Dometic patrol 20 cooler
I don't care about the nerf
2023.05.30 21:28 TriumphOfTheHordes I don't care about the nerf
2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31
https://www.lotro.com/update-notes/lotro-update-36-release-notes-en
Update 36 Release Notes
Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.
Of Special Note:
A New Story Begins in A Renewed King's Gondor!
After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor? Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.
Landscape Difficulty: The Paths of Valour!
We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below. A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:
- Outside of the Prancing Pony in Bree
- Near the Stable Masters outside of the 21st Hall
- Just inside of the exit of Post-Raid Archet
- Just outside of Mossward
- Along the road Northward out of Celondim
- Just outside the door to Thorin's Hall
- Down the road from the Hobbit starter area exit waypoint
There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.
More Delvings!
More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).
News and Notes
Classes
- Several player stun-removal skills were inappropriately flagged as 'Immediate' causing them to occasionally cancel themselves and fail to free you from stuns. These skills are now correctly 'Fast' rather than 'Immediate' skills.
- High Elf, Beorning, and Stout Axe Dwarf racial recall skills can now be used while mounted on any steed.
- Beorning
- The Beorning Trait "Battle Born" now correctly gives additional critical damage for off-hand weapons.
- Brawler
- The Brawler mounted combat skill "Take Breath" will now properly update the incoming healing rating when active.
- Innate Strength: Raw Power
- Fixed description of the trait to state that it grants +2.5/+5/+7.5/+10%.
- No change was made to the actual bonus granted by the trait, This is purely a tooltip change to have it reflect real values.
- Tracery Innate Strength: Damage/Threat
- Skill bonus has been modified [+10%->+5%], but is now added directly to the value of Innate Strength: Raw Power buff, which makes it considerably more effective than it was previously.
- Burglar
- Aim skill now works with 'Throw Knife'.
- Captain
- Fighting Withdrawal can now be used while rooted to free yourself.
- The class deed "Fear the Darkness" should now properly advance even if "Courageous Convocation" is traited.
- Captain skill "Defensive Strike" is now properly affected by the tracery "Single Target Attack Damage".
- The buff from Inspire: Self-motivation should now correctly overwrite itself rather than failing to apply when you still have a few seconds of duration remaining from your previous skill use.
- Champion
- Blood Rage and Continuous Blood Rage are now both correctly labeled Fast, rather than Immediate, skills. This prevents you from accidentally double-clicking the skill and putting it on cooldown without gaining the CC-removal effect.
- Tracery Swift Strike: Damage & Power Cost
- Renamed to Swift Strike/Blade: Damage & Power Restore
- Tracery now increases the Power restored by Swift Strike rather than reducing the (now non-existent) Power cost. Magnitude changed from [-33%->+20%].
- Guardian
- The Cardolan Essence of Retaliation effects' durations no longer benefit from the War-chant duration legacy.
- Lore-master
- Clever Escape is now a Fast skill. This prevents you from accidentally double-clicking the skill and putting it on cooldown without gaining the CC-removal effect.
- Rune-keeper
- The skill "Do Not Fall this Day" no longer breaks the target of the skill out of Stealth.
- Warden
- "Forced March" will no longer be toggled off when you enter combat. It still only applies a bonus to your out of combat Run Speed.
- Seared Flesh now appropriately benefits from bonuses to your Fire Damage.
- Readied Blade's buff now provides Disarm Immunity for its duration.
- The trait 'Movement Training' now correctly increases Mitigation ratings from the Conviction and Dance of War buffs.
- Damage dealt by the trait 'Taking Advantage' increased.
Crafting
- The crafting ingredients "Tuft of Torahammas' Fur", "Great Hoary Aurochs Hide" and "Speckled Shell Fragment" can now all be stored in crafting carryalls.
- Beasts in the Ettenmoors that drop crafting hides will now correctly drop Gundabad Hides instead of Eorlingas Hides.
- Crafters can now make two new tiers of selectable craftable essence boxes.
- Gundabad Skarn Deposits have been renamed to Brilliant Skarn Deposits.
- Frost-rimed Black Ash Branches have been renamed to Heavy Wind-swept Black Ash Branches.
Items & Rewards
- The Homestead Steed can now be correctly placed on a hitching post by hobbit, dwarf, and Stout-axe dwarf characters.
- Might-based selection boxes no longer reference or contain medium armour.
- Many medium Might-based armour pieces obtained from quests from levels 1-75 have been updated from medium to heavy armour.
- Enemies in Moria no longer drop obsolete Legendary Item rewards.
- The Distillation set now properly identifies itself as a Distillation set and not a Crock Pot.
- Incomparable Earrings received from the 3-stack instances from Return to Carn Dûm have had the names of their set bonuses changed to reflect the stats given by the items in their groups.
- The "Dwarf-make Helm" cosmetic has been renamed to "Dwarf-make Circlet".
- The Champion Legendary Item Tracery "Brutal Strikes Damage" now only appears in The Berserker barter profiles.
- The decorative band on the Sightseer's Straw Hat will now correctly display dye colors.
- The weapon Candelleth's Hammer is now categorized correctly in the Auction House.
- The Veteran of Helm's Deep Quartermaster now offers items for Beornings and Brawlers.
- The Homestead Steed can now be used in Zirakzigil as well as in Caras Galadhon and other appropriate areas in Lothlórien.
Landscape Difficulty
- We have reworked the Landscape Difficulty setting system introduced originally to Treebeard and made it available as an option to the general game worlds!
- We've added a new Faction and reward structure called The Paths of Valour that can be advanced by playing on higher difficulties.
- You can activate your difficulty setting by speaking with the Hardened Traveller that can be found in major hubs and new player zones who will offer you an array of quests representing the different difficulty levels.
- Upon accepting and completing one of these quests, your challenges on the roads of Middle-earth will increase substantially.
- The difficulty system turns itself off in group instances (3+), in the Ettenmoors, and any time the Delving system is activated. It will reactivate when you leave any of these areas.
- There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play through with, but can be used by any character on your account.
- In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.
- Existing characters above level 10 will not be able to earn the titles themselves, but will be able to use those titles if they are earned by another character on your account.
- When playing at Fearless or higher, enemies of your own level or higher may drop Tokens of Heroism.
- These can be turned in to complete weekly tasks from the Hardened Traveller, which will increase your reputation with the Paths of Valour faction.
- At Fearless difficulty (3-6), these tokens can drop for up to 3 members in a Fellowship.
- At Heroic difficulty (7+) they can drop for up to 6 members in a Fellowship.
- The drop rate of these tokens increases somewhat with higher difficulties.
- The difficulty settings and effects are pretty much the same as they were on Treebeard, though we've changed up the names a bit, and added a few variations to the hotspot effects you can encounter under the Eye of Sauron.
- The Hardened Traveller has a menu of barter rewards that include a small set of Reputation accelerators for the faction and Morale/Power potions. More importantly, he also offers an array of 8 new Epic variations of familiar emotes which you will be able to find on the Collections panel.
General Landscape Changes:
- Court of Celeborn now has a map.
- Floating objects in the Allegiance Halls and in Mordor have been grounded.
- Incorrect textures in Minas Tirith has been resolved.
Localization
- Stablemaster map text has been updated for the German game client.
Missions and Delvings
- Delving Barter Vendors and Mission Givers have also been added to all our Skirmish Camps. We did this to make it easier to turn in delving quests no matter where players are. Delving Mission Givers have also been given that title as a role to make it easy to spot them.
- Created a Selectable Delving Extraordinary Box that only drops in instances at tiers 7+. While still rare, new instances have a significantly higher drop rate for this item.
- The Delving Tracery Archive Travel Skill no longer has any reputation requirements.
- Mission: Jorthkyn and the Hounds
- The Mission now appropriately identifies that you need to kill 8 wargs along with the 8 Jorthkyn to advance the quest.
- The Mission had some pesky low-level monsters that really wanted to get in on the fight. They have been reprimanded to stay in their lanes.
- Fixed an issue with the mission "Dangerous Deliveries" where the player would pick the pie up twice upon completing the induction to pick up the pie.
- The bridge in the mission Patrol the Township that was bereft of physics has found its physics and will now support your character as it should.
- Before the Shadow missions that referred to previous mission givers have been updated with references to current mission givers.
- The mission "The Nettinglade" had a single cocoon that decided it didn't want to sparkle. The spider responsible has been admonished and though it pledged to swallow all Light in the world, it relented and allowed it's cocoon to sparkle once again.
- Delving Reward Changes:
- Delving Selectable Crafting Boxes that drop at tier 7 and above can now be disenchanted instead for 20 Delvings Writs. These boxes now have a six hour expiration timer on them. These changes do not affect existing Crafting Boxes.
- Changed how many writs completing Delving quests give. Tier 1-3 now give 10 writs, Tier 4-6 give 20 writs, Tier 7-9 give 30 writs and Tier 10-12 give 40 writs.
- Two new cosmetic pets added to Delving Barter.
- Delving armour will now be disenchantable for more Delving Writs. Common armour will disenchant for 10 writs, rare armour will disenchant for 20 writs, incomparable armour for 30 writs.
- Added Tier 1 and Tier 2 Essence Boxes to the Delving Barter for Writs, and removed Tier 0.
- Added Morale and Power Potions to the Delving Barter for Writs. Morale and Power potions also drop as rewards from high tier instance Delving Chests.
- Delving Mission Givers in Skirmish Camps now give Weekly Delving Quests.
- Mission - Defilers in the Dale - Corrected a visual bug where the cauldron's contents and bubbles could become visibly offset after being destroyed.
- Rewards that drop from Delvings have been updated with new Delving-specific icons.
PvMP
- We have adjusted the distribution of Infamy/Renown while grouped. In the past, there was a modifier that increased the value of player kills when more than 6 kill contributors were involved. This resulted in the value of a single kill, while in a raid, to be valued over 2x what the kill should have been worth.
- We have adjusted this modifier to make these values - in the absence of any other modifiers - equivalent to equal distribution of the infamy value of the kill.
- We have adjusted the bonus modifier to infamy/renown gains when killing ranked players. This change rewards a higher contribution bonus for killing players of a higher rank.
- The War-spoils Carry-all icons have been updated and no longer display a bottle of liquid
- Lootboxes found by monster players now always drop 3 items from three specific tables:
- Table 1 includes potions, barter lockboxes, and the potential for 500 commendations with weighting toward the barter box, and then equivalent draws for the remaining items.
- Table 2 includes an equal chance for random perk items from a pool of 5 items.
- The 3rd table has an equal chance to drop a single Audacity upgrade scroll, 2 Audacity upgrade scrolls, Lord's Symbols, Captain's Marks, 1k Commendations, 1.5k Commendations or a new Cosmetic Selection Box.
- The Cosmetic Selection Box contains 2 new skins for each class. Previews are available on NPCs present near the Gramsfoot retreat circle.
- The Selection Box also contains several new cosmetic weapons: Thrâng's Sword, a silvered scimitar, a spider-clan trident, an off-hand Gundabad mace, a Spider-clan staff, an Easterling Ghost Bow, and a new Dunharrow Shield.
- The Box also contains a new cosmetic type that can be slotted into appearance Corruptions to change the style of your 'March!' skill emitted effects. These include: a white glow, fire trail, acid trail, and a "blue-foot" trail.
- The eggs around Grodris in the Isendeep Mine will now hatch if disturbed during the battle against the matron.
- Fixed an issue with the first and second marshal rewards not providing keys to the chest. The quests for First and Second marshal now correctly reward the key to the chest.
- Tokens of Valour will now go into the War-spoils Carry-all.
- Updated the new Monster Play tutorial to reference using skills on training dummy Kelsen, Jalessa, or Light training-dummy Orion. If you choose the other training dummies you are locked in combat for the full duration of the spawn - which is five minutes. This is bad. Please use the safety dummies. Use those initial skill training dummy Kelsen, Jalessa, or Light training-dummy Orion.
- First Marshal An and Tyrant Uzulthrang are back in action and ready to rush Tol Ascarnen when the opposition is in control. The rewards on the quests to use these two is increased significantly. Each has also been buffed appropriately.
- All values and costs for Lainedhal's Insignias were reduced. You can now purchase the old versions for nostalgia, but the tier 15 version is available to all rank 1 players and better for 2000 commendations and has a 1m cooldown just as the monster player brand.
- The Rank 9 mount available in monster play now has a full +68% movement bonus because it should have been upgraded along with all other mounts that are this hard to get.
- We adjusted the damage done by Spider Hatchlings to be more in line with creatures that are level 140.
- There was a bug introduced when we lowered the cost of monster play potions where we did not lower the amount purchasable from the barter NPC. This has been corrected and now you can only purchase in stacks of three.
- Mazauk and Old Goldhead have been refreshed and stand ready to help you capture Lugazag or Tirith Rhaw.
- Old U21 gear was using old Audacity values. This has been reduced to 1.
- Freepside Ettenmoors quests now award considerably more IXP when completed.
- The Freepside weekly quest, 'Battle Across the Ettenmoors' now gives slightly improved rewards.
- Many monster player skill power costs have been adjusted. In particular, several healing skills cost substantially more power.
- The base critical heal multiplier for most Creepside heals has been reduced from 1.5 to 1.2.
- Increased damage of ranger session play skills.
- Orc Defiler
- Cooldowns reduced for Fertile Slime and Fungal Spores.
- Fungal Spores initial heal potency reduced.
- Enhanced Fungal Spores now rolls for a critical heal on each pulse, rather than following the critical outcome of the initial skill use.
- Fertile Slime no longer has an initial heal.
- Healing from Improved Blessing of Darkness now occurs every 1 second, rather than every 2 seconds.
- Constant Pain now pulses healing every 2 seconds, and will restore some power to the defiler when it does.
- Orc Reaver
- Blade Toss now only applies its slow and/or knockdown effects to targets facing away from you.
- Spider Weaver
- Several spider animations should no longer slow down when you gain attack speed buffs.
- Trapdoor Sanctuary now lasts 10 seconds; when traited, it will heal 5% of your max health each second.
- New Potions (of Bravery and Essence) are now correctly usable by the Free Peoples.
- Insignias now have a 3 minute cooldown and provide 15 seconds of combat state immunity (Tyrant Brands still have a 1 minute cooldown and only provide 5 seconds of immunity for now).
- Alwuld the Item Trader now carries the updated Morale and Power potions.
- Potions of Essence now correctly restore different amounts of Power, according to their quality and rank requirements.
Quests, Deeds and Instances
- Tier 4 of Gwathrenost, the Witch-king's Citadel is available.
- All slayer deeds in the Wells of Langflood, will now properly reward players with LOTRO Points.
- Gwathrenost, the Witch-king's Citadel - The final Objective of 'The Storming of Gwathrenost' now functions similarly to 'Into the Hiddenhoard, allowing the Player the choice of whether or not to abandon the quest after completing it. The option to complete the quest via the Quest Actions panel was causing some players to mistakenly erase their progress in a given reset cycle, so this has been removed.
- Azanulbizar - Quest: Death in the Dale - The quest guide for this quest has been corrected to highlight the proper area.
- Azanulbizar - Quest: Elusive Prey - The quest guide now properly highlights the general locations of all the Rare foes in Azanulbizar.
- Sagroth - The Sewer Water debuff that can be applied to players during the Gárvadach encounter now carries the resistance type "disease" instead of "corruption".
- Several fading or overlapping combat music bugs have been fixed in the Race of Man and hobbit tutorials, the Archet raid, and the Trouble at Tuckborough skirmish.
Miscellaneous
- The Allegiance panel can now be resized an additional horizontal distance.
- Certain Brawler Belt Buckles were appearing under the Lore-master class in searches in the Auction House. That has been fixed.
- Upgraded the compiler used to compile the 32 bit game client to make it compatible with upgraded OpenAL.
- Clydesdale mounts can now be used in Thorin's Hall and the Hall Under the Mountain
- The Assistant Stable-master at Elrond's Stables in Rivendell douses the horse less frequently.
- Facepaint rewards acquired from Hobnanigans now correctly shows on Human avatars.
- The Draught Horse cosmetic pets received in the Homesteads and Harvests Coffers have been renamed to "Miniature" Draught horses.
- Matching full size Draught horse cosmetic pet tomes have been granted (account-wide) to everyone that purchased the Homesteads and Harvests Coffers.
- The Homestead Steed mount scale has been increased to match the expected size of a draught horse. Many animation issues have been resolved for the Homestead Steed mount as well.
- Updated the icon for the Stoorvales/Clegur Milestone and for the Clegur travel skills.
- Several Run Speed buffs and debuffs were overwriting effects of greater potency. Player-applied Run Speed Effects should now only overwrite effects of the same kind (out of combat speed buff, in combat speed buff, or debuff) and the most potent effect should always be the one which is actively applied.
Known Issues:
- In French and German the Tokens of Heroism may display as Tokens of Valour.
- The Stable-master panel in Collections has not been updated to include King's Gondor.
- The Deeds "Boar-slayer of Lower Lebennin" and "Boar-slayer of Lower Lebennin (Advanced)" are not bestowing/advancing properly.
submitted by
lettered_hylobate to
lotro [link] [comments]
2023.05.30 20:55 beardbroo Got bent on my first international dive trip
Just returned from a trip to Cozumel wherein me and a buddy did our open water certification (Friday 2 shore dives for skills, Saturday 2 boat dives). We took Sunday off to check out the island. Monday & Tuesday we did 2 tank boat dives. Tuesday night I started to feel a bit achy in my joints and pretty run down. Waking up Wednesday morning feeling even worse, I started to get nervous because we had a flight that day and I knew these may be signs of mild DCS, went to the hospital, did 5 hours in the chamber, stayed over night, 3 more hours the next day.
I really enjoyed the scuba and am 100% planning on doing more, my only concern is that my buddy didn't get DCS, and so I don't really have a clear idea of what I may have done wrong, and how to avoid it in the future. As DCS can be pretty scary, I thought I would share what info I have, and see if some feedback here could give me any clarity.
First, our dive profiles. I am just going from what our dive master told us, as I didn't log them, or have my own computer. I realize not logging them was probably not a great practice, and I think I want to get my own computer so I can have a more accurate picture of the dive profile, then just asking the dive master. Anyway, on Monday our first dive deepest depth was 82 feet (again, no idea if we were at this depth the entire time) and we only made it about 36 minutes as I recall. 2nd dive was shallow (maybe 30 feet) I think we did ~55 minutes. Tuesday another 82 feet ~47 minutes, followed by 55 feet around ~56 minutes. Again, I do not have exact numbers but both days we had 45-60 minute break between dives. Did a 3 minute stop at 20 feet on all dives.
A few things of note about the dives on Tuesday. My buddy and me asked our divemaster Monday what his tank was at after we surfaced and were immediately depress with his answer. As such, Tuesday we really wanted to focus on our breathing. One thing we were both doing (I have been told by several people that this is wrong now) was holding our breath between exhale/inhale. I knew about the risk of ascending and holding breath, but thought if I was maintaining depth that this was a simple way to extend the life of my tank. I need to figure out how to consistently breathe, without hucking down air.
I wouldn't of mentioned/remembered this if it hadn't been a question the doctor asked me, but on the Tuesday dives there were some moments of much higher exertion than one would expect in a drift dive. These all revolved around our dive master spotting something he wanted us to look at, and having to swim against the current to get there, and then continuing effort to stay in place while I try to figure out what he is pointing at.
My current working theory is that dehydration may be the culprit. We were pretty conscious of being hydrated, as we had been told so many times, and we were sweating as much as you might expect two people from NYC to do while in Cozumel. We had an electrolyte drink every morning, and brought one on the boat to have in between dives. However, this day, I think they had forgotten to fill the water cooler on the boat. The previous days I had refilled my electrolyte bottle several times with that water cooler before, between, & after dives.
