Disc golf valley snakes
2019.01.02 15:50 Ctushik DiscGolfValley
Feedback for the Disc Golf Valley game.
2021.07.25 19:18 KalamazooMichigan Kalamazoo, Michigan and its history.
Kalamazoo, Michigan and its history.
2012.10.16 03:42 Miikeymt Townsend, Tennessee
A subreddit for Townsend, Tennessee
2023.05.30 21:44 DiscGolfFanatic Paul McBeth will be on the feature card on his first PDGA sanctioned event during the European swing - European Pro Tour Estonian Open 2023 @ Kõrvemaa disc golf course, June 2nd - 4th. LIVE coverage (in English) + UDisc live scoring (links in the comments).
2023.05.30 21:35 DiscGolfFanatic Prodigy Disc Pro Tour 2023 Helsinki event. Final Round First 9 @ Tali Disc Golf Park (26th-28th May) - Lauri Lehtinen, Ville Ahokas, Mauri Villman, Teemu Lampainen (Link to YT Back 9 in the comments)
2023.05.30 21:34 blacklisted320 PC/TO 7/10 signed Feldberg Boss No Ink
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2023.05.30 20:41 CIAHerpes My father always kept the shed locked. Today, I found out why (part 2)
The darkness around us was oppressive, cloying and total. Anywhere we weren’t pointing our flashlights would turn into a solid wall of black, impenetrable shadows. But we could hear something
. As we walked further down the hallway, we heard soft footsteps and giggling.
Sometimes, it sounded like it came from directly behind us. At other times, it would come from the rooms all around us, the endless rooms that split off the hallway on both sides. We found some strange things in those rooms as we walked slowly, the gun raised in my hand and the bowie knife raised in my brother’s.
There were corpses in some of the rooms. Many had partially mummified in the dry, chilly air down here. Others were clearly fresher. One woman was hanging from the rafters with a note pinned to her chest. I looked back at Gil when we reached this part of the hall. We had stayed out of the rooms since the incident with the little boy, but some deep innate curiosity needed to know what was on this note. Gil nodded at me, and we walked forward side by side, scanning every corner of the room and looking behind smashed-out fish tanks and torn sofas covered in black mold for any signs that we weren’t alone in here. Once we were both satisfied, we returned to the young woman hanging in the center of the room.
She had somehow climbed up to the ceiling, opened a panel and found a sturdy enough beam or rafter to tie the rope to. Yet there was no ladder or anything remotely tall enough to reach the ceiling nearby. It was somewhat of a mystery. I explained this to Gil, who looked somewhat confused- and alarmed. He clearly hadn’t realized it until I pointed it out to him.
I turned back to the woman’s corpse, picking off the note, which had been stuck into the front of her blouse with a huge wooden splinter. Gil kept a look-out while I read, shining his light back and forth in a circle across the room, holding his ridiculously huge knife in the other hand like some sort of medieval swordsman. I saw with increasing horror that the note appeared to have been written in the woman’s own blood. Looking at her body, I saw a deep slash on her left arm, one that had clotted days ago. I looked back down at the desperate message this dying woman had left for us.
“To anyone who finds this,
“My name is Michaela Mansfield. I came in here by accident through the sewers underneath the town of Caplin. My two friends and I went exploring and got separated after a girl in our group twisted her ankle. I went forward alone to find help while my other friend stayed behind with the injured girl. After perhaps a day of being lost, my flashlight started to die, and I thought I was going to die with it. And then I saw fluorescent lights up ahead. They were flickering and looked like they might sputter out at any moment, but it was the only hope I had. I followed the lights and found myself in this hallway. When I tried to turn around and go back, the entrance to the sewers had disappeared. It was just a hallway that seemed to extend forever, the one that has haunted me for weeks now.
“Please, if you find this note, tell my parents what happened to me. Take my golden locket and return it to my mother and father as proof. I hope you have better luck getting out of here than I did.
“Goodbye, and may God forgive me for what I’m about to do.
I looked up at Gil, with one eyebrow raised. I saw he had been reading the note over my shoulder rather than keeping a look-out. I sighed, deciding not to say anything.
“We can’t take the locket,” I said. Gil shook his head.
“We have to take the locket,” he said.
“They’re going to think we had something to do with this girl’s death if we just show up randomly with a piece of her jewelry. Actually, I think I remember when this girl and her friends went missing. It was on the news. Her parents were pleading for anyone with information to come forward. I think the cops were acting on the suspicion that it was murder or kidnapping or something. But they probably just went exploring without telling anyone and never came back.”
“We’ll wipe it down and send it anonymously through the mail with a note explaining what happened,” he said. I sighed, giving up. He was right. It was the right thing to do. But I’m sure many innocent men have gone to prison over trying to do the right thing. I pointed to the note.
