn't know. No cuts no clamps just bolting it on (and off).
submitted by thememeconnoisseurig to camaro [link] [comments]


2023.06.01 03:16 AI0 tresser performed action `approvecomment`

Target User: u/Jonesy1966
URL: /Twittecomments/13x3mx6/so_4th_automated_timeout_in_the_past_8_weeks_how/jmf34b
Body:
Quit being a dick? 🤷‍♂️
submitted by AI0 to Twitter_Mod_logs [link] [comments]


2023.06.01 03:15 AI0 AutoModerator performed action `removecomment`

Target User: u/Jonesy1966
URL: /Twittecomments/13x3mx6/so_4th_automated_timeout_in_the_past_8_weeks_how/jmf34b
Body:
Quit being a dick? 🤷‍♂️
submitted by AI0 to Twitter_Mod_logs [link] [comments]


2023.06.01 03:14 Far-King2927 [psa] NEW, BETTER AND EASIER CSGO INVESTMENT SHEET

My new sheet looks better works better and is less laggy, i fixed the this is to large error and many others. All you have to do is type in the url of the item and the name price you bought it etc boom your done. https://docs.google.com/spreadsheets/d/1AQMJDhyivI0X-x2\_RsicuVrWn6yk0yBhQerpna4Hfqw/edit?usp=sharing
submitted by Far-King2927 to Csgotrading [link] [comments]


2023.06.01 03:14 Far-King2927 Free easy and new csgo investment spreadsheet

My new sheet looks better works better and is less laggy, i fixed the this is to large error and many others.
All you have to do is type in the url of the item and the name price you bought it etc boom your done.
https://docs.google.com/spreadsheets/d/1AQMJDhyivI0X-x2_RsicuVrWn6yk0yBhQerpna4Hfqw/edit?usp=sharing
submitted by Far-King2927 to csgo [link] [comments]


2023.06.01 03:13 Ok_Cartographer4016 Root Directory vs Subdirectory

Hello, my uni is WGU and the study materials for HTML is TRASH. Anyhow, the question is asking
Where will a browser find a file named index.html in the URL path of ../products/product_1.html?
the choices are:
A.In a directory that begins one level higher than the current page
B.In a directory that begins at the same level as the current page
C.In the root directory
D. In the subdirectory
The correct answer is C in the root directory. May someone explain how to look at a URL path and identify which part is root directory vs subdirectory? And link some good websites for studying URL path?
submitted by Ok_Cartographer4016 to HTML [link] [comments]