So far, there are not many discrepancies between me and my friend. Now comes the tequila. My friend doesn't drink. After our dives Monday, we walked around some, and I had a couple drinks. While having said drinks, a tequila monger stopped by and wanted me to sample (then buy) their tequilas. By the time this sampling wrapped up, I had probably done ~4 shots of tequila. Later, with dinner I believe I had 3 more drinks. Being somewhat concerned about this, when I got home that night I did make myself chug a lot of water, but maybe the damage was done?
Anyway, that's my story. Would love to hear some thoughts/feedback from experienced folks that might give me some peace of mind going forward.
edit: Again, I want to get a dive computer so I have more info in the future, but for that 82 foot/46 minute dive. I wanted to clarify, this was a wall dive, which we dropped down from the boat into some sand, then swam over to drop off the wall, also finished swimming back up to the sand, and drifting a bit more. So, this isn't all 46 minutes at 82 feet.
submitted by
beardbroo to
scuba [link] [comments]
2023.05.30 20:55 cornerstonehi WHAT IS THERMAL IMAGING & WHY IS IT IMPORTANT FOR A HOME INSPECTION?”
| WHAT IS THERMAL IMAGING & WHY IS IT IMPORTANT FOR A HOME INSPECTION?” 📷 “What Is Thermal Imaging & Why Is It Important for a Home Inspection?” - Introduction
- Brief explanation of home inspections and their significance
- Introduction to thermal imaging and its growing role in home inspections
- Understanding Thermal Imaging
- Definition and principles of thermal imaging
- How thermal imaging works in detecting temperature variations
- Key components of a thermal imaging camera
- Differentiating between thermal imaging and traditional visual inspections
III. The Importance of Thermal Imaging in Home Inspections - Identifying hidden issues
- Detecting insulation deficiencies
- Locating air leaks and drafts
- Spotting moisture intrusion and water damage
- Enhancing electrical inspections
- Locating overheating electrical components
- Detecting electrical faults and fire hazards
- Identifying plumbing issues
- Pinpointing hidden leaks and pipe damage
- Evaluating the efficiency of radiant heating systems
- Detecting structural anomalies
- Identifying heat loss and energy inefficiencies
- Detecting foundation cracks and structural defects
- Advantages of Thermal Imaging in Home Inspections
- Non-invasive and non-destructive nature
- Time and cost efficiency
- Comprehensive and accurate assessments
- Enhanced safety and risk mitigation
- Limitations of Thermal Imaging in Home Inspections
- External factors influencing accuracy
- Interpretation challenges and the need for expertise
- Limitations in identifying certain issues
- Case Studies and Real-Life Examples
- Success stories of thermal imaging in home inspections
- Examples of issues detected by thermal imaging
- Impact of thermal imaging on decision-making and negotiations
VII. The Future of Thermal Imaging in Home Inspections - Technological advancements and improvements
- Integration of artificial intelligence in thermal imaging
- Potential impact on home inspection standards and regulations
VIII. Conclusion - Recap of the importance of thermal imaging in home inspections
- Encouragement for homeowners and buyers to consider thermal imaging
- Final thoughts on the future of thermal imaging in the industry
Introduction Home inspections are a vital part of the real estate process, providing potential buyers and homeowners with a comprehensive assessment of a property’s condition. These inspections aim to identify any existing or potential issues that could affect the safety, functionality, and value of a home. In recent years, thermal imaging has emerged as a valuable tool in conducting thorough and efficient home inspections. By detecting temperature variations, thermal imaging can uncover hidden problems that may not be visible to the naked eye. In this article, we will explore the importance of thermal imaging in home inspections and how it can benefit both buyers and homeowners. Understanding Thermal Imaging Thermal imaging utilizes infrared technology to capture and analyze temperature patterns emitted by objects and surfaces. It works by detecting the infrared radiation emitted by objects, converting it into a visual representation called a thermogram. The resulting image displays variations in temperature, with warmer areas appearing as brighter colors and cooler areas as darker colors. To perform a thermal inspection, a qualified professional uses a thermal imaging camera. These cameras are equipped with special sensors that can detect and measure infrared radiation accurately. They are designed to capture and interpret temperature variations, allowing inspectors to identify potential issues that may be otherwise hidden from view. The Importance of Thermal Imaging in Home Inspections Identifying Hidden Issues One of the primary reasons thermal imaging is crucial in-home inspections is its ability to detect hidden issues. Many problems, such as insulation deficiencies, air leaks, and moisture intrusion, may not be immediately visible to the naked eye. Thermal imaging can reveal temperature differences that indicate these problems, enabling inspectors to pinpoint their exact locations. Insulation deficiencies: Inadequate insulation can result in significant energy loss and increased utility bills. Thermal imaging can quickly identify areas with insufficient insulation by detecting temperature variations along walls, ceilings, and floors. This allows homeowners to take corrective measures and improve energy efficiency. Air leaks and drafts: Air leaks can significantly impact a home’s comfort and energy efficiency. Thermal imaging can reveal gaps and cracks in the building envelope, as well as areas where drafts are entering or escaping. By identifying these issues, homeowners can address them promptly, reducing energy waste and enhancing indoor comfort. Moisture intrusion and water damage: Moisture intrusion can lead to mold growth, rot, and structural damage. Thermal imaging can detect hidden moisture by identifying cooler areas caused by water absorption or leaks. This early detection allows homeowners to mitigate the damage before it becomes extensive and costly. Enhancing Electrical Inspections Electrical issues pose serious safety hazards and are often difficult to detect visually. Thermal imaging can help inspectors identify electrical faults and potential fire hazards by detecting abnormal heat patterns. Overheating electrical components, loose connections, and overloaded circuits can be quickly identified using thermal imaging. This early detection can prevent electrical fires and protect the occupants of the home. Identifying Plumbing Issues Thermal imaging can be instrumental in locating plumbing issues that are not immediately apparent. It can detect hidden leaks behind walls, ceilings, or floors by identifying temperature differences caused by moisture. By pinpointing the precise location of leaks, homeowners can minimize water damage and reduce the risk of mold growth. Thermal imaging is also valuable in evaluating the efficiency of radiant heating systems. It can identify areas of heat loss or malfunctioning components, ensuring optimal performance and comfort within the home. Detecting Structural Anomalies Thermal imaging can help uncover structural anomalies that may not be visible during a traditional visual inspection. It can detect heat loss or thermal bridging in walls, windows, and roofs, indicating potential insulation issues or energy inefficiencies. Additionally, thermal imaging can identify foundation cracks or areas of excessive moisture, providing early warning signs of potential structural defects. 📷Advantages of Thermal Imaging in Home Inspections Thermal imaging offers several advantages over traditional visual inspections in the context of home inspections: Non-invasive and Non-Destructive: Thermal imaging is a non-invasive and non-destructive method of inspection. It does not require physical contact with the surfaces being examined, minimizing the disruption to the property and reducing the risk of further damage. Time and Cost Efficiency: Thermal imaging enables inspectors to identify issues quickly and efficiently. It can detect problems that may otherwise require extensive manual investigation or even invasive testing. By streamlining the inspection process, thermal imaging saves both time and costs for homeowners and buyers. Comprehensive and Accurate Assessments: Thermal imaging provides a comprehensive assessment of a property’s condition. It offers a visual representation of temperature differences, allowing inspectors to identify multiple issues simultaneously. This comprehensive approach ensures a more accurate evaluation of the property’s overall health and helps prioritize repairs and maintenance. Enhanced Safety and Risk Mitigation: Thermal imaging can identify potential safety hazards such as electrical faults or overheating components. By detecting these issues early on, homeowners can take appropriate measures to address them promptly, minimizing the risk of accidents, injuries, or property damage. Limitations of Thermal Imaging in Home Inspections While thermal imaging is a valuable tool, it also has some limitations that need to be considered: External Factors Influencing Accuracy: External factors, such as weather conditions, can affect the accuracy of thermal imaging. Factors like solar radiation, wind, or reflective surfaces can distort temperature readings and impact the interpretation of the thermograms. Therefore, it is essential for inspectors to consider and account for these factors during the inspection process. Interpretation Challenges and the Need for Expertise: Thermal imaging requires expertise in interpreting thermograms accurately. Identifying potential issues and distinguishing them from normal temperature variations can be challenging, especially in complex building structures. Inspectors with specialized training and experience in thermal imaging are better equipped to analyze the results accurately. Limitations in Identifying Certain Issues: Thermal imaging is not a foolproof method for detecting all types of issues. For example, it cannot identify mold or asbestos directly, as they do not emit significant temperature variations. Additionally, certain hidden problems, such as structural defects deep within walls, may not be detectable through thermal imaging alone. Therefore, thermal imaging should be used in conjunction with other inspection techniques to ensure a comprehensive assessment. Case Studies and Real-Life Examples To understand the practical applications of thermal imaging in home inspections, let’s explore a few case studies and real-life examples: Insulation Deficiencies: During a home inspection, thermal imaging identified areas of inadequate insulation in the attic. The temperature variations revealed heat loss, indicating insufficient insulation coverage. This information allowed homeowners to take corrective measures, resulting in improved energy efficiency and reduced utility bills. Electrical Faults: Thermal imaging detected an overheating electrical component within a wall during an inspection. This early identification enabled the homeowner to address the issue promptly, preventing a potential electrical fire and ensuring the safety of the property. Hidden Water Damage: In a home inspection, thermal imaging uncovered a hidden water leak in a bathroom wall. The temperature differences detected by the camera indicated moisture intrusion. By locating the precise source of the leak, the homeowner was able to repair the plumbing and prevent further water damage and mold growth. The Future of Thermal Imaging in Home Inspections As technology continues to advance, the future of thermal imaging in home inspections looks promising. Here are a few potential developments to look out for: Technological Advancements and Improvements: Thermal imaging cameras are becoming more compact, affordable, and user-friendly. Ongoing advancements in sensor technology and image processing algorithms are likely to enhance the accuracy and quality of thermal imaging results. Integration of Artificial Intelligence in Thermal Imaging: Artificial Intelligence (AI) has the potential to revolutionize thermal imaging in home inspections. AI algorithms can be trained to analyze and interpret thermal images, automating the detection of anomalies and improving the efficiency of inspections. Machine learning techniques can help AI systems learn from vast amounts of data, enabling them to identify patterns and abnormalities more accurately over time. Potential Impact on Home Inspection Standards and Regulations: The increasing adoption of thermal imaging in home inspections may lead to changes in industry standards and regulations. As thermal imaging becomes a more widely accepted and integrated tool, regulatory bodies may update guidelines to include specific requirements for thermal inspections. This could further emphasize the importance of thermal imaging as a standard practice in home inspections. Conclusion Thermal imaging has emerged as a valuable tool in modern home inspections, providing insights into hidden issues that may not be apparent during visual inspections. By detecting temperature variations, thermal imaging can identify insulation deficiencies, air leaks, plumbing issues, electrical faults, and structural anomalies. Its non-invasive nature, time and cost efficiency, comprehensive assessments, and enhanced safety benefits make it an essential component of a thorough home inspection. While thermal imaging has limitations and requires expertise for accurate interpretation, it remains a powerful tool in the hands of qualified inspectors. As technology advances, with the integration of AI and improvements in camera technology, the future of thermal imaging in home inspections holds great promise. It is likely to become an even more integral part of the industry, contributing to improved safety, energy efficiency, and informed decision-making for homeowners and buyers alike. REFERENCES: U.S. Department of Energy. (n.d.). Thermal Imaging for Home Inspections. https://www.energy.gov/energysavethermographic-inspections InterNACHI. (n.d.). Infrared Thermography Inspection. https://www.nachi.org/ir-reports.htm HouseLogic. (n.d.). What Is a Thermal Imaging Home Inspection? https://www.houselogic.com Infrared Training Center. (n.d.). Introduction to Thermography for Building Sciences. Retrieved from https://www.infraredtraining.com Thermal Imaging for Home Inspections Explained https://www.homegauge.com/learning/thermal-imaging-for-home-inspections-explained/ About Cornerstone Home Inspections: Located in Hubertus WI, Cornerstone has been trusted by home buyers to help them make informed buying decisions. Our home inspections typically range from 2.5-3.5 hours depending on the size of the house or condo. You are invited to follow along with your inspector as they perform their inspection. We have achieved the distinction of Certified Master Inspector as determined by the Master Inspection Certification Board. All Cornerstone Inspectors are trained to these standards and operate under a Certified Master Inspector. Areas Served: - Waukesha
- Menomonee Falls
- Germantown
- West Bend
- Hartford
- Pewaukee
- Sussex
- Grafton
- Cedarburg
- Oconomowoc
- Watertown
Cornerstone Home Inspections include our thermal imaging of the main electrical box to add even more value to our inspections at no additional cost. Please see our thermal imaging page for more information on what thermal imaging can do. FULLY LICENSED & INSURED Cornerstone follows the Wisconsin State Standards of Practice. We are fully licensed by the State of Wisconsin. State license number 2355-106. We are fully insured, carrying both general liability as well as errors & omissions insurance, including agent and broker inspector referral coverage. Whether you’re buying or selling a home, having a professional home inspection from a leading home inspection company will give you peace of mind and assist you in a fair and smooth transaction. WE OFFER A WIDE RANGE OF INSPECTION AND TESTING SERVICES INCLUDING: - RESIDENTIAL HOME INSPECTIONS
- CONDO INSPECTIONS
- PRE-LISTING INSPECTIONS
- RADON CRM TESTING
- DRONE SERVICE NOW INCLUDED AT NO ADDITIONAL COST!
- ONE HOUR REPORTS
- NEW VISUAL REPORTS
- THERMAL IMAGING
NEW VISUAL REPORTS: We now feature a computerized report that allows our inspectors to add pictures and comments to the report onsite. This type of report delivery allows for a more detailed explanation of the area of concern, giving you the knowledge to make an informed purchase decision. The computer report is then emailed directly to you and your realtor, saving precious time in the real estate transaction. THERMAL IMAGING: Cornerstone Home Inspections include our thermal imaging of the main electrical box to add even more value to our inspections at no additional cost. Please see our thermal imaging page for more information on what thermal imaging can do. FULLY LICENSED & INSURED Cornerstone follows the Wisconsin State Standards of Practice. We are fully licensed by the State of Wisconsin. State license number 2355-106. We are fully insured, carrying both general liability as well as errors & omissions insurance, including agent and broker inspector referral coverage. Whether you’re buying or selling a home, having a professional home inspection from a leading home inspection company will give you peace of mind and assist you in a fair and smooth transaction. If you have any questions regarding your house, just call and we will answer it. If we can’t answer it right away, we will find the answer for you. At Cornerstone, your total satisfaction is our number one priority. Call us today at 262-607-CSHI to book your home inspection. Cornerstone Home Inspection Michael Ford 262-607-2744 Hubertus, WI 53033 [ [email protected]](mailto: [email protected]) https://www.cornerstonehi.com Insert/ Embed Map: Exterior View of the house through thermal imaging. submitted by cornerstonehi to u/cornerstonehi [link] [comments] |
2023.05.30 20:54 BKSnitch Build Check for Gaming/Streaming PC
I've been looking to build a new system recently with main use being gaming with best specs in 1080/144hz for latest titles while also streaming, and maybe leaving open the option in the future to move to 1440. My budget is preferably up to around €1500. Since I will be streaming a lot I'm currently looking at Nvidia over AMD and I think the 4070 seems to be the general best price to performance value that fits my budget. I am living in Germany. Here's the specs I'm looking at for now:
PCPartPicker Part List I have no storage listed as I already should be able to get a 2TB internal SSD so don't need a new one. I will likely need to include a copy of Windows in here but might be able to sort it separately so did not add for now, and don't need any other peripherals. I am mainly just wondering if the parts here are a solid fit for what I'm looking for or if there are any better options/suggestions. Thanks!