“This doesn’t help us at all,” I said. He shrugged.
“Maybe it does, and maybe it doesn’t. It doesn’t really help us formulate a plan, but it does give us information. For example, now we know that this place probably connects to a lot more places than the shed. We might be able to get out through dozens or hundreds of exits. If it connects to a random sewer over in Caplin, then it could connect to places all over the county.”
“True,” I said, “but what if it connects to some alien world? Or to a black hole? What if it connects to some point in the void between galaxies and we get sucked out to our deaths?” He simply shrugged again, seeming apathetic to these possibilities.
“Well, in that case,” he said smugly, a half-smile forming on his lips, “our deaths would probably be a lot quicker than they would at the hands of these creatures down here.” Then he started laughing. It sounded eerie in this dark, forlorn place, where everything smelled like yeast and the floors were all wet substrates growing strange jungles of alien molds. He reached forward and took the golden locket off of the woman’s neck, placing it carefully in his pocket. We started walking out of the room together.
“Also,” I said, “the note seems to imply that the entrances are temporary. She couldn’t find her way back out after she got in here. What if they’re all like that? What if they’re like… I don’t know, lobster traps, or Venus fly traps, or something? They draw people in here, and then once they’re inside…” I stopped speaking as soon as I realized I heard someone following us.
I heard running footsteps. A high-pitched giggling started, then was cut off. We both stood there in the darkness, our flashlights pointing forward. Then the voice of that demonic little girl started up, high-pitched and somewhat inhuman-sounding. Her words all had a strange hoarseness to them, an uncanny valley sound as if she were only imitating human emotions and human speech.
“Adam’s ‘It’, but he won’t play,” she said sulkily, her voice bouncing off the walls, the rapid beat of the footsteps approaching nearer and nearer. “He says his throat hurts. So I guess I’m ‘It’! You better run!”
“God dammit,” Gil said, swinging his giant knife around from side to side as if he were going to bat a mosquito with it. His light flashed and wavered as he tried to keep a watch on all sides. But I knew she was coming from behind us. I could feel it. I kept my light shining down there, the gun raised, trying to emanate a calm I didn’t feel. Then I saw a flash of blue, zigzagging crazily past a chair leg and the snapped remains of a folding table, tiny legs pumping at a superhuman speed. She looked like little more than an approaching blur.
“Listen to me very carefully,” I said, trying to keep my gun pointed on her. “We need to cut off her head.”
“What?!” Gil said. “Why?”
“Last time, bullets didn’t work on…” I began, but then she was on us, no more than a few feet away, jumping over the discarded junk that intermittently appeared on the sides of the hallway. And then I felt myself knocked over by a tremendous force that took the air right out of my lungs.
I still had my hands crossed in front of me, one holding the gun and the other the flashlight. The skeletal face of the creature was mere inches away from my own, biting and gnashing madly. I could see small muscles in the back of her mouth working furiously. She was pushing down on my arms with all of her strength, which was far more than such a small body seemed to suggest.
The gun was pressed closely to the front of her chest. I was about to pull the trigger when I felt the weight start to lift off of me. I saw Gil behind her, wrapping his arm around her neck and pulling her back. She still gnashed and bit in a mad frenzy, small droplets of blood and saliva dripping off her mouth and into my face. She kicked her body back and forth like an enraged snake, freeing her neck from Gil’s grasp. He went to grab her, and her skeletal face opened up wide, the jaw hanging halfway down her neck.
With the speed of a cat snatching a mouse, she leapt forward, snapping her jaw around some of the fingers on Gil’s left hand. I saw his index and middle finger disappear into her mouth, and he began to scream in agony.
I was scrambling back to my feet by this point. I ran at the girl, using all of my body weight to push her. She went tumbling on the floor, her mouth flying open as she landed hard on the wood. Two mutilated fingers flew out, rolling across the floor and disappearing into a dome of black mold. I was sweating heavily now, drops of perspiration rolling down my forehead and stinging my eyes. I tried to wipe them away, thinking of what to do. My mind screamed at me to shoot, to empty my entire magazine into this little monster, but I knew in my heart that it would just be wasting bullets. Deep down, I knew what I had told Gil earlier was true- we had to cut off her head. Just like in the old myths of vampires or demons, I had a deep instinctual feeling that fire or decapitation would be the only way to deal with her, and as for fire, we had no flamethrowers.
“Gil!” I said. “Get ready!” He was holding his spurting hand tightly against his chest, still grasping the bowie knife in his right. His face was alarmingly pale and white, and I wondered if he might not just pass out right here and doom both of us. But he hadn’t dropped the knife, even while fighting the writhing monster, even while getting his fingers bitten off. He is stronger than he looks, I reassured myself.