submitted by
BKSnitch to
buildmeapc [link] [comments]
2023.05.30 20:30 AL0411 🎮 💻💥List of the Top Gaming Laptop Deals NOW AVAILABLE!!. Post Memorial Day Deals💥🎮 💻
Name & Specs | Price |
ASUS ROG Zephyrus G14 Laptop: Ryzen 9 6900HS, RX 6700S, 16 GB RAM, 1 TB SSD, 1440p 14" 120Hz IPS 500 Nit Display. | Now: $1,099.99 After $550 Off |
Acer Nitro 5; Ryzen 7 6800H, RTX 3070Ti (150W), 16GB DDR5 RAM, 1TB SSD, 15.6" QHD 165Hz 300 nits | Now: $1,099.99 After 29% Off |
MSI Cyborg 15" Laptop: i5-12450H, RTX 4050, 8 GB RAM, 512 GB SSD, 1080p 15.6" 144Hz IPS Display | Now: $799.99 After $200 Off |
ASUS ROG Strix G16 (2023) Gaming Laptop, 16” 16:10 FHD 165Hz display, Nvidia GeForce RTX 4060 (140W) GPU, Intel Core i7-13650HX CPU, 16GB DDR5 RAM, 512GB PCIe SSD, Wi-Fi 6E, Windows 11 | Now: $1,329.99 After 5% Off |
Acer Predator Helios Neo: 16" QHD+ 165Hz 400 nits G-sync display, Intel i7-13700HX CPU, RTX 4060 140W Graphics card , 16GB DDR5 RAM, 1TB SSD | Now: $1350 After $230 Off |
Lenovo Legion 5i Pro 16" Laptop: i7-13700HX, RTX 4060 (Max 140W), 16 GB RAM, 512 GB SSD, QHD+ 16" 165Hz IPS Display. | Now: $1,349.99 After $320 Off |
Acer Predator Helios 300 15" Laptop: i7-12700H, RTX 3070 Ti (Max 150W), 16 GB RAM, 1 TB SSD, 1440p 15.6" 240Hz IPS Display, Thunderbolt 4 | Now: $1,299.99 After $800 Off |
Lenovo IdeaPad Gaming 3 15" Laptop: Ryzen 5 6600H, RTX 3050, 8 GB RAM, 256 GB SSD, 1080p 15.6" 120Hz IPS Display | Now: $659.99 After $270 Off |
Lenovo legion Slim 7 Gen 7; 16" WUXGA (1920 x 1200), IPS, 100%sRGB, 300 nits, 165Hz, LED Backlight, Ryzen 7 6800H, AMD Radeon RX 6600S, 16GB DDR5 RAM, 512GB SSD | Now: $989 After 42% Off |
Lenovo IdeaPad Gaming 3 Ryzen 7 7735HS, RTX 4050, 16GB DDR5 RAM, 512GB SSD, 15.6" FHD 120Hz display | Now: $929 After 20% Off |
Acer Predator Helios 16 Laptop: i7-13700HX, RTX 4070 (Max 140W), 16 GB RAM, 1 TB SSD, QHD+ 16″ 240Hz IPS G-SYNC Display, 90Wh Battery | Now: $1,749.99 After $150 Off |
HP OMEN Gaming Laptop 2023: 17.3" QHD, i7-13700HX CPU, Nvidia RTX 4080, 16GB DDR5 RAM, 1TB SSD | Now: $2,029.99 After $370 Off |
Lenovo Legion Pro 7i 16" Laptop: i9-13900HX, RTX 4080 (Max 175W), 16 GB RAM, 1 TB SSD, QHD+ 16" 240Hz IPS Display | Now: $2,199.99 After $480 Off |
MSI Katana 15 Gaming Laptop; 15.6" 144Hz FHD, Intel Core i7-13620H, RTX 4070, 16GB DDR5 RAM, 1TB NVMe SSD, USB-Type C, Cooler Boost 5, Win11 Home: Black B13VGK-484US | Now: $1,599 |
Open Box ASUS ROG Zephyrus G15 Laptop: Ryzen 9 6900HS, RTX 3060 (Max 120W), 16 GB RAM, 512 GB SSD, 1440p 15.6" 165Hz IPS Display, 4.19 lbs, 90Wh Battery | Now: $954.99 After 42% Off |
ASUS TUF Gaming F15 Laptop: i7-12700H, RTX 4070 Max 140W, 16 GB RAM, 1 TB SSD, 1080p 15.6" 144Hz IPS Display | Now: $1,299.99 After $100 Off |
Alienware - m17 R5 17.3" 360Hz FHD Gaming Laptop - AMD Ryzen 9 - 16GB Memory - NVIDIA GeForce RTX 3070 Ti - 1TB SSD - Dark Side of the Moon | Now: $1,499.99 After $700 Off |
HP OMEN Gaming Laptop 16t-wf000; 16.1" FHD (1920 x 1080), 165 Hz, IPS, 300 nits, Win11 Home, Intel® Core™ i7-13700HX, NVIDIA® GeForce RTX™ 4060, 16 GB DDR5 RAM, 512 GB SSD | Now: $1,199.98 After $250 Off |
HP OMEN Gaming Laptop 16-wf0097nr; Win 11 Home, Intel i7-13700HX, NVIDIA® GeForce RTX™ 4070,16GB DDR5 RAM,1TB SSD,16.1", QHD (2560 x 1440), 240 Hz, IPS, 300 nits, 100% sRGB. | Now: $1,599.99 After $200 Off |
GIGABYTE G5: 15.6" FHD 144Hz Display , i5-12500H CPU, RTX 4060, 8GB RAM, 512GB SSD. | Now: $971.99 After 12% Off |
Lenovo legion Slim 7 Gen 7; 16" WUXGA (1920 x 1200), IPS, 100%sRGB, 300 nits, 165Hz, LED Backlight, Ryzen 7 6800H, AMD Radeon RX 6600S, 16GB DDR5 RAM, 512GB SSD | Now: $989 After 42% Off |
Acer Nitro 5; Ryzen 7 6800H, RTX 3070Ti (150W), 16GB DDR5 RAM, 1TB SSD, 15.6” QHD 165Hz 300 nits | Now: $1,099.99 After 29% Off |
Acer Nitro 17 Laptop: Ryzen 7 7735HS, RTX 4070, 16 GB RAM, 1 TB SSD, 1440p 17.3″ 165Hz IPS Display. | For: $1,449.99 |
Lenovo legion 5 Gen 7; Ryzen 7 6800H, RTX 3070Ti (150W), 16GB RAM, 512GB SSD, 15.6" FHD 165Hz 300nits. | Now: $1,215 After 44% Off |
Gigabyte Aero 17 Laptop: i7-12700H, RTX 3080 Ti (Max 105W), 32 GB RAM, 2 TB SSD, 4K 17.3″ MiniLED 120Hz Display. | Now: $2,099 After $1,000 Off |
ASUS ROG Strix Scar 15 (2022) Gaming Laptop, 15.6” 240Hz IPS QHD Display, NVIDIA GeForce RTX 3080 Ti, Intel Core i9 12900H, 32GB DDR5, 1TB SSD, Per-Key RGB Keyboard, Windows 11 Pro | Now: $2,499 After 24% Off |
GIGABYTE AORUS 17 YE5: 17.3" FHD 1920x1080 IPS-Level Display, Intel Core i7-12700H, NVIDIA GeForce RTX 3080 Ti Laptop GPU 16GB GDDR6, 32GB DDR5 RAM, 1TB SSD, Win11 Home. | Now: $2,049.00 After 19% Off |
GIGABYTE G5 KF: 15.6″ FHD 1920×1080 144Hz, NVIDIA GeForce RTX 4060 Laptop GPU, Intel Core i5-12500H, 8GB DDR4 RAM, 512G SSD, Win11 Home (G5 KF-E3US333SH) Black | Now: $1,029 After 6% Off |
Lenovo Legion Pro 5i 2023: 16” QHD+ 240Hz 500 nits Display, i9-13900HX CPU, Nvidia RTX 4070, 16GB DDR5 RAM, 1TB SSD. | Now: $1,659.99 After $310 Off |
HP OMEN 17 Laptop: i7-13700HX, RTX 4070, 16 GB RAM, 1 TB SSD, 1440p 17.3" 165Hz IPS Display | Now: $1,571.99 After 10% off + 10% coupon code 10MDS23MEMORIAL |
HP Omen 17.3" Notebook QHD 240Hz, i7-13700HX, 16GB RAM, 1TB SSD, RTX 4080 (175W) 12GB, Windows 11 Home. | Now: $1,999.99 After $400 Off |
HP Omen Gaming Notebook; 17.3" QHD 165Hz 300 Nits 100% sRGB, Intel i9-13900HX, 32GB DDR5 RAM, 1TB SSD, NVIDIA GeForce RTX 4090, Windows 11 Home. | Now: $2,699.99 After $500 Off |
Deals that were available before the sale;
- Acer Predator Helios 300 PH315-55-70ZV Laptop Intel i7-12700H NVIDIA GeForce RTX 3060 (Max 130W) 15.6" Full HD 165Hz 300 Nits IPS Display 16GB DDR5 RAM 512GB SSD Killer WiFi 6E . Now: $999 After 33% Off
- Acer Nitro 5 AN515-46-R0EQ Gaming Laptop AMD Ryzen 7 6800H Octa-Core CPU NVIDIA GeForce RTX 3070 Ti Laptop GPU 15.6″ QHD FreeSync 165Hz IPS 32GB DDR5 1TB Gen 4 SSD Wi-Fi 6E RGB Backlit Now: $1,369.99 After 36% Off
- Acer Nitro 16 Gaming Laptop Intel i5-13500H NVIDIA GeForce RTX 4050 Laptop GPU 16″ 2560 x 1600 165Hz IPS G-SYNC Display 8GB DDR5 512GB Gen 4 SSD Wi-Fi 6 RGB Backlit KB AN16-51-56VR Now: $1,099 After 8% Off
submitted by
AL0411 to
LaptopSales [link] [comments]
2023.05.30 20:15 lilqueerkid Dlc?
I'm over 170 hours deep into this game I've beat it and there's still SOOOO much to do. But my question is what do you guys think that dlc for this game will look like? In botw we got 2 packs later bundled together one with the master trials (which was honestly super painful and I hope we don't ever get anything like that in a Nintendo game again.) And the other the champions ballad added a bunch of cool drip for link to wear as well as a very cool set of trials for each of the champions a cool legendary weapon for the second part of the the challenge it gave link a Devine beast and his puzzle was the most involved requiring mastery of all four elements and at the end it had a SICK unique boss with an amazing reward. So if they did all that for botw... What could they possibly be cooking up for this game. This game is SO much more expensive than botw so the rewards boss(es) and trials have got to be like 10-20 times cooler right? What do you think would be cool for dlc?
submitted by
lilqueerkid to
TOTK [link] [comments]
2023.05.30 19:41 Alternative_Cook_102 Dragon Ball GT Power Scale Part 2
Dragon Ball GT power scale (super 17 arc)
Cool picture (don't click) Hello everyone, this is an continuation of my previous scale on the Black Star and Baby Sagas of the infamous Dragon ball GT, I suggest you see my previous scale for the scaling chain in this one to make sense. Also I really tried to not wank anything and tried to keep the numbers low (that part failed).
Here is the link to the previous scale Bsg stands for buu saga Goku, it's referring to his base form. He is basically the measuring stick in this scale, let's begin.
It's been an year since the events of the baby saga, Goku goes to a tournament, loses to a kid because of Vegeta or that kid was ridiculously strong, then after a bitter defeat Goku calls it a day and goes home. Then they have a party at Goku's house but suddenly trunks arrives heavily injured and tell the group that android 17 attacked him. Then rifts in space time appear thus opening gates of hell and the old villians invade. Then Goku thinks going to literal hell is a good idea and goes there for a "GoOD FiGhT", then gets stuck. Imao. Z fighters fend off the villans in the meantime.
Goku in hell does a very ridiculous feat, he shakes all of hell by powering up in base. This is atleast a uni+ feat due to hell being an space time continuum, this basically confirms that characters in GT are atleast uni+. Also I would like to point out one think, some people say GT scales to the movies, which is wrong. Toriyama has stated that the movies take place in an different dimension, if you don't believe that the writer of the original dbz movies says the same.
The movies have their own seperate continuity and feats, so cross scaling is nonsensical. If you are gonna use the cooler as an argument, you would first have to prove it's the same cooler as the movies. That's just how continuity works.
During this Android 17 becomes evil and kills krillin, also he was the one to beat up trunks, so he's atleast 20,000x bsg as trunks was atleast comparable to pre baby arc ssj Goku in his ssj form. Then hell fighter 17 arrives to fight the z fighters, but isn't much in comparison to them, specially Vegeta.
Then both hell fighter 17 and android 17 fuse into super 17, this character's gimmick is that he can absorb energy and add to his power. Super 17 wasn't even flinching from majuub's attacks so 2x majuub here, this should makes him 409,600,000x bsg. Ssj Vegeta is around the same level as majuub, so he's 204,800,00x bsg and 4,096,000x BSG in base. So he's 6.4 stronger then base baby Vegeta and 10,240x his original base (400x bsg).
As super 17 is destroying the z fighters, Goku arrives and goes SSJ, then punches 17 across the planet. Here they are almost equals but 17 is slightly stronger, so I put him at 1.25 SSJ Goku. This puts SSJ Goku at 327,680,000x bsg and base Goku at 6,553,600x BSG. Goku then decides to go SSJ4 and starts spamming ki blasts at someone, who absorbs them, they say this guy is the smartest Goku. Ssj4 Goku here is 5,905,580,032,000,000x BSG or 5.905 quadrillion x BSG. Also Goku's normal Ssj4 is now super full power saiyan 4, so it has the same multiplier as it.
Goku realising it's not enough, decides it's a good decision to hit someone who absorbs his attacks with his strongest attack, ofcourse this goes as you expect. Goku with kamehama 10x is 129,922,760,704,000,000x bsg or 129.9 quadrillion x BSG, trust me I am not inflating these numbers. Super 17 eats this attack and adds it to his own, making S17 on the same level as the attack and 22x SSJ4.
S17 obviously destroys Goku here and is toying with him, s17 is strong in fact he smacks Goku mid teleportation. That's possibly a inaccessible speed feat, Goku realising there is no way to beat him then grabs 17 and threatens to explode like he's a suicide bomber, 17 thinks it's a bluff but Goku actually fucking explodes. This isn't enough to kill Goku but it does severely weaken him, so much he states he can't even move finger. This explosion does nothing to 17 because he used his barrier at the last second.
Then 18 appears, enraged about her husband's death, she mocks 17 for being controlled by Dr miyu whatever his name was. 17 then realises this and kills the doctor, 18 in a Fury attacks 17 with a barrage of blasts which 17 absorbs. A thing about 17 I forgot mention, he is vulnerable to attacks stronger then him while in the absorbing pose.
During this time Goku tries to get but isn't able to, with his willpower Goku somehow gets up and says "it's fisting time" (joke), then fists 17 through the torso with a dragon fist 👊 while 17 is absorbing 18's attacks, then turns back and ends him with a kamehameha. The dragon fist is a strange move, it's either stronger than Ssj4 or Goku got millions of times stronger out of the blue, it's really up to interpretation.
Also one thing s17 being off guard doesn't mean he's weaker, majuub wasn't able to hurt s17 even when he was off guard and he's stronger than base Goku. So pthat argument doesn't work.
In this scale, I am assuming the dragon fist increases the users power rather than Goku getting stronger. So let's see, Goku was stated to be significantly weaker but we can't use it as it's unquantifiable. S17 is 22x stronger then Ssj4 and to one shot him we need 2x that power, so the dragon fist is atleast 44x Ssj4 Goku. Making it 259,845,521,408,000,000x bsg or 259.8 quadrillion x BSG, the dragon fist is a 792,985,600x boost.
After this fight, Goku and friends gather the dragon balls to repair the planet but somethings wrong but that's for part 3 of the dragon ball GT power scale.
In conclusion,
Goku:- Base:- 6.5 million x BSG, SSJ:-327.6 million x BSG, SSJ4:- 5.9 quadrillion x BSG, SSJ4 with kamehama 10x:- 129.9 quadrillion x BSG, Dragon fist:- 259.8 quadrillion x BSG
Vegeta:- Base:- 4.096 million x BSG, SSJ:- 204.8 million
Majuub:- 204.8 million
Earth 17:- Atleast 20,000x BSG
Hell fighter 17:- Less then Base Vegeta, around 2 million.
Super 17:- Initially:- 409,600,000 x BSG, After Absorbing Kamehama 10x:- 129.9 quadrillion
submitted by
Alternative_Cook_102 to
PowerScaling [link] [comments]
2023.05.30 19:34 Hals4072_ Advice for an all-rounder build with a budget of around £2000 (~2500USD)
submitted by
Hals4072_ to
buildapc [link] [comments]
2023.05.30 19:27 TopOnPC Terrible performance on high end pc
So I built my pc over the course of 3 years, here are the specs:
R9 3950x
RTX 3080 10GB
32GB 3200Mhz RAM
2TB NVMe
AIO 360mm Cooler
1440p 144hz Monitor
I get around 30 fps when not in combat and get below 20 when in combat, I've tried running the game on low settings and I've tried on high settings but nothing changes. My CPU and GPU usages are no where near 100% and I've updated my drivers. Any idea why Squad runs so bad?
submitted by
TopOnPC to
joinsquad [link] [comments]
2023.05.30 19:26 Rude_Meeting_5197 I just chewed up 200 morning glories. What should i expect
Also, i dont really get why u lot all complain abt the taste? It really isnt that bad. I dosed at 18:20 which is five minutes ago at the time of typing this. When should i expect nausea?
Edits (in real time): 19:00: slight stomach agitation 19:15: finished a 2 quid co op pizza. Probs gonna kill the trip but worth. Slight joint discomfort. 19:45: Fuck me... The pain to just walk around is completely mad. Like i can firm it but i know i couldnt run or play sport for example. I think im placeboing bc shit just seems cooler like my curtains are something mad rn. Idek 20:00: is my voice crack frequency to do with the substance? I dont have voice cracks thos often. 20:20: Ive lost all sense of time icl. Last report was apparently 20 minutes ago but rn im tinglier than a mf.
submitted by
Rude_Meeting_5197 to
LSA [link] [comments]
2023.05.30 18:46 nucbeard Running Naked for the Win!
| Hi Y'all, If you have throttling issues that you would like to troubleshoot or if you want to see how well your mini computer can perform at higher wattages you then might try this below. I run all of my computers naked in benchmarking competition after laying down baseline scores with a stock machine. When I get a new machine I design a heat spreader and print it on my FDM printer to test fitment. I then have it made in laser-cut copper. They work very well BUT, you can get almost the same results if you have flat heat pipes on your stock cooling solution like this Beelink SER6 7735 machine shown. The difference is only 2-3 degrees Celsius from my brief testing today on Geekbench 5 and 6. The heat pipes provide a relatively flat surface for the CPU cooler to sit on. Just use a decent amount of heat sink compound on the heat pipes before you put the cooler on top of it. Squish the compound out by rotating the cooler back and forth a few degrees. The 12V fans of many cheap coolers will run fine off of the 5V fan header. I like the ID Cooling SE-214-XT at $20 USD on Amazon. It's plenty good. I also like Noctua NT-H2 paste but it probably doesn't matter. To run the 120mm fan you can make a fan adapter or you can get a USB adapter for the 4-pin fan and just plug it into a USB port or a battery bank. It will run for days on a battery bank. I use a Vornado Zippi desktop fan to cool the underside of the board. I like to use around 20mm of standoff height underneath for airflow. M2.5 standoffs. Vornado Zippi ID Cooling SE-214-XT with adapter Noctua NT-H2 Paste https://preview.redd.it/ibad7kae003b1.jpg?width=1224&format=pjpg&auto=webp&s=2018de93672cfc92f2a471125158bf9baf6996d9 submitted by nucbeard to MiniPCs [link] [comments] |
2023.05.30 18:44 1StepBelowExcellence New England [Trip Report]
My fiancé and I took advantage of the Memorial Day weekend by going to Lake Compounce and Six Flags New England!
We started our adventure at LC on Saturday. The main reason for this trip was to ride Boulder Dash, as I've heard so many good things about it and have been really trying to get to it for a while now. We started with Zoomerang, their boomerang which I thought "wasn't bad" compared to some others. Ranked at #104. We then rode Phobia Phear Coaster. I didn't realize that the restraints were different than Tempesto (#113) so going into it, I was dreading the restraint situation and explaining to my fiancé to prepare for it. I was very happy to see that PPC didn't have the death trap restraints. The lap-bar only made the hangtime a lot cooler and more comfortable than Tempesto. Ranked it at #88.
Now it was finally time to experience Boulder Dash!
We got a ride in the very back row and it was pretty rough and had a lot of jackhammering. I thought that a few laterals were intense and the turnaround was one of the best laterals I've ever experienced actually. Unfortunately aside from a couple good moments, I felt like the airtime was extremely weak. Based on reviews I've watched/read, I was really looking forward to airtime and I'm a bigger fan of airtime than laterals as well. There was one intense ejector air moment that I remember and a few other decent pops but nothing really made me say "wow". I perused this sub after the first ride thinking maybe I needed to try a different seat. At this point, my fiancé opted out since the jackhammering gave her a bad headache. I got a ride in the second to last row so I had a non-wheel seat (had to awkwardly tell a GP guy that was trying to let me go with another single rider in the very back "I'm waiting for a non-wheel seat"). The jackhammering wasn't "as" bad but was still bad, but a little bit better of a ride than the very back. Still not much good airtime that you would expect from a back car ride. I finally gave it one more shot on the front row. I think to get the best experience, the front's definitely needed since you really get the true terrain experience. I still came away thinking the coaster was overrated. That's not to say it's bad, but with all the awards and raving I've seen about it, I was expecting it to be in my top 10 at least and my fav or at least top 3 woodie. It's at my #29 spot, so it's still a great coaster! But for woodies, I have Phoenix, Ghostrider, El Toro, Mystic Timbers, and the Beast all ahead of it.
Sunday, we went to Six Flags NE. Arriving to the park sort of reminded me of Six Flags Darien Lake where you just have a lot of farmland/residential and then BOOM, there's the Massachusetts line and the park entrance 100ft later. I am glad that the park was not much like SFDL though! We started with a ride on Batman TDK which we enjoyed as you can't go wrong with a B&M! Thought it was one of the better B&M floorless that I have ridden. We then rode Joker which was my third S&S Free Spin. I preferred this one over Tumbili and SFGAdv's Joker - not sure how since it's the same ride but I'll take it! We were going to ride Riddler but opted to wait until later to not potentially ruin the day early with an SLC. Then came the best coaster of the trip to much of my surprise - Wicked Cyclone. Guys, I seriously can't say enough good things about this coaster. On paper and watching it from the queue, I figured it would be good but I didn't realize how EPIC it would be. It truly reminded me of a mini SteVe with how good the airtime was. I checked out some other posts about this coaster and it would seem that it's running a lot faster this season because on all of my rides, it was hauling, especially at night. I got to ride it 4 total times and it became my #2 coaster overall. I expected it to be on par with TT (was my #5, now #6) but it blew TT out of the water. Not quite SteVe level but this thing is definitely underrated.
We then rode Pandemonium which we thought was a pretty fun spinning wild mouse. I did a solo ride on their boomerang Flashback and hated it, worse than Zoomerang IMO. We waited FOREVER for Thunderbolt even though the line wasn't very long. They were running one-train ops there which was a tad annoying. It was an OK ride, had a few "'oh we might get airtime here' and then didn't actually get airtime" moments. We made our way back to Superman which was a really amazing ride! I felt like this one compared to Boulder Dash actually deserved the awards that it got back when it had first come out. Have it ranked at #19. We rode the Gotham City Wild Mouse which was one of the worst rides I've ever ridden. Wild Mice are never really exciting but this one HURTS. We have a couple bruises from it. It's ranked 197/199 for me, worse than Time Warp, but better than Wilde Beast and Mind Eraser @ Six Flags America (because those two had very uniquely terrible experiences in terms of pain/etc.). We did Catwoman's Whip which I thought would go two laps like the sister coaster at SFGAdv but only went one lap. It was OK, actually less painful than the one at SFGAdv which was a plus. I finished the day with Riddler Revenge - fiancé opted out which I can't say I blame her for! It wasn't the worst SLC I've ridden (looking at you Mind Eraser SFA) but it also wasn't good, as expected. At least it had the vest restraints. #169.
Now for the ugly part of SFNE - Aside from Wicked Cyclone and Superman, the ops were pretty awful when there was a line. The one-train ops on Thunderbolt was a time sink. Riddler was the worst offender as the main line probably would have taken hours. The dispatches were something like 3-4 minutes but since my fiancé opted out, I got to use the single rider line to "only" wait about 20 minutes (Yep, Flash Pass was still waiting this long too which I would have been upset about if I were them spending money to wait that long). I didn't understand that the Gotham City wild mouse could only take up to 2 adults per ride, therefore most of the cars had 1-2 people instead of 2-4. Flashback only had a short queue, but the dispatches were like 5 minutes. We had short queues for Joker and Batman, and basically no queue for Catwoman's Whip so these didn't matter. The park was busy as preferred was into overflow and general looked packed, although it seemed to me that compared to other parks, people were doing a lot more flat rides/family rides/waterpark in comparison to the coasters. Maybe the number of coasters also helps spread people out. But in cases where the park is very busy and people are riding a lot of coasters, I have a feeling the operations would be extremely frustrating.
All in all, a trip that had somewhat of a letdown with Boulder Dash but led me to my surprise #2 favorite now, Wicked Cyclone!
submitted by
1StepBelowExcellence to
rollercoasters [link] [comments]
2023.05.30 18:05 Salicide Holland America Eurodam - May 20-27 - Trip Review Alaska is a must-do, HAL is a must-avoid
My wife and I just returned from a 7-day trip on the Holland America Eurodam from Seattle to Alaska. At the top I will say Alaska is an absolutely must-do destination. Despite our issues with Holland America and the Eurodam, every single stop on the itinerary in Alaska brought at least one “wow” moment. Unfortunately, the ship and line we decided to sail with, the Holland America Eurodam, was a very disappointing experience. I will pre-apologize for the lengthiness of the review here. :)
ITINERARY - 7 Days - May 20-27
Seattle - At Sea - Juneau, AK - Glacier Bay, AK - Icy Strait Point, AK - Sitka, AK - Ketchikan, AK - Victoria, BC - Seattle
Overall, the itinerary was fantastic. Some of the stops felt a bit rushed, especially if you had to take a shuttle from the port, but we overall felt we had a decent amount of time in each port. The toughest back-to-back stops were the ones we arrived late, left late, but then arrived at the following port very early the next morning.
As I said above, Alaska should be on everyone’s bucket list. The views are indescribably beautiful, the people are extremely nice, and the stops felt very “authentic” as compared to some other cruise destinations we’ve visited. We will visit Alaska again. Some of our top picks at each stop:
- Juneau - Whale Watching with Harv and Marv's Outback Alaska (highly recommend), Mendenhall Glacier
- Icy Strait Point - 1300’ Gondola Ride (expensive, but absolutely worth the view)
- Sitka - Fortress of the Bear, Pel’Meni (Russian Dumplings), New Archangel Dancers, Russian Bishop’s House
- Ketchikan - The Great Alaskan Lumberjack Show, Creek Street Shops
SHIP
The Eurodam itself is a fine ship, and feels very “classic” in terms of styling. However, the overall space of the ship felt incredibly underutilized. The “Lincoln Center Stage” was completely unused for music the entire trip. The 1000-person auditorium generally sat empty, save for a couple of 30-minute shows per-day and a movie or two while in-port, and this starts getting into our issues with the ship.
On-Board Entertainment
Activities during the trip were practically non-existent unless you wanted to bid on an art piece or purchase jewelry or a watch. I understand that it’s kind-of Holland America’s “thing” to have a relaxed on-board experience, but even random movies in the auditorium during the day would help break up the monotony on longer sea days. The two trivia games offered were often packed to the brim on days with no “scenic” viewing.
There were also a few entertainment options we read about on this subreddit/advertised by Holland that were non-existent on the ship, such as the
BBC Earth Experience or bringing guest speakers aboard to talk about Alaska. We had Park Rangers on our Glacier Bay day, but otherwise it was the Cruise Director reading from a 30-minute teleprompt script with accompanying slideshow for their version of “TED” talks each day - she was awesome, but not a replacement for a guest speaker or expert on the topic.
The evening shows, to put it bluntly, were bad. I know this is a common complaint about Holland America, but I didn’t realize
how bad. The comedian Jill Kimmel was a nice change of pace, but my wife and I abandoned going to the nightly Holland-produced shows after Night 3.
Stateroom
Our stateroom was good to great. We had a verandah room on the 8th Deck, right under the Lido buffet. There was practically no noise, and the staff that tended to the room were incredibly nice and efficient. Room was cool, clean, and quiet.
The bed, however, was easily one of the worst beds we have ever slept on. I’m a very easy sleeper and I even had issues falling asleep on the bed - constantly waking up with back pain each day. The television in the stateroom was fine, but they did not allow you to change input sources and the TV remote was mostly non-functional; not a big deal, unless you’re struggling to find things to do on the ship…
Technology
Technology with Holland America is a serious dichotomy. Our embarkation process was EASILY the best and fastest we’ve had with any cruise line. They have facial recognition technology and we were at the port and onto the boat within 10 minutes. I’ve never seen anything like it - big props to HAL here.
Once on the boat, things aged very quickly. My wife and I both struggled the entire trip to keep a Wifi connection to the ship’s internal network, which is required to use the Navigator App. The Navigator App itself is quite buggy, fails to refresh, and sometimes just never loads. We relied on the room-delivered paper itineraries often to see what was going on for the day. I took both of our phones down to Customer Service and was told “that’s just what happens sometimes” and that there was no fix.
We purchased the “Internet at Sea” package prior to the trip to try and stay connected, and it connected maybe 2-3 times while we were underway. We used the connection a couple times in-port, but otherwise it was a huge waste of money. Neither of these problems have been an issue on any previous cruise for us - yes, the internet at sea is very slow, but it would stay connected, and the internal Wifi for other ships has never been at-fault. I asked Customer Service about a refund on the internet package and was told that since we pre-purchased and used a “significant amount of data at sea” (180MB by their count), we were not eligible for a refund.
We practically had whiplash going from one of the most technology-forward port experiences on embarkation and debarkation to a complete lack-of user facing technology for convenience on-board.
STAFF
The Eurodam’s staff were overall good. Highlights were our stateroom stewards, the various bar staff, and embarkation/debarkation staff members. Our stateroom stewards seemed to always be patrolling the hallways, super polite, extremely nice, and always willing to give a helping hand. We really couldn’t have asked for better staff to have with us.
The rest of the staff on the ship seemed very… uninformed. Asking a staff member where something was on the ship or what time something was happening (such as port arrival time) was often met with a confused look or “Please visit Customer Service”. I’m assuming this is likely due to a heavy turnover post-COVID, but it really seemed like much of the staff were passengers as much as we were.
The other odd thing about the staff is what I would call “parroting”. English is not the first language of the majority of the staff, which has never been a problem prior to this, as a misunderstanding would often have the staff ask us for clarification. On the Eurodam, however, the staff all seem to simply parrot back to you what you’ve said to them without any understanding which led to many confusing situations for both parties.
As an example, I once asked a Customer Service desk staff if they could process a document for me, we were a day late, so they couldn’t. “I cannot process this for you, sir.” No problem. Since I didn’t need the paper anymore I asked:
- “Ok, could you shred this document for me then?”
- “I’m sorry sir, I cannot process the document for you.”
- “Yeah, that’s fine, could you throw this paper away for me?”
- “Sir, I’m sorry, I cannot process the document.”
- “I know, I understand. I’m just asking you to dispose of the paper.”
Finally someone came from the back room, translated for him, and he took the paper and put it in the shredder under the desk. This was a super minor thing, but it happened over-and-over again - the staff acting like they understood what was being said, but seemingly not actually comprehending it. Learning a language is incredibly difficult, and I have zero issues repeating myself, nor do I get upset by it, but it almost seemed like the staff were directed to fake understanding as it happened with multiple staff across the ship. This especially was an issue with the dining staff, which gets us into the biggest issue on the ship.
FOOD SERVICE
I’m not entirely sure where to start with this one. Food service was simply awful from top to bottom. Our one highlight was eating at Tamarind for one dinner.
Lido Buffet
Let’s start with Lido, the buffet. The space simply is not large enough for the number of passengers on the Eurodam. Every visit we had required us to hunt for a seat for 5-10 minutes before attempting to get our food. The buffet is not fully-mirrored on both sides, so it was a crapshoot as to which line would be longer on a given night. The space between the closest tables and buffet line was about 2 people across which made traversing Lido a chore at best - God help you if a mobility scooter ended up somewhere in the line. To be clear, it was
never the person who required the scooter's fault, it's absolutely the poor layout of Lido.
The food in Lido was, in-general, bland, overcooked, and not visually appealing. There was a lot of overlap day-to-day of reusing similar cuts of meat for a slightly different dish. Often, there were dishes on the menu that just were never prepared or we were told was “out” despite never seeing it on the buffet early into dinner or lunch. The food also felt very cheap - I settled for a cold-cut sandwich a couple of times for lunch and the quality of the ham and turkey used would make an Oscar Mayer’s accountant blush knowing they could get away with selling it.
There were also very odd choices made about what you could and couldn’t do yourself at Lido. Get bread? Yes. Get a bagel? No. Cut bagel? Yes. Toast? No. Get jam? Yes. Get butter? No.
Room Service
Next up, room service. The combination of arriving at ports early and the general slowness of Lido had us ask for room service breakfast 5 times. The food never arrived on time, typically 30 minutes early or 15 minutes late. Not awful if you ask for a 7AM breakfast and it arrives at 7:15AM, but pretty rough when you ask for a 6AM breakfast and it arrives at 5:30AM.
The room service started making me second guess our food safety. We often would get cereal, milk, and yogurt of some sort. The milk always arrived at room temperature or slightly warm, as did the yogurt and this was consistent. I don’t know if warm milk and yogurt is a Holland America thing, but I sure did not like it. Continuing on with food safety, out of our 5 in-room meals, 3 of the days we had visibly dirty flatware - as in,
still had food on it from the previous meal, dirty. This was disgusting.
This also continued to be a problem across the whole ship, for the entire trip. We had to double check every single piece of flatware and glass we used.
Here’s a “taste”. Main Dining Room
Finally, the Main Dining Room (MDR). The food in the MDR seemed to be different (not better, unfortunately) from what was served in Lido, at least for the first 4 days. After the 4th day, the MDR simply mimicked what was being served in Lido, just plated differently. I can’t say I’ve been on a ton of cruises, but I’ve never seen this happen - usually the MDR is in place for food diversity. I suppose it is nice for someone who doesn’t want to spend the time in the MDR, but the illusion of food choice was completely gone.
I once asked for chicken to be added into my pasta dish, something that has never been an issue with any other…anything. When the dish came out, pasta, no chicken, but then I was offered the full chicken entree as a second plate, in addition to my pasta. I explained again I wanted to add chicken to my dish and he said they could not do that, but he would be happy to shred the BBQ grilled chicken dish into my pasta and mix it for me at the table. A nice gesture, but no thanks. I’m not sure if this is a limitation of the kitchen or understanding of our wait staff, or both. I watched him write “+chicken” next to the order, so I’m assuming the former.
The food listed on the menu also almost always was not what was brought to the table. Two distinct examples were a “Gourmet Greens Salad with Toasted Nuts, Cherry Tomatoes, and Orange Segments” that my wife ordered once. What arrived was an iceberg lettuce salad, walnuts, sliced tomato, and no oranges. The following night I ordered “Ricotta and Spinach Tortellini with Spicy Arrabbiata Sauce and Grilled Vegetables”, what arrived was the frozen cheese tortellini from Lido with the marinara sauce on the buffet that is offered every single night. I went to Lido after our dinner to confirm this with 100% accuracy. Don’t get me wrong, I am a man who loves his cheese tortellini, but that's just false advertising that I feel is purposefully used to make it “feel” more premium.
After our experience with dirty flatware in our room, we started checking ours extensively before each meal in the MDR and had 3 different
additional occasions where there was still food or drink on the fork, spoon, or cup, from the previous user. We brought this up to the staff each time, got an apology, but never truly trusted the cleanliness of anything onwards.
From a time perspective, the MDR took
forever. Our shortest trip to the MDR was a lunch which took just under an hour and a half. We often would sit with our finished appetizers plates for 10-15 minutes before someone would come take them from us, then wait another 10-15 for our entrees. Often our drinks were not filled, or just forgotten all together. It was very odd…the staff seemed extremely busy, but often felt like they weren’t getting much done. I saw many times that staff would be shuffling clean plates from table to table, just to move them back to a big stack at the end, then repeat the same process with the same plates.
Similar to our in-room experience, our food always arrived at questionable temperatures. I ordered a Caesar salad 3-4 times throughout the trip and it always arrived warm to the table - not room temperature,
warm. Again,
maybe a Holland America thing, but I did not like it. Our entrees were always room temperature or cold and the one time I sent it back, it took 20 minutes to get a replacement, just for the replacement to be cold. I’m really not expecting the world here, but at least some level of expediency. It never felt like the wait staff’s fault (perhaps minus the shuffling), but someone in the chain was seriously letting them down.
CONCLUSION
There’s more I could say about everything on the ship, but I will just leave it that it was not a pleasant or even decent Eurodam experience for either of us. Overall the sailing experience with Holland America felt extremely cheap, dated, and by the end, dirty. I cannot see us sailing with Holland America ever again, which is a shame since they do offer some interesting itineraries elsewhere in the world. We honestly went into the vacation really wanting to like Holland America as it seemed what was advertised aligned very well with our interests.
The issues come as a bit of a shock to both of us, as we felt that Holland presents itself as a “premium” cruise line with top-quality dining and entertainment and reviews seem to state the same. Based on our Eurodam experience, it couldn't be further from the truth. I really hope our experience was a one-off, but it was a really miserable one. We’ve had 3-night “booze cruises” out of Port Canaveral that have had considerably better dining and entertainment, at a significantly lower price point, extrapolated out.
Despite all the issues with the ship, Alaska exceeded everything I could have imagined. This was still one of the greatest vacations we’ve ever taken and I wouldn’t hesitate to recommend an Alaska itinerary to anyone, just avoid Holland America at all costs.
submitted by
Salicide to
Cruise [link] [comments]
2023.05.30 17:02 Late-Ad-1781 (Almost) Every Sonic Game In 10 Words Or Less (Part 2: Spin-Off Games)
Sequel to this post:
https://www.reddit.com/SonicTheHedgehog/comments/wz3sn6/almost_every_sonic_game_in_10_words_or_less_part/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1 (Ok, I know the Game Gear, Advance, or any of the handheld games don't really count as spin-offs, somewhat, but, I'm gonna count them as spin-offs. Mostly because I wanted an excuse to include the handheld games, the Riders games, and just any other games I could find. Oh yeah, the games are mostly gonna be arranged out of order, mostly due to the fact that I don't care enough to try and arrange them properly. )
Sonic The Hedgehog, Game GeaMaster System: Same game, but, it's 8 bits less than the original.
Sonic Eraser: Tetris, but, it's Sonic.
SegaSonic The Hedgehog: The game that gave us Mighty and Ray….ONLY IN JAPAN?!
Sonic The Hedgehog 2, GG/MS: Bet ya didn't know this came before the Genesis version.
Sonic Spinball, Genesis: OW, my one good ear!
Sonic Spinball, GG/MS: SONIC, SLOW DOWN FOR GOD'S SAKE!!
Sonic The Fighters: Daniel.
Sonic Chaos/Sonic And Tails: Sonic = Normal Mode. Tails = Easy Mode.
Dr. Robotnik's Mean Bean Machine: Poyo Poyo, Sonic edition.
Tails' Adventure: Aww, what a cut-Is that a bomb?
Tails' Sky Patrol: Don't you have a plane?
Sonic Drift: Perspective. It's a thing.
Sonic Drift 2: At least it's somewhat better.
Sonic The Hedgehog Triple Trouble: Make a Sonic.EXE joke, I ACTUALLY DARE Y'ALL!
Sonic Labyrinth: This isn't what I meant.
Sonic Blast: Sonic Labyrinth, but, worse and in 2D.
Sonic Jam, Tiger Game.com: This hurts my soul.
Sonic The Hedgehog Gameworld: What if we disguised an educational game with minigames?
Tails And The Music Maker: TURN IT UP, DJ!
Sonic R: This game has no right having a soundtrack this great.
Sonic The Hedgehog Pocket Adventure: Mini Sonic 2.
Sonic Shuffle: Mario Party, but, not fun.
Shadow The Hedgehog: Why do people hate this game again?
Sonic Riders: Fun game, but, a kinda lame story.
Sonic Advance: Modern Classic Sonic.
Sonic Advance 2: 3, 2, 1, BLAST OFF!
Sonic Advance 3: TAG-TEAM!
Sonic Pinball Party: Sonic Spinball, but, better.
Sonic Battle: The cooler Daniel.
Sonic The Hedgehog Genesis: HOW?! HOW DO YOU MESS UP YOUR OWN ANNIVERSARY GAME?!
Sonic X, Leapster: Better you didn't know this was a thing.
Sonic Rush: 2 characters, 2 villains, 2 stories, 1 awesome game.
Sonic Rush Adventure: Sonic Rush, but, it's more awesome.
Sonic Chronicles: The Dark Brotherhood: Sonic's first and only RPG and it sucks. Just wonderful!
Sonic Riders Zero Gravity: Don't lie, you stole this idea from Crash Nitro Kart.
Sonic Free Riders: Of all things, why make it for the Kinect?
Sonic Unleashed, Mobile: How many of you forgot about this?
Sonic And Sega All-Stars Racing: Better enjoy the limelight why you still can, mates.
Sonic And All-Stars Racing Transformed: Transformers, robots in disguise.
Sonic Colors, DS: Same game, but, better. Plus, it's in 2D.
Sonic Rivals: Would this count as a modern version of Sonic R?
Sonic Rivals 2: Same game, but, with more characters.
Sonic Generations, 3DS: Same game, but, lame.
Sonic Lost World, 3DS: Same game, but, slightly better.
Sonic The Hedgehog 4 Episode 1: Ok, y'all didn't even try to make it different.
Sonic The Hedgehog 4 Episode 2: Ok, this is kinda better.
Sonic The Hedgehog 4 Episode Metal: Ditcha wanna play Episode 1 again? No? TOO BAD, PAL!
Sonic Boom Rise Of Lyric: In an alternate universe, this sub-series turned out better.
Sonic Boom Shattered Crystal: What is happening?
Sonic Boom Fire And Ice: Oh boy, backtracking, MY FAVORITE!!
Sonic The Hedgehog, Leapfrog Didj: Sonic X, but, it's actually fun.
Sonic Schoolhouse: Cue the memes in 3, 2, and I hate it.