A sense of calm and clarity overcame me then, and I saw what I needed to do. The demonic girl was getting up, growling and spitting and laughing. I ran over and stomped on her back, putting my full weight on her body to drive her back down. Then I took the pistol and shot her through the back of the kneecaps, one bullet for each.
She wailed as dark red blood poured out of her small legs, turning her head almost all the way back to try and bite me. Her hands were changing, the small fingers lengthening and darkening into sharp, black claws, and I knew our time was running out.
“Now!” I yelled, and Gil ran forward, using his right hand to swing the bowie knife. I watched it fall in a descending arc, as if in slow motion, watched it approach the spitting skeletal face that looked at us with black eyes and unfathomable hatred. It went clean through, and was so sharp that for a split second, the head stayed there, the face blank, looking like it was still attached to the body. Then it tumbled forward, dark blood spurting out of the neck and staining the white and gold molds underneath with its crimson hue.
Gil fell back against the wall, breathing fast. He dropped the bowie knife on the floor. I saw his flashlight, still on, had rolled against an ancient wheelchair that was probably new back in the 1960s. I stopped and grabbed it, shoving it in my pants belt so it would give me more light to work with. Gil still had his hand clasped to his chest. Slowly, I put my hands forward and grasped his injured hand by the wrist. He inhaled deeply, gritting his teeth and closing his eyes.
“We’re going to need to wrap it in something,” I said. He nodded. I took off my shirt and started ripping long slices from the bottom, then wrapping them around his hand tightly in an attempt to slow the bleeding. When I got to the fingers, he flinched and seemed to waver on his feet. I reached a hand out in case he was about to fall over, but he managed to steady himself. “All done,” I told him as I put my shirt back on, which was missing the bottom third portion now and looked rather absurd, almost as if I was wearing a woman’s crop top.
“It feels like my hand’s on fire,” Gil said in a hoarse whisper. “We’re going to need water, too.” I was feeling the start of dehydration pangs myself.
“That girl, Michaela, her note said she was stuck in here for weeks. That must mean there’s water. Assuming her counting was correct, seeing as there’s no sun or sky to go by. If there was no water, she would have died after a few days, especially being on the move,” I said. I was hoping that we would find food as well, but it wasn’t really life or death. I knew that we could potentially go weeks without food and still live, even though it would feel extremely unpleasant and weaken us physically. I sighed, shining my flashlight at Gil.
“Ready to keep going?” I asked, and then the lights started turning back on. Most of them were still either out or flickering on and off rapidly, but enough of them were lit to see down the hall.
“Oh, thank God,” Gil said. “At least now we’re not walking through this junkyard in the fucking dark.” Up ahead, I saw something new as well. It looked like the hallway forked off. I pointed at it, and Gil’s eyes widened. “Finally, after walking for endless miles, this place does something!” As we neared it, I saw there was even a sign. One pointed left, reading, “To Veriden”. The other pointed right, reading, “To Rusty Township”.
“Hmm…” I said, “I’ve never heard of either of those places. They’re definitely not in the county.” Gil’s dark brown eyes looked past me, into the room behind us, and they widened. I reached for the pistol, turning quickly, but I found nothing but a mostly empty, half-lit room. Against the corner was a vending machine and a soda machine.
“Oh thank God!” I said, running forward, reaching in my pocket for some money. Then I remembered I had left my wallet at home. After all, I thought we were just going into the shed. Gil strode right past me.
“Don’t be an idiot,” he said, taking the butt of his bowie knife and smashing the glass of the vending machine. “You don’t need money. Who’s going to call the cops, the walking undead and demons here?” He pulled out brands I had never heard of: Overholser’s Beef Jerky, chocolate bars with caramel and peanuts called Eisenhearts, Took’s salt-water taffy and Riza’s fruit snacks. The other vending machine was no less alien, as I smashed it with the butt of the gun and found Springy’s Lemon-Lime Soda, Kanna-brand cola and Saint Kristoff’s Ginger Ale, among others. Not one of the brands was recognizable from our world.
We tore into the food with ravenous hunger, chugging bottle after bottle of soda. It all tasted similar enough to what we expected, though some of it was rather strange. The ginger ale, for example, had small silver shavings on the bottom of each bottle, their trademark gimmick, and Gil swallowed them and nearly ended up choking. I smacked his back hard, laughing.
“I don’t think you’re supposed to drink those,” I said sarcastically. We were filling up our pockets when the drumming started from down the hall. It was so sudden and loud in the otherwise perfect silence that I jumped nearly a foot, spinning around and taking out the gun. It was becoming second-nature to me by this point, and so much adrenaline was constantly pounding through my body that I was as jumpy as a cat.