Knuckles' Chaotix: WHERE AM I SUPPOSED TO GO?!
Team Sonic Racing: I'm not even mad, I'm just disappointed.
Sonic Dash: Ok, ya let this one survive, but, not Runners?!
Sonic Runners: Sonic Dash's better older brother.
Waku Waku Sonic Patrol Car: I think my brain just deactivated.
UFO SegaSonic: One small step for man, one giant leap for hedgehogkind.
SegaSonic Popcorn Shop: This is the single greatest Sonic thing I've ever seen.
(1993) Sonic The Hedgehog: The Fu-
SegaSonic Cosmo Fighter: I don't know what kind of space joke to make.
Sonic Dash 2: Welcome to the jungle, dude.
(1993) Sonic The Hedgehog 2: WHAT IS THIS GAME?!
Sega Superstars: A day in the limelight is always appreciated.
Sega Superstars Tennis: What do you mean this isn't Mario Tennis?
Sonic And The Secret Rings: Teaming up with a genie to kill her terrible boyfriend.
Sonic And The Black Knight: Sonic with a sword is the best thing ever made.
Sonic's Space Tours: I have no jokes.
Mario And Sonic At The Olympic Games: This is just Wii Fit in disguise.
submitted by
Late-Ad-1781 to
SonicTheHedgehog [link] [comments]
2023.05.30 16:30 laxweasel [USA-PA][H] Whitebox 10th gen Intel mini server (w/ drives), Tiger Lake mobile fanless 4x2.5GBe router box, ASUS PN60, parts Minisforum HM90, parts 2x 3.5" external enclosure, misc parts [W]paypal, local cash, POE+ switch
Timestamps Hello everyone! I'm clearing out and hopefully going rackmount so I have a bunch of stuff to sell.
TL;DR important: Please no chats, only DMs (I don't use the official app). Local is 19348, strong preference for local deals especially on the big things. Willing to meet in N. DE, S NJ and SE PA. I can ship via PirateShip so shipping rates are reasonable, but not necessarily included.
I've tried to price things by piecing together everything by cheapest I can find on ebay and then cutting the price more from there, so you shouldn't be able to build any of these full systems for cheaper. That being said, I'm open to reasonable offers.
Item | Price |
Mini server | $650 (with HDD) |
2.5GBe Firewall | $250 |
ASUS PN60 | $170 |
Parts Minisforum HM90 | $75 |
Parts Yottamaster 2-Bay RAID | $30 |
Archer A9 | $20 or with other purchase |
ASUS HD7770 1GB | $10 or with other purchase |
Mini ServeNAS Very nice custom built NAS/Server - lots of room for storage but still more powerful than a NAS box to run applications and virtualization. Runs incredibly quiet due to the Noctua cooler and large diameter cooling in the InWin. Still have an open PCI slot for GPU, NIC or more PCIE based storage.
CPU - i3-10100 Mobo - z590i vision d (includes 2.5GBe and 2x Thunderbolt ports) RAM - Team Group T-Force Vulcan 64 (2x32) GB SSD - Intel p670 1TB Case + PSU - InWin MS04 w/ 265w 80+ Bronze flex PSU CPU Cooler - Noctua NH-L9i
Price list includes the following HDD:
2x 10TB Ironwolf Pro NAS drives (approx 45k POH) 2x 6 TB Seagate ES.3 Constellation (approx 55k POH)
PM me if you'd like to work out a deal for the server box w/o the Ironwolf or w/o the drives at all. Not parting out the drives unless I can sell the box first.
Fanless 2.5GBe Firewall Very nice fanless (silent) 4x2.5GBe +1 COM routefirewall box
CPU - i3-1115g4 SSD - WD 250GB NVME RAM - Micron 32GB (2x16) SODIMM
Still has room for another 2.5" SATA drive so would make a great virtualization server! Has been running my OPNsense firewall and probably never got over 10% load.
ASUS PN60 Very nice, quiet little desktop. Has several display outputs. Have been using this as a nice little headless, quiet server.
CPU - Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz RAM - 16GB (2x8) Corsair SODIMM SSD - 256 Silicon Power NVME HDD - 2TB 2.5"
PARTS ONLY Minisforum HM90 This is a Minisforum HM90 with a Ryzen 4900H Included is a 4GB SODIMM
THIS ITEM DOES NOT BOOT. Power cord is fine, fans spin up and lights come on but no display output and no signs that it is POSTing.
This is an ideal item if you: Want to salvage some parts like the cooler, case or desolder the CPU Want an extra power brick for your HM90 (since they don't sell them)
This is NOT FOR YOU if: You want a working, functional computer You think this an easy fix like adding RAM or an SSD
YottaMaster 2-Bay USB3 HDD enclosure The item does power on, all lights come on, drives spin up. I have had trouble getting both drives getting recognized in both Linux and Windows and no longer wish to troubleshoot. Please do not expect a fully functional/as new item.
BITS AND PIECES I have a few things available for $10 individually or to throw in with other items purchase (sorry didn't get timestamps of these little things):
Dell PowerEdge T430 Tower heatsink (new)
HDMI/USB KVM switch, USB powered
Monoprice Crimping tool (non-passthrough)
Pi Zero W USB dongle case/adapter
G. Skill 4GB DDR4 2400 DIMM
4x Random consumer drives (1TB, 2TB)
2x 3.5" 500GB SATA HPE drives
submitted by
laxweasel to
hardwareswap [link] [comments]
2023.05.30 16:19 laxweasel [FS][US-PA] Whitebox 10th gen Intel mini server (w/ drives), Tiger Lake mobile fanless 4x2.5GBe router box, ASUS PN60, parts Minisforum HM90, parts 2x 3.5" external enclosure, other cleanout stuff
Timestamps Hello everyone! I'm clearing out and hopefully going rackmount so I have a bunch of stuff to sell.
TL;DR important: Please no chats, only DMs (I don't use the official app). Local is 19348, strong preference for local deals especially on the big things. Willing to meet in N. DE, S NJ and SE PA. I can ship via PirateShip so shipping rates are reasonable, but not necessarily included.
I've tried to price things by piecing together everything by cheapest I can find on ebay and then cutting the price more from there, so you shouldn't be able to build any of these full systems for cheaper. That being said, I'm open to reasonable offers.
Item | Price |
Mini server | $650 (with HDD) |
2.5GBe Firewall | $250 |
ASUS PN60 | $170 |
Parts Minisforum HM90 | $75 |
Parts Yottamaster 2-Bay RAID | $30 |
Archer A9 | $20 or with other purchase |
ASUS HD7770 1GB | $10 or with other purchase |
Mini ServeNAS Very nice custom built NAS/Server - lots of room for storage but still more powerful than a NAS box to run applications and virtualization. Runs incredibly quiet due to the Noctua cooler and large diameter cooling in the InWin. Still have an open PCI slot for GPU, NIC or more PCIE based storage.
CPU - i3-10100
Mobo - z590i vision d (includes 2.5GBe and 2x Thunderbolt ports)
RAM - Team Group T-Force Vulcan 64 (2x32) GB
SSD - Intel p670 1TB
Case + PSU - InWin MS04 w/ 265w 80+ Bronze flex PSU
CPU Cooler - Noctua NH-L9i
Price list includes the following HDD:
2x 10TB Ironwolf Pro NAS drives (approx 45k POH)
2x 6 TB Seagate ES.3 Constellation (approx 55k POH)
PM me if you'd like to work out a deal for the server box w/o the Ironwolf or w/o the drives at all. Not parting out the drives unless I can sell the box first.
Fanless 2.5GBe Firewall Very nice fanless (silent) 4x2.5GBe +1 COM routefirewall box
CPU - i3-1115g4
SSD - WD 250GB NVME
RAM - Micron 32GB (2x16) SODIMM
Still has room for another 2.5" SATA drive so would make a great virtualization server! Has been running my OPNsense firewall and probably never got over 10% load.
ASUS PN60 Very nice, quiet little desktop. Has several display outputs. Have been using this as a nice little headless, quiet server.
CPU - Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
RAM - 16GB (2x8) Corsair SODIMM
SSD - 256 Silicon Power NVME
HDD - 2TB 2.5"
PARTS ONLY Minisforum HM90 This is a Minisforum HM90 with a Ryzen 4900H Included is a 4GB SODIMM
THIS ITEM DOES NOT BOOT. Power cord is fine, fans spin up and lights come on but no display output and no signs that it is POSTing.
This is an ideal item if you:
Want to salvage some parts like the cooler, case or desolder the CPU
Want an extra power brick for your HM90 (since they don't sell them)
This is NOT FOR YOU if:
You want a working, functional computer
You think this an easy fix like adding RAM or an SSD
YottaMaster 2-Bay USB3 HDD enclosure The item does power on, all lights come on, drives spin up. I have had trouble getting both drives getting recognized in both Linux and Windows and no longer wish to troubleshoot. Please do not expect a fully functional/as new item.
BITS AND PIECES I have a few things available for $10 individually or to throw in with other items purchase (sorry didn't get timestamps of these little things):
Dell PowerEdge T430 Tower heatsink (new)
HDMI/USB KVM switch, USB powered
Monoprice Crimping tool (non-passthrough)
Pi Zero W USB dongle case/adapter
G. Skill 4GB DDR4 2400 DIMM
4x Random consumer drives (1TB, 2TB)
2x 3.5" 500GB SATA HPE drives
submitted by
laxweasel to
homelabsales [link] [comments]
2023.05.30 15:19 Guilty_Chemistry9337 Hide Behind the Cypress Tree (Part 2)
They didn’t tell us the name of the next kid that disappeared. They didn’t tell us another kid had disappeared at all. We could all tell by the silence what had happened. It spoke volumes. I’m sure they talked about it in great detail amongst themselves. In PTA meetings and City Councils. My parents made sure to turn off the TV at 5 o’clock before the news came on, at least in my home. They’d turn it back on for the 11 o’clock news, when were were in bed and couldn’t hear the details.
The strange thing is, they never told us to just stop going outside. They told us to go in groups, sure, but they never decided, or as far as I could tell even though, to keep us all indoors. I guess that sort of freedom wasn’t something they were willing to give up. Instead, they did the neighborhood watch thing. For those few months, I remember my folks meeting more of our neighbors than in all the time previously, or since. Retirees would spend their days out in their front lawns, watching kids and everybody else coming and going. They’d even set up lawn furniture, with umbrellas, even all through the rains of spring. Cops stopped sitting in ambushes on the highways waiting for speeders and instead started patrolling the streets, chatting with us as we’d pass by. Weekends would see all the adults out in their yards, working on cars in the driveways, fixing the gutters, and so on. They had this weird way of looking at you as you’d ride by. Not hostile stares, but it was like they were cataloging your presence. Boy, eight years old, red raincoat silver bike, about 11:30 in the morning, heading south on Sorensen. Seemed fine.
The next time we saw it, it wasn’t in our neighborhood, and I was the one who saw it first. We were visiting Russ, a sort of 5th semi-friend from school. We rarely hung out, mostly owing to geography. His house wasn’t far as the crow flies, but it was up a steep hill. We spent a Saturday afternoon returning a cache of comic books we’d borrowed. The distance we covered was substantial, as we had decided to take lots of extra streets as switchbacks, rather than slowly push our bikes up the too-steep hills.
The descent was going to be the highlight of the trip, up until I saw the Hidebehind. We were on a curving road, a steep forested bluff on one side. The uphill slope was mostly ivy-covered raised foundations for the neighborhood’s houses. That side of the road was lined with parked cars, and the residents of the homes had to ascend steep staircases to get to their front doors.
I was ayt the back of the pack when I caught movement out of the corner of my eye. Movement, something brown squatting between two closely parked cars. My head snapped as I zoomed past, and despite not getting a good look, I knew it was that terrible thing. “It’s behind us!” I shouted and started pedaling hard. The others looked for themselves as I quickly rushed past them, but they soon joined my pace.
Ralph’s earlier idea of directly confronting the thing was set aside. We were moving too fast, and down too narrow a street to turn around. Then we saw it again it was to our left, off-road, between the trees. Suddenly it leaped from behind one tree trunk to the next and disappeared again. That hardly made sense, the base of the trees must have been thirty feet below the deck of the street we rode down. One of us, I think it was India, let out one of those strangled screams.
There it was again, back on the right, disappearing behind a mailbox as we approached. That couldn’t have been, it must have outpaced us and crossed in front of us. Logic would suggest there was more than one, but somehow the four of us knew it was the same thing. More impossible still, the pole holding up the mailbox was too thin, maybe two inches in diameter, yet that thing had disappeared behind it, like a Warner Bros. cartoon character. It was just enough to catch a better glimpse of it though. All brown. A head seemingly too bulbous and large for its body. Its limbs were thin but far longer, like a gibbon’s. Only a gibbon had normal elbows and knees. This thing bent its joints all wrong like it wasn’t part of the natural order. We were all terrified to wit’s end.
“The trail!” Ralph shouted, and the other three of us knew exactly what he meant. The top of it was only just around the curve. It was a dirt footpath for pedestrians ascending and descending South Hill, cutting through the woods on our left. It was too steep for cars, and to be honest, too steep for bikes. We’d played on it before, challenging each other to see how high up they could go, then descend back down without using our brakes. A short paved cul-de-sac at the bottom was enough space to stop before running into a cross street.
Ralph had held the previous group record, having climbed three-quarters of the way before starting his mad drop. India’s best was just short of that, I had only dared about halfway up, Ben only a third. This time, with certain death on our heels, the trail seemed the only way out. Nothing could have outrun a kid on a bike flying down that hill.
We followed Ralph’s lead, swinging to the right gutter of the street, then hanging a fast wide left up onto the curb, over a patch of gravel, between two boulders set up as bollards, lest a car driver mistake the entrance for a driveway, and then, like a roller coaster cresting the first hill, the bottom fell out.
It was the most overwhelming sensation of motion I’ve ever had, before or since. I suppose the danger behind us was the big reason, and being absolutely certain that only our speed was keeping us alive. I remember thinking it was like the speeder bike scene from Return of the Jedi, also a recent movie from the time. Only this was real. I didn’t just see the trees flashing past it, I could hear the motion as well. Cold air attacked my eyes and long streamers of tears rushed over my cheeks and the drops flew past my ears, I didn’t dare blink. Each little stone my tires struck threatened to up-end me and end it all. Yet, and perhaps worse, half the time it felt like I wasn’t in contact with the ground at all. I was going so fast that those same small stones were sending me an inch or two into the air, and the arc of the flights so closely matched the slope that by the time I contacted the trail again, I was significantly further down the hill.
At the same time, I had never felt more relief, as the thing behind us had no way of catching us now. Somehow, maybe the seriousness of the escape gave us both the motive and the seriousness to keep ourselves under control. Looking back, I marvel that at least one of us didn’t lose control and end up splitting our skulls open.
We hit the pavement of the cul-de-sac below, and didn’t bother to slow down. We raced through the cross-street, one angry driver screeching to a halt and laying on his horn. This brought out the neighborhood watch. Just a few of them at first. Still, we didn’t slow down, our momentum carried us back up the much shallower slope of our neighborhood. Witnesses saw us depart at high speed, and this only brought out more of the watch. We heard whistles behind us, just like our P.E. teacher’s whistle. We figured that was the watch’s alarm siren. Regardless of what happened to that thing, it was behind us. We returned to our homes, shaken, but safe and sound, our inertia taking us almost all of the way there.
Another kid disappeared that Sunday, up on South Hill. We’d suspected it because we could see the lights of the police cars on a high road, surrounding the spot where it would turn out later, one of the kid’s shoes had been found. Russ confirmed it at school on Monday. It was a kid he’d known, lived down the road from his place, went to private school which is why we didn’t recognize his name.
I remember seeing Ralph’s face the next day when he arrived at school. He looked angry. Strong. Like he’d been crying really hard, and now it was over and he was resolved. He said he’d felt guilty because the thing we’d escaped from had gotten the other kid instead. He tried to tell his old man about it, then his mom, then any adult he could. He’d tell them about the monster who hides behind things. They needed to focus on finding and stopping that instead of looking for some sort of creeper or serial killer. Of course, nobody had listened to him. They hadn’t listened to the rest of us either when we’d tried to tell.
So he’d devised a plan. He was calling it the “Fight Patrol,” which we didn’t argue with. If the adults wouldn’t do something, we would. We’d patrol our neighborhood on our bikes, the four of us, maybe a couple more if we could talk others into it. We’d chase it off like that first time, maybe for good, or maybe corner it. Clearly, it could not handle being caught.
Naturally, we brought up the scare on South Hill. He argued that was a bad place. Too isolated, couldn’t turn around easily. We needed to stay on our home turf, lots of visibility, and plenty of the Neighborhood Watch within earshot. Maybe we and the adults working together was the key, even if the adults didn’t understand the problem.
Well, that convinced us. Our first patrol was that afternoon, after school. We watched everybody’s back like hawks. Nothing had a chance to sneak up on us. Nothing could step out from behind a bush without getting spotted. By Friday afternoon there were eight of us. The next week we split up to extend our territory to the next neighborhoods over.
Nothing happened. We never saw anything. Ben thought it was because we were scaring it away. Ralph just thought we were failing, and took it personally. I myself thought the thing had just moved to different parts of town, where the new disappearances were taking place. I told him we should keep it up until the thing was caught.
It was all for naught.
One day, India didn’t show up for school. I asked everybody, the teachers, the office staff, the custodian, my parents. All of them said they didn’t know, and it was so easy to tell that they were lying. That would mark the end of the Fight Patrol.
Ben didn’t show up a couple of days after that. When I got home and collapsed into bed, my mother came in to tell me that Ben’s mother had called. She’d taken him out of school and they were moving elsewhere. I called up Ralph to let him know the news, and he was relieved too.
My last day was Friday, and then I was taken out. Again, I called Ralph so he wouldn’t worry. I guess when there were only two weeks left of school, and it was just grade school, a couple missed weeks don’t amount to much. So I ended up spending the bulk of the summer out in the country, with my grandparents, which was why I brought up my grandpa in the first place.
I suppose I did fine out on their farmhouse. I was safe. There was certainly no shortage of things for a kid to do. I think my mom felt a strong sense of relief too. Things slipped through the cracks.
My grandparents didn’t have cable, too far out of town. They just had an old-school antenna and got a couple of TV stations transmitting out of Canada, Vancouver specifically. I remember one July day, sitting in their living room. My grandmother had just fixed lunch for me and my grandfather and had gone out to do some gardening as we watched the news at noon.
My grandfather was already being ravaged by his illnesses. He was able to get around, but couldn’t do any real labor anymore. He’d lounge in front of the TV in a special lounge chair. He hardly talked, and when he did he’d just mumble some discomfort or complaint to my grandma.
The lead story on the news was the current situation in Farmingham, despite being in the neighboring country, it was still big news in Vancouver, and the whole rest of the region. It seemed the disappearances were declining, but the police were still frantically searching for a supposed serial killer. I didn’t pick up much about what they were talking about, I was a kid after all, but my grandfather was watching intently, despite his infirmity.
He mumbled something, I didn’t catch. I asked him was he said, and as I approached I heard him say “fearsome critters.”
He turned his eyes to me and said again, distinct and in a normal tone of voice, “fearsome critters,” then returned his attention to the screen. “I don’t know why they call them that. Fearsome, sure. But ‘critters?” Makes it sound silly. Like it's some sort of fairy tale that it ain’t. Guess it’s like whistling past the graveyard. Well, they don’t have to worry about them no more, guess they can call them what they like.”
Then he turned to me. “Do you know what it is?” he asked. “Squonk? Hodag? Gouger? Hidebehind?”
“Hidebehind,” I whispered, and he turned back to the TV with a sneer. I had no idea what on earth he was talking about. Remember, this would be years before I learned he spent his youth as a lumberjack. And yet, somehow, I knew exactly what we were talking about.
“Hidebehind,” he repeated. “That will do it. They give them such stupid names. The folk back East, that is. Wisconsin. Minnesota. Ohio. Way back in the old days, before my grandfather would have been your age. Back when those places were covered by forests. They didn’t give them silly names back then, no. Back then they were something to worry about. Then they moved on, though. They all went out West, to here, followed the loggers. So as once they didn’t have to worry about them anymore, they started making up silly stories, silly names. “Fearsome critters,” they’d call them. Just tall tales to tell the greenhorns and scare them out of their britches. Then they’d make them even sillier, and tell the stories to little kids to spook them.”
“Not out here they didn’t tell no stories nor make up any names. It was bad enough they followed us out. I had no clue they even existed until I saw one for myself. Bout your age, I suppose. Maybe a little older. Nobody ever talks about them. Not even when they take apart a work crew, one by one. They just pull the crews back. Wait till mid-summer when the land is dry but not too dry. Then they move the crews in, a lot of them. Do some burning, make a lot of smoke. Drives them deeper into the woods, you know. Then you can cut the whole damn place down. But nobody asks why, nobody tells why. The people who know just take care of it.”
“I guess that’s why they’re coming to us now. All the old woods are almost gone. So they’ve got to. Like mountain lions. I supposed it’s going to happen sooner or later.”
We heard my grandma come into the back door to the utility room, and stomp the dirt off her boots. My grandfather turned to me one last time and said, “Whichever way you look at it, somebody’s just got to take care of it.” Then my grandmother came in from the utility room and asked us how our lunch had been.
Now that I look back at it, that might have been the last time my grandfather and I really had a meaningful talk.
We moved back home in late August. I had been having a fantastic summer. Though looking back, I suppose it could be rough for a still-young woman to be living in her aging parents' house when she’s got a perfectly good husband and house of her own in town.
First thing I did was visit Ralph. He’d been busy. He’d fortified his treehouse into a proper, well, tree fort. He’d nailed a lot of reinforcing plywood over everything. He hadn’t gone out on patrols by himself, of course, but the height of the tree fort afforded him a view of the nearest streets. He’d also made some makeshift weapons out of old baseball bats, a hockey stick, and a garden rake. The sharp rocks he’d attached to them with masking tape didn’t look very secure, but it’d only take one or two good blows with that kind of firepower. He also explained he’d been teaching himself kung fu, by copying all the movies he saw on kung fu movies late at night on the unpopular cable channels. That was classic Ralph.
As for the monster, it seemed to be going away. Its last victim had disappeared weeks previously, part of the reason my mom felt it was time to go back. This had been at night too. What’s more, the victim had been a college student, a very petite lady, barely five feet tall, under a hundred pounds. The news had speculated that their presumptive serial killer had assumed she was a child. I remember thinking the Hidebehind didn’t care. Maybe it just thought she couldn’t run fast enough to get away or put up a fight when he caught her. Like a predator.
At any rate, the college students were incensed. Of course, they’d been hyper-alert and concerned when it was just local kids going missing. Now that it was one of their own the camel’s back had broken. They really went hard on the protests, blaming the local police for not doing enough.
They started setting up their own patrols, and at night too. Marches with sometimes dozens of students at a time. They called it “Take Back the Night.” They’d walk the streets, making sure they’d be heard. Some cared drums or tambourines. They’d help escort people home, and sometimes they’d unintentionally stop random crimes they’d happen across. I felt like this was what the Fight Patrol could have been, if we’d just been old enough, or had been listened to. This would be the endgame for the Hidebehind, one way or another.
I stayed indoors the rest of the summer, and really there wasn’t much left. It doesn’t get too hot in the Pacific Northwest, nobody has air conditioners, or at least we didn’t back then. It will get stuffy though, in August, and I liked to sleep with my window open. I could hear the chants and challenges from the student patrols on their various routes. Sometimes I could hear them coming from far away, and every now and then they’d pass down my street. It felt like a wonderful security blanket.
I also liked the honeysuckle my mother had planted around the perimeter of the house. Late at night, if I was struggling to fall asleep, the air in my bedroom would start to circulate. Cold air would start pouring in over my windowsill, bringing the sweet scent of that creepervine with it, and I’d the sensation before finally passing out.
This one night, and I have no knowledge if I was awake, asleep, or drifting off, but the air in the room changed, and cooler air poured over the windowsill and swept over my bed, but it didn’t carry the sweet smell of honeysuckle. Regardless of my initial state, I was alert pretty quickly. It was a singularly unpleasant smell. A bit like death, which at that age I was mostly unfamiliar with, except a time some animal had died underneath the crawlspace of our house. There was more to it, though. The forest, the deep forest. I don’t know and still don’t know, what that meant. Most smells I associate with the forest are pleasant. Cedar, pine needles, thick loam of the forest floor, campfires, even the creosote and turpentine of those old timey-logging camps. This was none of those smells. Maybe… rotting granite, and the spores of slime molds. Mummified hemlocks and beds of needles compressed into something different than soil. It disturbed me.
So I sat up in bed. I hadn’t noticed before, but I’d been sweating, just lightly in the stuffy summer night heat. Now it was turning cold. Before me was my bedroom window. A lit rectangle in a pitch-dark room. To either side were my white, opened curtains, the one on the right, by the open half of the window, stirred just slightly in the barely perceptible breeze.
Most of the rectangle was the black form of the protective cypress tree. Only the slight conical nature of the tree distinguished it from a perfectly vertical column. To either side was a dim soft orange glow coming from the sodium lamps of the street passing by our house. It was perhaps a bit diffuse from the screen set in my window to keep out mosquitos. In the distance was the sound of an approaching troupe of the Take Back the Night patrol. They were neither drumming nor chanting, but still making plenty of noise. They were, perhaps, three or four blocks away, and heading my way.
For some reason that I didn’t understand, I got up, off of the foot of the bed. The window, being closer, appeared bigger. I took a silent step further. The patrol approached closer. Another step. I leaned to my right, just a bit, getting a slightly wider view to the left of the cypress tree. That was the direction the patrol was coming from.
That was when it resolved. The deeper black silhouette within the black silhouette of the cypress tree. A small lithe frame with a too-bulbous head. It too leaned, in its case, to the left, to see around the cypress tree as the patrol approached. They reached our block,on the other side of the street. A dozen rowdy college students, not trying to be quiet. None of them fearing the night. Each feeling safe and determined, and absorbed in their own night out rather than being overtly sensitive to their surroundings. They were distracted, unfocused If they had been peering into the shadows, if just one of them had looked towards my house, behind the cypress tree, they might have seen the Hidebehind, poking its face out and watching them transit past. But they didn’t notice.
It hid behind the cypress tree, and I hid behind it, hoping that the blackness of my bedroom would protect me. I stood absolutely still, as I had done once when a hornet had once landed on the back of my neck. Totally assure that if I made the slightest movement or made the slightest sound that I’d be stung. I hardly even breathed.
The patrol passed, from my perspective, behind the cypress tree and temporarily out of view. The Hidebehind straightened, ready to lean to the right and watch the patrol pass, only it didn’t lean. Even as I watched the patrol pass on to the right, it stood there, stock still, just as I was doing.
It was then I became aware that my room had become stuffy again. The scent was gone. The air had shifted and was now flowing out through the screen again, carrying my own scent with it. I knew what this meant, and yet I was too paralyzed to react. The thing started to turn, very slowly. It was a predator understanding that it might have become victim to its own game. It turned as if it was thinking the same thing I had been thinking, that the slightest movement might give it away.
It turned, and I saw its face. Like some kind of rotting desiccated, shriveling fruit, it was covered in wrinkles. Circles within concentric circles surrounded its two great eyes, eyes which took up so much of its face. I couldn’t, and still struggle, to think of words to describe it. Instead, I still think in terms of analogies. At the time I thought of the creature from the film E.T., only twisted and distorted into a thing of nightmares. Almost all eyelids, and a little drooping sucker mouth. Now that I’m more worldly, it reminds of creatures of ancient artworks. The key defining feature were the long horizontal slits it had for eyes. You see that in old masks carved in West Africa, or by the Inuit long ago. You see it in what’s called the “slit-eyed dogu” of ancient Japan.
As I watched the wrinkles on the face seemed to multiply. Then I realized this was the result of its eyes slowly widening. It’s mouth, too, slowly dilated, revealing innumerable small razor-sharp teeth. A person, standing in its location, shouldn’t have been able to see in. Light from the sodium streetlamps lit the window’s screen, obscuring the interior. It was no person. It could see me, and it was reacting to my presence. Its eyes grew huge, black.
My own eyes would have been just as wide if not for my own anatomical limitations. I was still watching when it disappeared. It didn’t see it move to the right. I didn’t see it move to the left, nor did I see it drop down out of view. It simply disappeared. One fraction of a second it was there, and then it decided to leave, and so it did. It was not a thing of this world.
There were no more disappearances after that poor woman from the university. I don’t think it had anything to do with me. The media and police all speculated their “serial killer” had gone into a “dormant phase”. There was no shortage of people who tried to take credit. Maybe they deserve it. The thing’s hunting had been on the decline. All the neighborhood watches and student patrols, I think that maybe all that commotion was making it too hard for the Hidebehind to go about its business. Maybe it had gone back to the woods.
Then again, maybe Ralph had been right the whole time. Maybe it really, really, really didn’t like to be seen.
So.
Now I’ve got some decisions to make. I think the first thing I should do is look at social media and dig up Ralph. It’s been a good thirty years since I last talked to him. He ought to know the Hidebehind is back. He’s probably made plans.
Then, there’s the issue of my son. He’s up in his bedroom now, probably still mad at me. Probably confused about why I’d be so strict. Maybe he’s inventing explanations as to why.
I’m not sure, but I’m leaning toward telling him everything. He deserves to know. It’d probably be safer if he knows. I think people have this instinct where, when they see or know something that they’re not supposed to know, they just bottle it up. I think that was the problem with grown-ups when I was a kid. It was the issue with my grandfather, telling me so little when it was almost too late. I think people do it because we’re social animals, and we’re afraid of being ostracized. Go along to get along.
Hell, my son is probably going to think I’m crazy. It might even make him more mad at me. And even more confused. He knows about the disappearances. “The Farmingham Fiend” the media would end up dubbing the serial killer that didn’t really exist. It’s become local “true crime” history. Kids tell rumors about it. It was almost forty years ago, so it probably feels safe to wonder about.
So yeah, I suppose when I say I know who the real killer was, a magical monster from the woods that stalks its prey by hiding behind objects, then impossibly disappears- that I’m going to look like a total nut. I’d think that if I were in his shoes.
Except… people are going to start disappearing again, it’s only a matter of time. The media will say that the Farmingham Fiend is back in the game. Will my son buy that? He’ll start thinking about what I told him, and how I predicted it. Then he’ll remember that he saw the thing himself, he and his friends, even if it was just out of the corner of his eye.
I hope, sooner or later, he’ll believe me. I could use his help. Maybe Ralph is way ahead of me, but I’m thinking we should get the Fight Patrol back together. Father and son, this time. Multigenerational, get the retirees involved too.
Old farts of my generation, for reasons I don’t understand, like to wax nostalgic over their own false sense of superiority. We rode our bikes without helmets and had distant if not irresponsible parents. Yeah, yeah, what a load. I think every new generation is better than the last, because every generation is a progression from the last, Kids these days? They’ve got cell phones, with cameras. And helmet cams. GoPros you can attach to bikes. Doorbell cameras.
It seems the Hidebehind loathes being seen. This time around, with my grandfather’s spirit, my own memories, and my boy’s energy? I think this time we’re finally going to beat it.
submitted by
Guilty_Chemistry9337 to
Odd_directions [link] [comments]
2023.05.30 15:10 VillainTheory Psylocke - Hero Kit Deep Dive
Better late than never, right? Here’s a breakdown of the upcoming hero Psylocke where I will analyze her and all her revealed cards in detail, talk about what aspects and cards she’ll like, before trying to predict how powerful she will be in comparison to all the other heroes. Disclaimer: The character isn’t out yet! This is all in theory and done for fun. So, Psylocke was revealed a few weeks ago now and to absolutely no one’s surprise she’s psionic. Phoenix has company! But is she any good? (
Spoiler alert: yes!) Let’s take a deeper look and see just what she can do~
Identity Card: The Simple Things First things first: Psylocke
is her identity card. That is to say, everything that is good about her starts here in a big way and there is a LOT to unpack. So we’ll start with just the simplest parts of it.
She has the Mutant and Psionic traits in alter-ego as Betsy Braddock, and the Psionic and X-Force traits in hero form. This is a mirror of Phoenix’s traits, with X-Men swapped for X-Force. And like Phoenix, she is the only other character now to begin the scenario with the Psionic trait (as close as Cable may be).
She has the standard 6 hand size in alter-ego, 10 hp and 3 REC. This is all very vanilla. But that’s where the
vanilla ends. In hero form, she has 1 THW, 1 ATK and 2 DEF like Nova and Adam Warlock along with a hand size of 4. Now, I wouldn’t blame you if you had alarm bells going off at this point - but fortunately, she has many redeeming factors just like the aforementioned characters.
Still, despite all the positive qualities I’ll soon cover here, it’s worth remembering throughout that her hand size of 4 is a notable downside - perhaps her biggest one. She effectively has 20% less cards per turn starting in hero form than most other heroes. This means 20% less resources from your hand, but also 20% less options. And that matters a lot.
But on that note, we should really talk about the abilities on her identity card.
Identity Card: Setup We should begin with her first alter-ego ability. She has a Setup ability called Psionic Manifestation where you have to put your two Psi-Energy upgrades into play, “Psi-Knife side faceup”. What does this mean?
It means you put two identical copies of your Psi-Knife card into play. This is a two-sided card and is immensely powerful. They have the Psi-Energy and Weapon traits on both sides, and are Permanent on both sides.
On one side, the card is of course a Psi-Knife. On this side, the cards give you +1 THW and you can exhaust them as a Hero Resource to generate a mental resource. And when you generate a resource with it? You may flip Psi-Knife to its other side.
And on its other side, it’s Psi-Katana. Same traits, same permanent, but now it’s restricted? Kinda weird. But each gives Psylocke +1 ATK and can be exhausted to generate a physical resource instead (and may be flipped back to its Psi-Knife side). Note that it doesn’t ready when flipped, so each one is generally only generating one resource per turn.
That was a lot of numbers and traits and keywords. In short, what this really means is that Psylocke can bounce between having 1, 2 or 3 THW, and 1, 2 or 3 ATK. And that she starts with two resource generators in play from the very beginning of the game.
This is very,
very good. Here’s some comparisons.
Look at Phoenix or Spectrum and imagine if they could change between 3 THW and 3 ATK at will. Because Psylocke can.
Do you like SP//dr? Imagine if she started with +1 handsize and +1 Interface upgrade in play. Because that’s how Psylocke starts.
Alternatively, think of any hero. Would you trade 1 hero hand size to start the game with 3 THW, 3 ATK, and 2x Quincarrier in play? Because that’s basically what Psylocke has done.
This is all a long way of saying that Psylocke, despite her hero hand size, will still have 6 resources (1 per card, 1 per Psi-Knife/Katana) every turn she starts a turn in hero form. This is equivalent to Spider-Man Peter Parker or Venom without having to take damage to generate a resource.
And, if she starts the turn in alter-ego, 8 resources - this is Black Panther with Golden City or Captain Marvel with Alpha Flight Station.
She got money.
The downside compared to these heroes all comes back to her hand size. She is generating resources instead of drawing cards, and so while “rich”, she won’t have the plethora of options in hand and ability to quickly find key upgrades in the same way they do.
Fortunately, Psylocke generally has better hero cards than all of those named - or less set up time. She doesn’t need to play a bunch of upgrades, and she has ample access to flexible damage, threat removal, and status cards (namely confuse). Those confuses will be instrumental in constantly going alter-ego to be mega-rich. But we’ll get to that.
Identity Card: Hero Form Interrupt Let’s move on to Psylocke’s hero ability, “Psi-Energy Control”. It’s an Interrupt that allows Psylocke to flip one of her Psi-Knives or Katanas when she uses a basic power.
This isn’t adding pure power. What it adds is flexibility and versatility to what she already has. Remember the comparison to Spectrum and Phoenix? Or have you ever played Shadowcat and struggled to end the turn in Phased? Psylocke doesn’t have any issues in changing her setup cards to whatever side she wants them to be.
It’s very,
very generous.
When you spend the resource generators on Psi-Knife or Katana, you can flip them. And now, with this hero ability, you can flip them when you use any of your hero’s stats, THW, ATK or DEF. What this really means is that you will generally have a
minimum of 3 ways to flip your upgrades per turn. More if you can ready Psylocke.
You could start with two Psi-Knives at the beginning of the turn, at 3 THW, then pivot to 3 ATK, and then still end at 2 THW/2 ATK. Or any other combination. No matter where you start, you can get where you want and then some.
Now, many of her events do incentivize having one of each - one Psi-Knife and one Psi-Katana - but even if you really want to stick with 3 THW, it’s a simple matter of spending at least one of your Psi-Knives’ resources on said event, choosing to flip one, and then using your hero ability to flip one back when you do go to make a basic thwart.
Now, with multiple events it could become trickier, and surely either her obligation and/or nemesis set will interrupt things, but honestly? Overall, on the vast majority of turns, it’s going to be extremely easy.
Identity Card: Alter-Ego Action Much like how Psylocke will want to constantly go alter-ego for an extra two cards, let’s return to her alter-ego side and look at her second ability there. It’s an action where you exhaust one of your Psi-Knives or Psi-Katanas, and in turn can shuffle a psionic card from your discard pile into your deck.
In essence, you are spending 1 resource to shuffle a card back into your deck. This might seem like a bad deal, however, given her small hand size in hero form? There are going to be times where you might just have too many resources and not enough cards to spend them on.
There are also some cards that punch above their weight. Remember her Psionic trait? She can use Cerebro. To cut a long story short, you can use this alter-ego ability to shuffle Professor X back into your deck and then use Cerebro to immediately find and play him. And he is very good.
This is reminiscent of Domino. Now, if you’re in a 2-player game, all you need to do is do this and play Professor X every single turn to guarantee you can block the villain’s activation for both you and the other player on Every. Single. Turn. And thwart for 3.
Karma, in Protection, will also be another great use of this trick. If a minion pops up without the elite trait, you can effectively guarantee getting Karma at the right time to control it. This is potentially very high value.
So, Psylocke here might be X-Force, but she will still love X-Men allies. Especially the Psionic ones.
Generally, I believe these allies out-value her own hero cards, but in their absence her cards - or even the aspect psionic cards - are still great targets. I imagine Yondu voltron decks will love shuffling Psychic Kicker back into their own deck for silly value. And we are likely getting more psionic cards here - even Cable’s precon comes with two new psionic allies.
All in all, this ability is a great resource sink and actually has credible combo potential. To conclude, her setup ability makes her powerful and her hero ability and other alter-ego ability make her consistent. It’s going to be difficult to have a bad turn - and that’s one heck of a positive.
Events First things first, her events all have the Psionic trait. This makes most of them ideal candidates for Team-Building Exercise and new resource card The Power of the Mind - a double resource for psionic cards. And as alluded to earlier, each does different things depending on which side your Psi-Weapons are on.
Flurry of Blades A 3-cost attack event that is a hero action. Deal 2 damage to an enemy. For each Psi-Knife, choose an enemy and confuse it. For each Psi-Katana, choose an enemy and deal 2 damage.