The drumming grew louder and fast. It reminded me of the drums some ancient Aztecs must have used when cutting out the hearts of prisoners of war. It had a deep, primal beat to it that would be useful for stirring people up during acts of savagery and violence. It was coming from the direction labeled “Rusty Township”. I could barely hear myself think over the intensity of the drum beats. I tried to motion to Gil that I would go first since I had the gun but that he should stay right behind me, but he looked like he was just smiling and nodding and likely hadn’t understood a bit of what I was trying to communicate. Sighing, I started forward down the corridor.
I peaked my head around the next corner, where a doorway opened up into a huge gymnasium. The ceiling towered over me. I saw dirty, disheveled people standing in a semi-circle around a metal coffin that was stood up on one end against the back wall. Blood was pouring out the bottom, following a river of clotted gore that stretched across the gymnasium and curved off to the right corner. The people surrounding the metal coffin were laughing, clapping their hands and cheering, stomping their feet in time with the beats. I saw scurvy blossoms and festering sores across their faces and exposed skin. And, for the first time since we had gotten lost down here, there were windows around the edge of this massive chamber, windows showing the outside world. I ran over, looking out.
I saw a city on fire, the buildings burning and sending up thick, black plumes of smoke. It reminded me of what Berlin at the end of World War II must have looked like. Fronts of houses had collapsed inwards, the streets were cracked and filled with debris and I saw bodies hanging from lampposts up and down the street. Many of them were so old that the ropes were starting to fray. Some of the bodies had started to mummify, with thin, papery skin clinging tightly to desiccated muscles and hanging jaws.
Around the corners of houses and alleyways, I caught glimpses of strange shapes: crouching half-animal, half-human beings who carried sledgehammers and long knives, robed figures who seemed to float over the devastated and cracked ground, and children with red skin who I saw crawling up walls on all fours like geckos.
The drums stopped as suddenly as they had started. My ears were still ringing. I turned back to the semi-circle of sickly, dirty people. They had stopped their clapping and dancing and cheering, and now just stood like statues, staring at Gil and me with flat, dead eyes.
“You shouldn’t stare into the Township,” a thin woman with filthy black hair said. A strange accent crept into her words, one that I had never heard before. “Strange things live in there, and they come out when the drums stop.” She stepped forward, whispering. “We keep them away by giving a sacrifice every time the drumbeats come. The blood satisfies the ones in the city and the others in the halls. We will all have our turn in the coffin, sure enough.”
Another member of their group stepped forward and opened up the metal coffin. I saw long, thin spikes sliding out of a body, and then a pale form fell out, landing on the dirty floor with a wet smacking sound. The smell of coppery blood in the air was now overwhelming. Gil and I both gasped in unison as we saw this form on the floor was a person, a young woman in fact, almost totally drained of blood. Dozens of puncture marks were sliced into her face, neck, stomach, legs and arms. An expression of pain and horror was frozen onto her dead face, her wide, staring eyes looking up at the ceiling.
“You killed her!” Gil said, aghast, still clutching his mutilated hand close to his body in an unconscious gesture of his anxiety and fear. “Why? Why would you put someone from your own group in an iron maiden?”
“Iron maiden?” the woman with the black hair in front responded. “Aye, that’s as good a name for it as any. We call her the steel mistress in my world, in my time, and the steel mistress sees a lot of use…” She gestured out the window, her face emotionless. “You see my world, after all. It is a place that always reeks of death, and more often than not, reeks of fire too.”
“What part of the United States is this?” Gil asked, gesturing out the window. The woman frowned.
“I do not know these ‘United States’,” she said, shrugging.
“What country are you from?” he asked.
“Why, Victoriat, of course. But Victoriat only has three states. Rusty Township was the capitol, until ‘twas attacked by the Black Hand Allegiance soldiers. We’re all refugees from Rusty here,” she said sadly.
“This isn’t getting us anywhere,” I said to Gil under my breath. He nodded, sighing.
“Can you tell us how to get back to the stone steps? Big, circular stone steps that go around and around?” Gil asked the woman in one last attempt to get a sensical answer out of her. She nodded her grimy face.
“Aye, in the center of the Undergraves,” she said, pointing past the iron maiden and the dead body on the ground. I realized that there was a sign up on the ceiling in front of the next corridor, one pointing left and saying, “To Rusty Township center” and one pointing right and saying, “To the Undergraves”. The sign was so covered in dust and specks of black mold that it was no wonder I hadn’t seen it.
“Do you have any maps of this place?” I asked the dirty woman and her friends. They all shook their heads.
“There are no maps of the Undergraves, but the stairs be at the center. You just take a right here and follow the path straight. Ignore all forks to the right or left, just keep following it straight…” We were walking away fast now, trying to leave these lunatics behind. “But you’d be mad to go there now after the drums just stopped!” Her voice was fading rapidly as Gil and I ran forward.
“Those people were fucking nuts,” Gil said. “Killing each other just because they think the blood keeps away demons.”
“Brother,” I said through heavy breaths, “if you and I lived down here for a few months, we would be just as crazy as those people.”
As we jogged into the Undergraves, I realized the walls were turning into something organic and pulsating, like being in some huge intestine. Massive forks to the left and right appeared every few hundred feet. From them, dark shapes appeared, stepping forward. They moved shakily, blurring as they stepped to the right or left randomly, their mouths opened wide and seeming to be filled with blackness. Their eyes looked like pure black sockets, and the rest of their body was no more than a shaky silhouette of shadows. When the first few stepped forward, I didn’t know what to do.
I gingerly raised the gun, deciding better safe than sorry. They were coming at me fast, jerking randomly, their skin seeming to writhe and shiver as I stared at it. As they got within ten feet of me, a deep burning heat started to fill my body, as if I were standing in front of an oven. I started shooting, one bullet for each of their center mass, and they dissipated into smoke. I watched the black stuff curl back into the red, pulsating room they had just come out of. The sense of heat dissipated instantly, but my skin still felt warm and strange.
We were running through the Undergraves now. Miles of slick gore covering the floors, strange tissues growing across the rooms and tumor-like sacs covering the fluorescent lights, which even here flickered endlessly across the ceiling.
In many of the rooms, I saw people strung upside down from the ceiling, their ribs sliced open. Strange, hunched figures sliced the meat into strips, preparing it and drying it. One of them looked at me with its pig-like face, its bovine legs walking across the sticky floor, slowly and uncertainly at first, and then running for me. I was running low on ammunition by this point. Gil came from behind and disemboweled the creature as it raised its butcher’s knife. It had been so focused on me that it hadn’t noticed him jogging up with his blood-stained bowie knife in one hand.
“I can’t run much longer,” Gil said, panting. I nodded wearily. Neither could I. “My hand is still on fire, too. I really should have gotten medical attention, like, twelve hours ago…”
Part of me wondered if the stairs were even here, or if we had been lied to, sent into the worst part of this strange hall to become sacrifices to these abominations. We had, after all, put our lives in the hands of a band of lunatics.
But at this point, we had nowhere else to go but forwards.
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2023.05.30 20:23 Ok_Display8452 Pound Disc Golf - Great Product even Better People(Employees)
First I am in no way affiliated to Pound Disc Golf
Had an issue with my Carlton and reported to the Pound team. Bill and team created, packaged and sent me a modified piece to fix my issue at no charge and not a question asked. I can say as long as I am playing disc golf and am using a backpack, it will be a Pound.
Thanks Bill and team
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2023.05.30 20:21 josephreedthepeople Repair or call it a day?
I have a 2013 golf TDI and it just hit 130k. In the last year I’ve replaced the front suspension for $1950, Rear brake cables and calipers for $1200, Front brake discs and lining for $600, Sway bars for $300, Heater core for $900, and a front caliper for $400. Total: $5350
The shop recommended I do the rear suspension for $1100 as it’s leaking oil and do my timing belt and water pump etc. for $2100. Total: $3200
Are there any other expected major expenses coming my way after this or will this keep me set for awhile?
I love my car and I’ve driven it new from when I bought it from the showroom floor in 2014. I don’t have major savings and am worried that I’ll get it fixed, have spent almost $9000 in the last 2 years only to have repairs keep needing to be done and not being able to afford it.
Thoughts or recommendations?
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2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures
Welcome to Green Valley
Four Merry Jaunts Through in the Bumpkin Quest Campaign
It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”. CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society ADVENTURE MECHANICS
- Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide
which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town. Hills Furrow: Locations
1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts. Things to do!
- Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later. Things to do!
- March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries. EVENT: Never Seen a Broom Do That…
As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage. Things to do!
- The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities EVENT: The Great Gopher Hunt
The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain. EVENT: Trash Removal
They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them. Fair Activities
They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! *
- Go to Temple and Meet More Locals - Pick a Local Patron! EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning! ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn. NEW NPC: “Boss” Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing. Things To Do!
- Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done. Things To Do!
- Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired. Things to Do
- Decide the delivery route - Deliver the chickens - Keep the Chickens calm Possible Road Events
1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home. Things to Do!
- Head for the final delivery - Get shot at! - Deliver the last chickens ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they POSSIBLE ENCOUNTER: Big Ol' Frog
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town. Things to Do!
- Meet Boss again - Ask some Informational Questions - Head for the Tower NPC: Marvin the Magnificent
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers. Things to Do!
- Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way. Skill Challenge: Enchant the Plow
This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures. Things to Do!
- Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations. ENCOUNTER: Ethereal Goats
These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow. Things to Do!
- Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
Chapter 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates. Things To do!
- Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble. NPCs: Clapper and Bob
Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery. Things To do!
- Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks. Things To do!
- Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves. Things To do!
- Deal with Drunks - Watch the Show - Stop the Criminals ENCOUNTER: Hypnotika's Gang
This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! *
They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor. Folk Heroes?
There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task! Simply Go Exploring!
There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them. Explore Local Legends
There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads! Continue Working for their Patron
It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on. Establish Themselves as Adventurers!
Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.30 19:54 swegleitner In the Process of Moving to Seattle - Looking for People to play disc golf with
any good leagues or putting leagues close to downtown?
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2023.05.30 19:46 SirSilb [USA-MI] [H] Switch and GameCube Games! [W] PayPal G&S
Standard Shipping Rate $5
If you'd like more pictures just let me know!
The Great Ace Attorney Chronicles $30
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2023.05.30 18:51 yorick2 [Usa] [H] Xbox one, series X, ps5, Ps4, switch games [W] Jedi Survivor digital, Zelda TOTK
- Series x- far cry 6, Callisto protocol, watch dogs legion, madden 22, cyberpunk (xbox one)
- Ps5- dying light 2, miles morales
- ps4- last of us remastered, days gone, death stranding
- switch- paper Mario origami, Mario golf superstars, crash team racing, nba 2k19, Mario party superstars, super Mario bros U deluxe.
My disc drive broke on my series X so I am looking to trade my games for digital jedi Survivor on series X or Zelda TOTK. Willing to trade multiple for one.
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2023.05.30 18:49 Disastrous-Net-2193 [H] Just Cause 4, Warhammer 40,000: Mechanicus, Operation: Tango, Gamedec and more [W] Wytchwood, Vertigo: Remastered, Chernobylite, Len's Island, Aliens: Fireteam Elite and more
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The Flame in the Flood (Fanatical Key)
The Journey Down: Chapter Three
The Shrouded Isle
They Bleed Pixels (Fanatical Key)
Trapped Dead: Lockdown (Fanatical Key)
Warhammer 40,000: Mechanicus
World to the West
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
Yooka-Laylee and the Impossible Lair
Zombie Night Terror WANT
The Sinking City
Praey for the Gods
Monument Valley 1/2
Chernobylite Enhanced Edition
Aliens: Fireteam Elite
Offers Steam Wishlist
submitted by Disastrous-Net-2193
to indiegameswap [link] [comments]
2023.05.30 18:43 lololy87 A fan-made map of regions of SoTF
2023.05.30 18:40 Outrageous_Mind6518 [USA] [H] NES-Nintendo Switch, Sega Saturn, Panzer Dragoon Saga, PlayStation 2-5, Games From All Generations [W] PayPal
Everything listed is tested and working.All cart games are loose unless noted All disc based games are CIB unless noted.Game will ship USPS first class. More expensive items will ship priority. Please message me for combined shipping.Note: Will be adding more soon!NintendoNES* Millipede CIB $30* Pinball Quest CIB $35* Wrath of the Black Manta $5
Super Nintendo SNESConsoles / Controllers* OEM Controller CIB $60Games* Super Metroid $70
Nintendo 64* Army Men Sarge's Heroes (game and manual) $20* Blast Corps (game and manual) $25* Namco Museum $7* Ridge Racer 64 $12* Super Mario 64 $35* Tarzan $15* The Legend of Zelda Majora's Mask (game and box, missing manual, excellent) $160
GameCube* LEGO Star Wars (disc only) $5* Lego Star Wars II The Original Trilogy (disc only) $5* Shrek 2 (disc only) $5* Shrek Superslam (disc only) $5* Spider-Man 2 (disc only) $5* Tak 2 The Staff of Dreams (disc only) $5