While a little costly, it’s the perfect target for Team-Building Exercise and her resource generators or Power of the Mind. And it’s very flexible. You can put 2 damage on three different enemies, 6 damage on one, or 4 damage on perhaps a minion and then confuse the villain. This is Black Widow’s Dance of Death but with the ability to confuse and easier to pay for.
Mental Detection A 2-cost thwart event that is a hero action. Remove 1 threat from a scheme. For each Psi-Knife, remove 2 more. For each Psi-Katana you control, draw 1 card.
This is really either 1 threat removal and 2 cards drawn, 5 threat removal, or 3 threat threat removal and 1 card drawn. The first one is good if you have too many resources or are fishing for an important upgrade, but otherwise is the worst option in my opinion given the value of thwarting. The other two options are both amazing. A block of 5 threat removal can be too much in solo play - but is great in multiplayer and still useful in case a big side scheme or Masterplan shows up. It’s For Justice with +1. And then 3 threat removal and 1 card draw is super flexible and can be compared somewhat to Cyclops’s Tactical Brilliance.
Nice.
Psionic Redirect One of the rare 2-cost defense cards in the game. It’s a Hero Interrupt that says, when you would take any amount of damage from an enemy attack, prevent 2. For each Psi-Katana, prevent an additional 2. For each Psi-Knife you control, confuse that enemy.
This is the card that is going to encourage you to end your turn with one Knife and one Katana, at a 2/2/2 statline. Because the confuse is easily the most valuable part of it and, if you can confuse the enemy, it’s generally very worthwhile. The timing here is particularly interesting and, in multiplayer, is really going to help you chain confuses together when multiple people are alter-ego.
Unfortunately, this is the card which doesn’t work with Team-Building Exercise since it’s an Interrupt.
Overall, this is a good card if you can get the Confuse and benefit from it. But otherwise too expensive - you might as well have just played a 2-cost ally, used it, and blocked. Shield Block, Back Flip, Quick Shift, and honestly most hero defense cards outclass this when used purely to avoid damage.
Upgrades Next up we have the two regular upgrades previewed. Both work similarly in that they offer a passive benefit while in play, but can be cashed in for a one-time effect which then discards them. They are, in some ways, reminiscent to Miles Morales’ Power Within/Defense Mechanism cards with passives.
Psionic Training Psionic Training is the first card and, in most decks, better of the two upgrades. It’s 1-cost and its passive ability is that it allows Psylocke to ignore the guard and patrol keywords. These are situational, usually you will want to simply defeat the minions, but it has some value in certain scenarios and perhaps if you enjoy rush decks.
However, it’s Psionic Training’s activated ability which makes it so good. It has a hero response where, if Psylocke thwarts, you can discard Psionic Training to confuse an enemy. A 1-cost confuse is good. A 1-cost confuse that sits on the board for when you need it while giving you a passive benefit? Amazing.
Weapons Training Next we have Weapons Training. It’s a 2-cost upgrade that gives you 1 retaliate while it’s in play. Unfortunately, that’s very expensive for little impact, especially when you consider that she’s encouraged to often go alter-ego and thus not be attacked.
Its activated ability, however, is decent. It’s a hero response again that says after Psylocke attacks, discard Weapons Training and ready each Weapon upgrade you control. What this really means is that you can ready up your Psi-Knives and/or Psi-Katanas. The problem is, you spend 3 effective resources (2-cost + the card itself) on playing Weapons Training in the first place, so to justify it you really need to have gotten good damage from the Retaliate - right?
There are other benefits here. You could have other weapons, but given how Psi-Katana has the restricted keyword, you better bring Side Holster. This gives Hand Cannon or Godslayer a lot of potential burst damage. Or you could use it in Justice and convert Sonic Rifle into burst damage as well. But, generally, I think you’ll save Weapons Training until you have an incredibly valuable hand, then cash it in for one big turn of awesome.
But I also think you’ll generally just prioritize other cards over it for the most part, unless you draw a poor hand.
Signature Ally: Angel Your signature ally is Angel - he’s 3-cost and has the Aerial and X-Force traits. His statline? 1 THW, 2 ATK, 3 hp. If this was where he stopped, he’d be one of the worst signature allies. Fortunately, he has a great ability: “After you play Angel from your hand, ready your identity”.
Psylocke naturally has big stats, able to attack for 3 or thwart for 3 no matter her aspect. And so she loves readies. Combine this with any stat boosts and it’s even better for value. Med Lab, Chance Encounter and Regroup are his friends.
While not game-changing or mind-blowing, he’s very good and very flexible.
Team-Up Card The one benefit of waiting to write about Psylocke is that now we have Angel’s preview, and Angel’s preview reveals that they have a team-up card. Is it good? In multiplayer, it’s decent. In solo, for Psylocke, it’s alright. If Psylocke and Angel are in play, it readies both of them and lets you search your discard pile for an identity-specific event.
Readying Psylocke alone is pretty good and tutoring (searching for) an event is great. But with the additional hoop to jump through of having to have Angel in play to use it, I don’t know if
good really cuts it. I think, if you focus on boosting your stats, it’s most valuable. And as a psionic card, you can use your alter-ego ability to shuffle it back into your deck.
Psylocke - Basic Cards + Resources Now that we’ve finished looking at her cards, let’s talk about how a real deck will look with Psylocke.
First and foremost, I think she’s likely going to want 1-2 Team-Building Exercises in most of her decks. With Psionic or X-Force on all but two of the cards revealed, it’s going to be a good cheap resource generator.
However, it does conflict somewhat with her Psi-Knives or Katanas and new resource card The Power of the Mind. In hero form, with only four cards, there is only so much to pay for. Now, with the weapons, you start with two resources. If one of the cards you draw is a double resource, now you have 4 resources and 3 cards left. If two of them are resource cards, now you have 6 resources to pay for 2 cards and are likely going to waste 1-3 resources here. With Team-Building Exercise, you’re wasting even more.
Do you run either Team-Building Exercise or two of the Power Of cards, neither, or can you run them together, then? For that, I think the answer varies based on how you build the rest of your deck. She won’t particularly like or want 0-cost cards for the most part, in my opinion. And she will especially value card draw to find targets for all her resources. If you bring mostly 2+ cost cards and include card draw, especially Cerebro, I believe you could bring a combination - but it’s going to be something you have to review for every deck.
Even on its own, the Power of the Mind is good for her. There’s a reason she comes with it and all her events are at least 2-cost! The fact that this can pay for Psionic allies is huge. We already talked about Professor X and Karma earlier, but we also have allies like Marvel Girl, Caliban, and Fantomex. Cerebro helps guarantee it has a target too.
It’s surely due to the likelihood of resource overload that her precon contains new card Telepathy. Telepathy is a 1-cost upgrade with the Psionic and Superpower traits, that you can only play if you have the Psionic trait. What does it do? It’s a hero action (thwart) that makes you exhaust it and pay two mental resources to remove 2 threat.
2 mental resources for 2 threat removal? On top of the 2 effective resources to play it? Yikes. I think you’ll generally be better off with something like Starhawk, Machine Man, Med Lab, or Jarnbjorn. But Telepathy is an option that exists.
Lastly, while Deft Focus is off the table, X-Gene is solidly on the table. She can use it as a Mutant and it works for her events which her hero ability allows her to cycle back in.
Psylocke - Aspects and Archetypes So what aspect will Psylocke like and how shall we build her in them? In all honesty, I think she’s going to be great in every aspect in different ways. But one stands out over the others.
The Psionic aspect cards also go without saying as interesting choices for her. But I don’t see any of them particularly synergizing with her hero kit. Aggression’s Psychic Assault confuses the villain, but she is already dripping with confuses. Justice’s Psychic Manipulation can halt a villain from scheming, but she is - you guessed it - already dripping with confuses. Protection’s Psychic Misdirection is a fun card and great for multiplayer, but with all those confuses? She wants to go alter-ego a lot, and so will miss a lot of opportunities for it - though it will combo well with a new Protection card from Angel called Taunt.
This leaves Psychic Kicker which I mentioned before. The problem is, as a 0-cost card, it’s not inherently desirable for all her resource generators. But, with the right targets, is likely still going to make it excellent.
To go through each aspect in detail, Leadership is Leadership. It’s always good. It also has a lot of combos, and her being so rich is going to mean she can pull them off better than most heroes. Make the Call is already an S-tier card, but considering it solves all her excess resource problems, is just so incredibly good for her. Cerebro and the ability to shuffle Psionic allies back into your deck is also going to let you push the few Psionic allies and X-Men you have even further. The classic Command Team + Professor X only gets better here.
In Protection, she has all those readies and Karma as talked about. And she has Starhawk who she can always afford to replay. Is Jocasta worth it for her defense event? Honestly, probably. And she might also like Black Widow since she’ll basically always have a mental resource ready.
Outside of the allies and readies, I don’t see anything mindblowing for her - Repurpose will work well, maybe even Leading Blow, but not a lot else screams with synergy for her. With 2 DEF and wanting to go alter-ego, “Perfect Defense” builds won’t be her thing.
In Aggression, we can boost her ATK higher. We can also use those sweet physical resources generated from her Psi-Katanas for cards like Drop Kick and Jarnbjorn. Any readies we can find here, she will love them. She also has the potential in multiplayer (where it’s most valuable) to use X-Men Instruction to shuffle Sunfire back into her deck and then tutor him with Cerebro for a good time. Cerebro in general means Boot Camp is in for a good time.
Sadly, since she really wants to spend her weapons, I don’t think toys like Fusillade or Mean Swing will be much good. Running other weapons with Side Holster, as mentioned, might be okay but I don’t think it will be the smoothest way to run her.
And then we have Justice. Justice, if you hadn’t already guessed, is likely going to be her best aspect - at least in solo play. Because she comes with a little card called Float Like a Butterfly. This is a new card for 2-cost, is an upgrade, and max 1 per player. It has an Interrupt which says when a character you control attacks a confused enemy, increase the amount of damage that attack deals to that enemy by 1.
Did I mention already that she brings a lot of confuses? Justice happens to bring plenty too. And this Float Like a Butterfly card? It’s boosting your allies’ damage, your events’ damage, and Psylocke’s ATK damage too. It’s like Boot Camp, Combat Training and Honed Technique had a child that grew up to be a Justice card.
Now, while you will primarily get damage on the villain with this on not minions, damaging the villain is how you win games. And this is going to add a lot of damage. Remember Flurry of Blades? That just became 9 damage on the villain. And, while this might seem solo-oriented, you can play a copy on other players. Throw one onto your Aggression and Leadership player for a very good time.
This is all before considering that, as a 3 THW hero, she’s just a really good threat remover. Nice.
Conclusion: Overall, Psylocke has almost everything going for her. Money, good events, good traits, and good aspect synergy. The only big flaws that I can see come from a small hero hand size and a slight weakness to Stalwart villains.
Damage? She has it. Not tons of it, but a solid amount and it’s flexible. Threat removal? She has a good bit more than average. 3 THW will see to that alone, but she also has a good thwart card and can cycle it back into her deck on demand.
As for survival, her defense card is pretty good and - with all that confuse - she’ll be able to dodge a lot of villain activations and use her REC if necessary with great freedom. And her economy is absolutely solid - she has more resources than most heroes, is a great user of some of the best resource generators in the game, and has a Power Of card tailor-made for her.
So. Where do I think she falls against the other 46 heroes we’ll have by the time she releases?
Let’s first break down all her strengths and weaknesses we’ve covered~
Strengths:
- Consistently high damage (3 ATK)
- Consistent threat removal (3 THW)
- Resource rich
- Low set up
- Lots of confuses
- Versatile events
- Works well with some of the best resource generators
- Psionic & Mutant traited
Weaknesses:
- Small hero hand size
- High-ish risk of resource overload
- Events need to confuse to get full value
With all that in consideration, I think Psylocke is almost certainly a top 20 character - this is true of all the X-Force so far, I think they look amazing, and Psylocke is no different. And you can definitely expect the same from the last two unrevealed ones at this rate.
However, I will say that I think Psylocke
might be the weakest of the four X-Force heroes. Which is crazy given the upsides of her resources and stats. But, to grossly simplify it, she has less powerful events than Cable, less combos than Domino, and less damage and survivability than Angel.
Including the other X-Force characters? Out of 47 heroes, I’m more specifically predicting she could fall anywhere between 11th and 17th. That’s as precise as I can be without seeing all the X-Force support and all of her hero kit - and, you know,
actually playing her!
We might well get more psionic cards too which could make a big difference.
I do think she’s strong, stronger than say Ant-Man, Nova, and Spectrum - but it’s stiff competition to outperform, say, Storm, Gamora, or Captain Marvel as just a few examples. Gamora? Maybe. The others? I'm not convinced
yet. And I bet most people reading this would all put those characters into very different orders and power ratings to each other! The top 10 heroes in particular are already hotly contested and extremely competitive - with the other new heroes included, I don’t quite think Psylocke makes it while Cable, Domino and Angel all have a great shot.
But 11-17 out of 47 heroes is still amazing and very,
very strong.
In terms of fun, I think she looks great and is probably going to be the most enjoyable of all the psionic characters to play. She’ll have fun sequencing puzzles, interesting events you’ll want to think about and are satisfying, as well as good combos you can pull off.
To compare her to other heroes, she has shades of Shadowcat without a defensive focus (her setup card also has a resource generator and she requires sequencing), SP//dr with a stronger start but less room to grow, and Phoenix with her huge stats and psionic/mutant shenanigans. I think, like She-Hulk and Colossus too, she’ll be very heavily rewarded - largely in hand size - to keep on flipping alter-ego and in doing so resemble them slightly with big power spikes depending on what form you begin your turn in.
If you like all those heroes, you will probably like her. If you dislike one or two of them, I think you’ll still enjoy her as I think she takes the best parts of many. But if you somehow dislike all of them? You’re probably not going to enjoy Psylocke.
Personally? I'm super excited to play her!
And that about does it! Do you like Psylocke? Did I miss anything? Do your predictions fall close to mine or am I way off the mark? And whatever the case may be, thanks for reading! submitted by
VillainTheory to
marvelchampionslcg [link] [comments]
2023.05.30 15:09 epiczail [US][H] NES, SNES, Gameboy(C/A/DS), N64, Gamecube, Genesis, Saturn, Sega CD, 32x, Dreamcast, PS1, Sealed games, etc[W] PayPal FF
Hi everyone, I'm getting rid of some items from my collection that I haven't used in a while/don't see myself ever playing. Everything is CIB unless noted. I have a
swap post Shipping is below. I am only taking FF.