WiiConsoles / Controllers* Wii White Consoles + AV and Power Cords (x7) $50 EachGames* Big Brain Academy Wii Degree $5* Cabela's Survival Shadows of Katmai $5* Def Jam Rapstar $5* Geometry Wars Galaxies $8* Ghost Squad $8* Hasbro Family Game Night 2 $6* Lego Star Wars The Complete Saga $6* Mario Kart Wii $26*Mario and Sonic at the Olympic Games $10**My Word Coach $5* New Super Mario Bros Wii (x2) $20 each* Nights Journey of Dreams $10 each* No More Heroes $15* Okami $10* Rayman Raving Rabbids $5* Rayman Raving Rabbids 2 $5* Rock Band $10* Rock Band 2 $10* Samurai Warriors 3 $10* Samurai Warriors Katana $10* Super Mario Galaxy $15* Wii Sports Resort $30
Wii UConsoles / Controllers* OEM GameCube Controller Adapter $40Games* Captain Toad Treasure Tracker Amiibo Bundle NEW $50* Paper Mario Color Splash NEW $90* Yoshi's Wooly World Pink Amiibo Bundle NEW $80
Nintendo SwitchConsoles / Controllers* Blue and Red Joycon Console CIB $220Games* Just Dance 2019 $15* Monster Hunter Generations Ultimate NEW (x2) $20 each* Super Smash Bros Ultimate $36
GameBoy* Bart Simpson Escape from Camp Deadly $10* Bomberman GB (Box and Manual only) $50* Double Dragon $15* Double Dragon II The Revenge $15* Earthworm Jim $15* Gauntlet II $15* Home Alone $5* Metroid 2 Return of Samus $32* Pipe Dream $5* RoboCop $12* Tetris $10GameBoy Color
GameBoy Color Atomic Purple (works, needs new speaker) $65
Games* Aladdin (Game and box, missing manual) $60* Gex Enter the Gecko CIB $45* Powerpuff Girls Bad Mojo Jojo CIB $25* Spider-Man $10* The Simpsons Night of the Living Treehouse of Horror $15GameBoy Advance* Risk / Battleship / Clue 3 pack cart $5* Stuntman $5* Texas Hold Em Poker $5* Top Gun Firestorm $5* Yu-Gi-Oh Ultimate MastersNintendo DS* Battleship NEW $10* Bejeweled 3 $5* Brain Age $5* Club Penguin Elite Penguin Force $5* Flash Focus Vision Training $5* Garfield's Fun Fest (cart only) $5* Ghostbusters The Video Game (cart only) $5* Gremlins Gizmo NEW $20* Lego Batman 2 (cart only) $5* Lego Battles Ninjago (cart only) $5* Lego Harry Potter Years 1-4 (cart only) $5* Lego Indiana Jones (cart only) $5* Lego Lord of the Rings (cart only) $5* Lego Marvel Super Heroes (cart only) $5* Lego Star Wars the Complete Sage (cart only) $8* Lego Star Wars III The Clone Wars $5* Mario Cart DS CIB (x2) $15 each* My Amusement Park (cart only) $5* My Word Coach $5* Namco Museum $7* Paws and Claws Dogs and Cats Best Friends (cart only) $5* Petz Hamsterz Life 2 (cart only) $5* SimCity $10* Spectrobes (cart only) $5* SpongeBob SquarePants Yellow Avenger (cart only) $5* SpongeBob SquarePants Plankton's Robotic Revenge (cart only) $5* SpongeBob's Boating Bash (cart only) $5* Trash Packs (cart only) $5* Ultimate Spider-Man (cart only) $13* UNO 52 (cart only) $5* Wall-E $5* Wario Ware DIY NEW (small tear in cellophane) $35* Zuma's Revenge $10
Nintendo 3DS* Cartoon Network Punch Time Explosion (cart only) $10* Disney Magical World (cart only) $10* Goosebumps The Game (cart only) $5* Hyrule Warriors Legends NEW $50* Lego Batman 3 Beyond Gotham (cart only) $5* Lego Legends of Chima Lava's Journey (cart only) $5* Lego Ninjago Nindroids (cart only) $5* Lego Ninjago Shadow of Ronin (cart only) $5* Mario & Luigi Bowser's Inside Story + Bowser Jr's Journey NEW $85* Mario Party The Top 100 (cart only) $15* Regular Show in 8-Bit Land $15* Snoopy's Grand Adventure (cart only) $5* Steel Diver $5* The Sums 3 Pets (cart only) $20* Wario Ware Gold NEW $60
Amiibo* Sephiroth NEW $25* Kazyua NEW $15
SEGASega SaturnConsoles* Sega Saturn Model 2 Console ( installed TerraonionMODE + 2TB Sandisk SSD w/ full console library) $600Games* Alien Trilogy (disc only) $35* Christmas Nights Into Dreams $70* Daytona USA (disc only) $10* Mr. Bones $120* Myst $20* Myst (disc only) $10* NHL 97 (disc only) $5* Nights into Dreams (3D Control Pad Bundle, includes controller + all inserts) $150* Panzer Dragoon $75* Panzer Dragoon II Zwei $120* Panzer Dragoon Saga $1,050* Road Rash (disc only) $25* Sonic 3D Blast (disc only) $25* Virtua Cop (disc only) $5**Virtua Fighter 2 (disc only) $7