First Class 0-8oz $4 9oz-16oz $5 Anything over 1lb $8+ (will give quote)
I am willing to ship media mail if you are comfortable with that 0-8oz $3 9oz+ $4+
Game | Info | Price |
| | |
Consoles & Accessories | | |
| | |
New 3DS XL | Galaxy, Intermittent freezing & sometimes needs to be booted in safe mode, when console powers on, it plays fine. If you shake it or set it down freezes | $125 |
Genesis controllers | Various 3rd party, multitap, arcade stick | $5 |
Genesis power cable | MK-2103 | $15 |
Genesis RF Cable | | $2 |
Dreamcast RF cable | | $2 |
Sega CD Model 2 | loose with power cable | $175 |
Sega CD Model 2 | CIB | $290 |
| | |
| | |
| | |
NES | | |
| | |
Battletoads Double Dragon | loose, https://imgur.com/a/lop1zyH | $80 |
Bomberman II | loose | $155 |
Gyruss | SEALED | $175 |
Mighty Final Fight | loose | $285 |
Romance of the 3 Kingdoms | https://imgur.com/a/coL6e6i | $70 |
| | |
| | |
| | |
SNES | | |
| | |
ActRaiser 2 | https://imgur.com/a/1NKLzhm | $155 |
Addams Family Values | SEALED https://imgur.com/a/NzSDOHW | $200 |
Arkanoid | SEALED, https://imgur.com/a/AYGYCEi | $60 |
Demon's Crest | https://imgur.com/a/lgN6nXV | $405 |
Final Fantasy III | loose https://imgur.com/a/qZY64Fg | $70 |
Firestriker | box wear https://imgur.com/a/ea66Ai2 | $230 |
Metal Combat | Box wear, no cart holder https://imgur.com/a/AqsaYUK | $25 |
Nikelodeon Guts | SEALED https://imgur.com/a/hP3rnzv | $220 |
Pocky & Rocky | Box wear https://imgur.com/a/PeF9giJ | $410 |
Soul Blazer | loose https://imgur.com/a/TcE1Xux | $116 |
Space Ace | SEALED https://imgur.com/a/JwyN1dL | $190 |
SPAWN | loose | $14 |
Super Castlevania IV | https://imgur.com/a/6HhBBQg | $160 |
TMNT Turtles in Time | Box wear, https://imgur.com/a/xKoMFbO | $160 |
World Heroes | No Manual | $40 |
Zombies Ate My Neighbors | https://imgur.com/a/5jZu1Vh | $105 |
| | |
| | |
| | |
Gameboy & GBC | | |
| | |
Metal Gear Solid | Loose | $125 |
Pokemon Blue | Some wear to box & cart https://imgur.com/a/JIOHWoU | $190 |
Pokemon Trading Card Game | https://imgur.com/a/luagewX | $135 |
Small Soldiers | | $62 |
Woody Woodpecker | Graded 9.0 A+ | $320 |
| | |
| | |
| | |
Gameboy Advance | | |
| | |
Advance Wars 2 | | $97 |
Banjo Kazoo Grunty’s Revenge | https://imgur.com/a/p9MQyAj | $100 |
Castlevania Double Pack | Graded 8.5 A+ | $400 |
Final Fantasy I & II Dawn of Souls | Missing cart holder https://imgur.com/a/beVqX9X | $43 |
Final Fantasy Tactics Advance | Missing cart holder https://imgur.com/a/TUSG0em | $70 |
Golden Sun The Lost Age | | $105 |
Mario Tennis Power Tour | SEALED | $100 |
Mega Man Battle Network 3 Blue | https://imgur.com/a/EPI220w | $100 |
Mega Man Battle Network 4 Blue Moon | no cart holder https://imgur.com/a/wT3aBYu | $100 |
Mega Man Battle Network 4 Red Sun | | $105 |
Mega Man Zero 2 | | $90 |
Ninja Five-O | loose, label damage https://imgur.com/a/81gCA0b | $325 |
Pokemon Sapphire | New battery https://imgur.com/a/cP3cd5n | $250 |
Rebelstar Tactical Command | SEALED | $100 |
| | |
| | |
| | |
N64 | | |
| | |
Banjo-Tooie | https://imgur.com/a/4gpXsYQ | $120 |
Conkers BFD | https://imgur.com/a/J1HJ60i | $295 |
Diddy Kong Racing | No cart holder, https://imgur.com/a/6w50Xzo | $80 |
Hexen | SEALED | $140 |
Madden 99 | SEALED | $92 |
Mario Tennis | https://imgur.com/a/8VrcjM5 | $62 |
Mia Hamm Soccer 64 | SEALED | $120 |
Ogre Battle 64 | https://imgur.com/a/EyUdp3s | $240 |
Quest 64 | | $90 |
Resident Evil 2 | box has some wear | $140 |
Star Fox 64 | Big box version, no cardboard insert | $100 |
Wave Race | | $50 |
Zelda Ocarina of time | | $130 |
Zelda Ocarina of time | Collectors Edition, some box wear | $235 |
| | |
| | |
| | |
DS | | |
| | |
Ace Attorney Apollo Justice | SEALED | $105 |
Bleach the 3rd Phantom | SEALED https://imgur.com/a/ZZi8Wb6 | $150 |
Chibi Robo: Park Patrol | SEALED | $95 |
Children of Mana | SEALED | $75 |
Chrono Trigger | loose https://imgur.com/a/hxKCrOR | $65 |
Dragon Quest IX | loose | $34 |
Dragon Quest V | Graded, 9.6 A+ | $400 |
Mario & Luigi: Bowsers Inside Story | SEALED https://imgur.com/a/1GoouU3 | $55 |
Mario & Luigi Partners in Time | SEALED | $140 |
Mega Man Battle Network 5 Double Team | Graded 85+ | $220 |
Monster Tale | SEALED https://imgur.com/a/yMlHxGf | $90 |
Pokemon Conquest | loose | $57 |
Pokemon Conquest | | $90 |
Pokemon Soulsilver | loose | $95 |
Sonic Colors | SEALED https://imgur.com/a/Hcukcvz | $40 |
| | |
| | |
| | |
3DS | | |
| | |
3DS & DS lot Backyard Football, Bakugan, iCarly 2, Lego Batman 2, Angry Birds SW | All loose | $12 |
| | |
| | |
| | |
Gamecube | | |
| | |
Gotcha Force | no manual | $400 |
Metroid Prime | | $40 |
Pokemon Channel | SEALED, case is bent & seal has tear | $75 |
Pokemon Colosseum | loose | $115 |
PuyoPop Fever | | $40 |
Ribbit King | no manual | $190 |
Spawn: Armageddon | SEALED | $72 |
Super Mario Sunshine | loose | $30 |
Urbz Sims in the City | SEALED | $55 |
Viewtiful Joe | SEALED | $120 |
Viewtiful Joe 2 | SEALED | $80 |
Zelda Collector's Edition | | $65 |
| | |
| | |
| | |
Wii | | |
| | |
Kirby’s Epic Yarn | SEALED https://imgur.com/a/v0L7KL5 | $37 |
No More Heroes 2 | SEALED | $37 |
Resident Evil 4 | SEALED | $37 |
Resident Evil Darkside Chronicles | https://imgur.com/a/L9fp8v2 | $35 |
Resident Evil Umbrella Chronicles | https://imgur.com/a/L9fp8v2 | $10 |
Rune Factory Frontier | | $37 |
| | |
| | |
| | |
Master System | | |
| | |
Miracle Warriors | | $40 |
| | |
| | |
| | |
Genesis | | |
| | |
LOT, Earthworm Jim, Garfield caught in the act, Krustys fun house, monopoly | all loose, some have label wear | $30 |
Arcus Odyssey | No Manual | $170 |
Battletoads Double Dragon | Loose | $23 |
Captain America | no manual | $45 |
Eternal Champions | loose | $5 |
Fire Shark | No manual | $45 |
Ghouls N Ghosts | No manual | $60 |
Gunstar Heroes | no manual https://imgur.com/a/Tg7fYyP | $120 |
Jeopardy | SEALED | $30 |
The Lost Vikings | SEALED, cart is loose | $120 |
Mega Turrican | no manual | $150 |
Pac-Mania | | $28 |
Predator 2 | | $65 |
The Punisher | with repro art & original case | $140 |
Red Zone | No manual | $65 |
Shadow Dancer Secret of Shinobi | no manual | $47 |
Shining force II | Box has slight sun fading | $150 |
Spider-Man X-Men Arcade's Revenge | | $25 |
Sonic the Hedgehog | | $35 |
Sunset Riders | no manual | $90 |
Thunder Force III | | $140 |
Ultimate Qix | No Manual | $58 |
Zombies Ate My Neighbors | no manual | $45 |
Zombies Ate My Neighbors | loose, label damage https://imgur.com/a/3Jk86iZ | $20 |
| | |
| | |
| | |
Sega CD | | |
| | |
Adventures of Willy Beamish | loose | $13 |
Bram Stoker's Dracula | Manual only has cover https://imgur.com/a/Fo4IyXY | $6 |
Ecco The Dolphin | | $25 |
Ground Zero Texas | | $13 |
Lunar the Silver Star | https://imgur.com/a/lh9n8Lt | $200 |
Midnight Raiders | loose | $10 |
Mighty Morphin Power Rangers | | $20 |
Mighty Morphin Power Rangers | Graded 8.5 A+ | $225 |
NHL 94 | loose | $7 |
Novastorm | | $145 |
Rise of the Dragon | SEALED | $90 |
Supreme Warrior | SEALED | $100 |
| | |
| | |
| | |
32x | | |
| | |
Kolibri | No Manual | $220 |
Night Trap | | $110 |
| | |
| | |
| | |
Saturn | | |
| | |
Albert Odyssey | loose https://imgur.com/a/J5UNXAs | $170 |
Enemy Zero | Generic disc sleeves https://imgur.com/a/yyV6NNg | $150 |
Panzer Dragoon | | $70 |
Panzer Dragoon II Zwei | loose https://imgur.com/a/MJ2jhw5 | $45 |
| | |
| | |
| | |
Dreamcast | | |
| | |
Charge N Blast | SEALED | $40 |
Giga Wing | SEALED | $250 |
Illbleed | SEALED | $400 |
Industrial Spy: Operation Espionage | SEALED | $160 |
Maken X | SEALED | $65 |
Q*Bert | SEALED | $40 |
Sports Jam | SEALED | $75 |
Star Wars Demolition | SEALED | $50 |
| | |
| | |
| | |
PS1 | | |
| | |
Doom | longbox | $65 |
Ehrgeiz | loose | $25 |
Fear Effect | No manual https://imgur.com/a/rUqjVfW | $20 |
Final Fantasy VIII | SEALED (GH) | $60 |
Hellboy Asylum Seeker | SEALED | $125 |
Klonoa | loose | $200 |
Koudelka | SEALED, https://imgur.com/a/1NNkrll | $400 |
Mega Man X6 | SEALED, black label | $115 |
MDK | | $20 |
Point Blank 3 | SEALED | $85 |
Rascal | SEALED, some wear | $25 |
Strider 2 | both discs, loose | $66 |
Super Puzzle Fighter II Turbo | loose | $20 |
Tales of Destiny II | no manual | $225 |
TigerShark | SEALED https://imgur.com/a/9ANOk4Y | $25 |
Tomba | SEALED, promo copy w/ drill hole | $460 |
Treasures of the Deep | loose | $7 |
Vagrant Story | | $95 |
Wild Arms 2 | no manual | $45 |
| | |
| | |
| | |
PS2 | | |
| | |
Black | | $7 |
Blood Will Tell | | $380 |
The Fast & the Furious | SEALED | $40 |
Fatal Frame | | $85 |
Fatal Frame II | | $90 |
Godzilla Save the Earth | | $40 |
Grand Theft Auto III | SEALED, https://imgur.com/a/neMZAcO | $15 |
Incredible Hulk Ultimate Destruction | | $20 |
Jak 3 | | $7 |
Mana Khemia: Alchemists of Al Revis Premium Box Set | Graded, 9.4 A+ | $240 |
Medal of Honor Vanguard | | $6 |
Monster Rancher 4 | | $70 |
Need for Speed most wanted | no manual | $11 |
Rule of Rose | No manual | $460 |
Silent Hill 2 | | $117 |
Silent Hill 3 | no manual | $120 |
Silent Hill 4 The Room | | $115 |
Sky gunner | no manual | $95 |
Suffering Ties That Bind | | $40 |
Urban Reign | | $40 |
| | |
| | |
| | |
PS3 | | |
| | |
Blitz the League II | no manual | $45 |
Eye of Judgement, Def Jam Rapstar, DJ Hero 1 & 2, PES 2011 lot | | $13 |
Digimon All Star Rumble | no manual | $20 |
Killzone Trilogy | | $37 |
| | |
| | |
| | |
Xbox | | |
| | |
Conker: Live & Reloaded | loose | $23 |
(360) Digimon All Star Rumble | no manual | $13 |
(360) Halo Reach | SEALED, white label | $37 |
(360) Metal Gear Solid V Phantom Pain | SEALED, Day one edition | $15 |
| | |
| | |
| | |
Other | | |
| | |
(PSP) Final Fantasy IV | SEALED | $55 |
(PSP) Gungnir | SEALED | $87 |
(PSP) Star Wars Force Unleashed | loose | $3 |
(Switch) - Mega Man 11 | SEALED | $20 |
| | |
| | |
| | |
Boxes & Manuals Only | | |
| | |
(NES) Widget | Box | $90 |
(SNES) Ignition Factor | Box | $40 |
(SNES) Shadowrun | Box (has wear) | $60 |
(SNES) Star Trek the Next Generation | Box & manual (has wear) | $20 |
(GC) Pokemon XD | Case | $35 |
(GC) Super smash bros melee | Case | $13 |
(SCD) Dark Wizard | case | $40 |
(Dreamcast) - Street Fighter III: 3rd Strike | Case & back art | $40 |
(PS1)Kartia | Case | $35 |
(PS1) Mega Man Legends 2 | Case https://imgur.com/a/jJGsA40 | $40 |
(PS1)Tactics Ogre | Case | $60 |
| | |
| | |
| | |
Guides | | |
| | |
(PC) World of Warcraft Dungeon Companion | | $5 |
(N64) Pokemon Snap | | $15 |
(N64) Pokemon Stadium | BradyGames, has wear on a corner | $10 |
(PS1) Driver 2 | | $12 |
(PS1) Small Soldiers | | $15 |
| | |
| | |
| | |
submitted by
epiczail to
GameSale [link] [comments]
2023.05.30 13:55 harryjake83 Update: NR200P Max 4080/13600K Temperature Optimisation
Hey everyone!
Thought I'd post a quick update since
my last post detailing the outcomes of a few adjustments I've made over the last two days.
Overall I'm thrilled at the progress I've been able to make reducing internal temperatures, and I've had so much fun researching and tweaking various build configurations!
The adjustments I made were relatively simple, but I wanted to detail my findings in case other are considering similar changes!
Basic Build Details
- NR200P Max (stock AIO and PSU)
- 4080 FE
- 13600K
- 2x Noctua NF-A12s on the bottom panel
- Tempered glass side panel
- No undervolts/overclocks
Fans
I swapped out the stock SickleFlow AIO fans for Noctua NF-A14s, and although these did not make much of a noticeable difference to internal temps (at least without tweaking fan curves), they definitely run quieter (and have alleviated the low ticking noise I used to get at higher RPMs on the stock fans).
I also set three custom fan curves using FanControl:
- GPU curve: Assigned to the GPU fans. I used this to enforce a zero RPM mode for my 4080, and a slightly less aggressive fan curve to reduce noise under load.
- Case fan curve: Assigned to the slim Noctua NF-A12s, based off GPU temps. Conservative, again prioritising low noise. Idling at 20%, and capped at 70% at max, configured to run between 30-45% at typical load.
- Mixed curve: Assigned to the Noctua NF-A14s (AIO fans), based off both CPU and GPU temps (the higher temperature of the two dictating fan behaviour). Conservative, again prioritising low noise. Idling at 20%, and capped at 70%, configured to run between 30-40% at typical load. +10% offset applied to the NF-A14s after further testing, as it seemed capable of running a tad faster with virtually no noticeable noise difference.
Contact Frame
I also swapped out the stock ILM for a Thermalright contact frame, which immediately improved my CPU temps. Just prior to installing the contact frame, my 13600K peaked out at a package temp of 99 after 10mins of Cinebench R23.
I let the system cool down a bit, installed the contact frame, and ran the same test again - and this time the CPU package temp peaked at 90 after 10mins, which I was very happy with.
This was probably single biggest change I was able to make to internal temperatures. Airflow
I also experimented with top intake/bottom exhaust, double exhaust, and top exhaust/bottom intake.
I found that the top exhaust/bottom intake configuration was the best for GPU temps when using the tempered glass panel, and the increase in CPU temps was minimal compared to the double exhaust configuration.
This configuration paired with my custom fan curves dropped my average GPU temps under gaming load around 5-8 degrees compared to the double exhaust configuration, depending on the game. Top intake/bottom exhaust yielded worse temps for both the CPU and the GPU compared to the top exhaust/bottom intake configuration.
Cable Management
I spent a while tightening up the cables around the motherboard/PSU and behind the GPU, which (anecdotally, admittedly) seems to have made around a 2-3 degree impact to my GPU temps.
Although this may be somewhat of a placebo effect, I'm thinking there was a chance that my previous mess of cables may have obstructed airflow inside the case, and tidying this up has allowed me to cool down the GPU more efficiently. Even if this wasn't the case, it's definitely a damn sight better to look at now!
Temps Under Gaming Load
Cyberpunk running at 4K with DLSS and Path Tracing RT used to run the GPU up to 75-77, and the CPU up to 73-75. It now runs at around 61-65 degrees on both the CPU and the GPU - much cooler than previously and significantly quieter! The PC is on my desk about 1.5ft away from me, and I can only hear it if I pause the game and listen out for noise in the silence.
Horizon Zero Dawn and God of War (running at 4K Native and maxed settings) hit at a similar low to mid 60s for both the GPU and CPU.
Spider-Man: Miles Morales at 4K with RT and DLSS now runs at 58-62 GPU and 60-65 CPU.
Overwatch 2 at 4K and maxed settings hits 48-51 GPU and 57-60 CPU, and runs dead silent.
Closing Thoughts
Overall I'm very happy with the above - I was able to drop temps significantly compared to my previous post, and configure a much quieter system at the same time.
I'm currently researching undervolting for both the 13600K and the 4080 - though for now I'm happy enough with my current load temps that I won't be rushing into this any time soon.
In the meantime, I'd be very happy to answer any questions anyone might have, and would also appreciate any further thoughts and advice from the community regarding the aforementioned adjustments.
Thank you for reading, and to the SFFPC community, thank you for all the guidance you've provided over the last months as I researched, assembled, and tweaked my first PC build!
submitted by
harryjake83 to
sffpc [link] [comments]
2023.05.30 13:34 MundaneReindeer324 Advice for load order/conflicting mods
So I’m fairly new to the modding scene on console. I’ve read different articles about LO and it isn’t very clear for certain mods where they go. I was wondering as the title suggests if I could get any advice for my LO on how to improve performance/stop conflicting mods ruining things, i.e. interior conflicts
1.USSEP 2.Campfire: Complete Camping Overhaul 3.USMP 4.eFPS 2.3 5.SLaWF 6.Cutting Room Floor 7.Bushcraft 8.Dragon UI 9.A Quality World Map (Classic/all roads) 10.Main Theme Replacer w/ Nerevar Rising 11.Font Replacer Eadui 12.Cheat Room (XB1) 13.Survival Mode Settings 14.Civil War Quest Immersion Bundle 15.Darker Brotherhood V2 16.Better Thieving Updated 17.[XB1] Recover Cities 18.Sheo’s Skyrim Landscape and 4K mountains 19.DAWN: Dramatic Atmospheres etc 20.A Greener Skyrim 21.Happy Little Trees 22.David’s Trees 23.EEKs Renthal Flora Collection 24.Riften Summer Edition Green Grass 25.Whiterun Summer Edition Green Grass 26.Remove Misc Flora 27.Better Water 2 (4K) for Realistic Water 2 28.Blended Shorelines 29.Hyperborean Snow 30.Better Skyrim Snow 31.Snowy landscapes in snowy regions 32.Audio SFX overhaul 33.Magical Forces and FX bundle 34.Luminescence - A lighting overhaul 35.Northern Towns: Weistone and Port Amon 36.Environs The Shrines of Talos 37.Solstheim Reborn 38.Bridges,Ferries and Fords 39.Skyrim Better Roads 40.Happy Little Trees - DLC Trees 41.Capital Windhelm Expansion 42.RedBag’s Solitude 43.Riften Docks overhaul & Southwood exp 44.The Great Cities, Towns and Villages Bundle 45.Capital Whiterun Expansion 46.Riverwood By Nesbit 47.Stendarr Rising 48.[XB1] Skaal Village Overhaul 49.Simple Raven Rock Expansion 50.Better Tel Mithryn 51.Fortified Whiterun Compatible version 52.Sky Haven Temple Gardens 1k 53.JK’s Whiterun Outskirts 54.Imperial Fort Battlements 55.Greater Markarth Expansion 56.Skyrim Border Holds 57.Ryn’s Farms AIO 58.[XB1] Julihah’s Old Town Riften 59.Draco’s Lakeview Manor Upgrades 60.ClefJ’s Fort Dawnguard 61.Draco’s Heljarchen Upgrades 62.Draco’s Windstad Upgrades 63.Windstad Mine XB1 64.Heljarchen Farm XB1 65.DK’s Realistic and Lore Friendly Ships 66.Huntsman’s Hut 67.Anise’s Cabin (without Anise) 68.Windhelm Lighthouse (New) 69.Whispering Waters XB1 70.Winterhold Beacon 71.Castle Volkihar Rebuilt 72.Environs The Greenwood Shack 73.Environs Ruined Tundra Farmhouse 74.Environs Western Watchtower 75.Point The Way 76.Bring Out Your Dead 77.JK’s Interiors AIO 78. Chantry College of Winterhold 79. Raven Rock Interiors Morvayn Manor 80.Raven Rock Interiors Severin Manor 81.Better Innteriors 82.Better Innteriors- JK’s Interiors Compatible 83.Tem’s Houses AiO 84.Anna’s Honeyside 85.Anna’s Hjerim 86.Anna’s Proudspire Manor 87.Anna’s Breezehome 88.Anna’s Vilndrel Hall 89.Raven Rock Interiors- Raven Rock Temple 90.Less Interior Fog 91.Fort Dawnguard Brighter and Cleaner 92. Civil War and Guards Armory 93.Zim’s Immersive Artifacts 94.Kukatsuo Thane Weapon Replacer 95.Chainmail Armor 1k 96.ArteFakes Unique Artifacts Replacer 97.Nordic Fur Armor 1k 98.Wearable Lanterns 99.Skyrim Reputation 100.Immersive Citizens AI Overhaul 101.Misc dialogue edits and more dialogue options 102.IronDusk33 Compendium 103.Modern Combat AI 104.DAR Smooth Animations 105.[XB1] Marry Almost Anyone 106.[XB1] Adopt Almost Any Child 107.Epic Crab’s Lawbringer+ 108.Sensible Horses and Travel 109.Hearthfire Multiple Adoptions 110.Immersive Patrols 111.Realistic Conversation (XB1) 112.Rich Merchants of Skyrim (XB1) 113.Peaceful Hearthfire 114.Big Leap 3X Jump 115.Jarl’s Complete Character Overhaul 116.Fashions of the Fourth Era 117.Beards 118.Brows 119.Elegant Jarls (XB1) 120.Alternate Start Live Another Life 121.From the Rift to the Reach 122.Add On- SMIM Performance 123.HD Terrrain LOD Mesh 124.Rally’s All the things bundle 125.A dance with diverse dragons 126.Skyland Happy Little Trees Bark 127.Sigils Of Skyrim 128.Skyland Furniture 129.Darker Blended Roads 130.ZZJay’s Horse Overhaul 131.Animated Water Forge & ELSOPA fix 132.Flickering Meshes Fix- SMIM 133.Landscape Fixes for Grass Mods 134.Landscape Seam Fixes 135.Improved Performance 136.SLaWF Patch_ Landscape Fixes for Grass Mods 137.JK’s Whiterun Outskirts and Landscape Fixes for Grass Mods Patch 138.Better Innteriors- The Great Cities,Towns and Villages Bundle Patch 139.JK’s Whiterun Outskirts and Capital Whiterun Expansion Patch 140.SLaWF Patch_SMIM 141.Project Immersion JK’s Interiors Patch 142.Whiterun Outskirts and Cutting Room Floor Patch 143.Whiterun Outskirts and Immersive Citizens Patch 144.USMP Immersive Citizens Patch 145.RedBag’s Solitude and USSEP Patch 146.USMP Cutting Room Floor Patch 147.Uncap FPS
submitted by
MundaneReindeer324 to
SkyrimModsXbox [link] [comments]