PlayStationPlayStation 2Consoles* Black Fat Model (x2) $60 eachPlayStation 3* AC/DC Live Rock Band Track Pack $7* Air Conflicts Pacific Carriers $10* Asura's Wrath (missing manual) $40*Atelier Ayesha The Alchemist of Dusk $25* Atelier Escha & Logy Alchemists of the Dusk Sky $25* Atelier Meruru The Apprentice of Arland $22* Atelier Rorona The Alchemist of Arland NEW $30* Band Hero $7* Beowulf The Game $7* BlazBlue Continuum Shift NEW $15* Brothers in Arms Hell's Highway $6* Buzz! Quiz TV $10* Call of Duty Black Ops II NEW $30* Call of Duty Modern Warfare 3 game + steelbook $15* Catherine NEW $25* Civilization Revolution $10* Conflict Denied Ops $7* Dark Sector $7* Dead Space 2 $13* Defiance $5* Dragon's Dogma $7* Enchanted Arms $15* Eternal Sonata NEW $35* Eye of Judgement PS EYE Camera Bundle $65* EyePet $5* EyePet & Friends $5* FaceBreaker $10* Final Fantasy XIII-2 NEW $25* Guardians of Middle Earth (case and insert only, game was bought with a code)* Guitar Hero Warriors of Rock $12* Kingdom of Amalur Reckoning $8* Kung Fu Rider $5* Last Rebellion $30* Leisure Suit Larry Box Office Bust $20* Lost DImension NEW $90* Lost Via Domus $8* MAG $5* MLB 07 $5* Madden NFL 10 $5* Madden NFL 11 $5* Madden NFL 13 $5* Medieval Moves Deadmund's Quest $5* Naruto Shippuden Ultimate Ninja Storm 2 $7* Record of Agarest War 2 $20* RockBand $20* Rocksmith $15* Sacred 3 $10* SingStar $10* Sorcery $5* Sports Champions $5* Star Trek NEW $10* Start the Party $5* The Club $6* Trinity Souls of Zill O'll $50* Wonderbook Book of Spells $10PlayStation 4* Agents of Mayhem $5* Batman Arkham VR NEW $15* Battleborn $5* Call of Duty WWII Valor Collection NEW $50* Crash Team Racing Nitro Fueled NEW $20* Evolve $5* Extinction $5* Jak II Limited Run $90 + T-shirt $50* Lord of The Rings Middle Earth Shadow of War NEW (x3) $10 Each* Rayman Legends (PlayStation Hits) NEW $15* Shenmue 3 + Steelbook NEW $30
PlayStation 5* Among Us Impostor Edition NEW $35PSPConsoles
* PSP 1000 console (loose disk tray, still working) $50Games* Crisis Core Final Fantasy VII (UMD Only) $10* Darkstalkers Chronicle The Chaos Tower $20* Dynasty Warriors (UMD Only) $5* EyePet $5* Final Fantasy Tactics The War of the Lions (UMD Only) (x2) $10 each* God of War Chains of Olympus $20* Iron Man (UMD Only) $5* MLB 09 THe Show (UMD Only) $5* MVP Baseball (UMD Only) $5* Madden 2006 (UMD Only) $5* Madden 2008 (UMD Only) $5* Marvel Nemesis Rise of the Imperfects (UMD Only) $7* NBA Live 2008 (UMD Only) $5* Neopets Petpet Adventures The Wand of Wishin (UMD Only) $10* Rapala Trophies (UMD Only) $5* Ridge Racer (UMD Only) $7* Sonic Rivals (UMD Only) $10* SpongeBob SquarePants The Yellow Avenger $10* Star Wars Battlefront Renegade Squadron (UMD Only) $7* Syphon Filter Dark Mirror (UMD Only) $5* Syphon Filter Logan's Shadow / Killzone Liberation Dual Pack NEW $20* Untold Legends Brotherhood of the Blade $8* Untold Legends Brotherhood of the Blade (UMD ONLY) $5* Untold Legends The Warriors Code (UMD Only) $5PS Vita* Hot Shots Golf World Invitational (cart only) $10* Lego Harry Potter Years 5-7 $10* Lego Marvel Super Heroes Universe in Peril $10* Lego Marvel's Avengers $17* PlayStation All Stars Battle Royale $15* Sonic & All Stars Racing Transformed (cart only) $20
XboxOriginalAMF Bowling $5Batman Dark Tomorrow $18Big Mutha Truckers $6Big Mutha Truckers 2 $6Blackstone Magic and Steel $42Castlevania Curse of Darkness $23Codename Kids Next Door Operation VIDEOGAME $10Conflict Desert Storm $5Conflict Vietnam $5Disney's Extreme Skate Adventure $20Dr. Muto $10Harry Potter and the Sorcerer's Stone $54Kingdom Under Fire Heroes $8NHL2K6 NEW $10Need For Speed Carbon $7Need for Speed Underground $10Need for Speed Underground 2 $15PGR $5PGR 2 $5Scaler $10Shark Tale $5Star Wars KOTOR $10Tron 2.0 Killer App $12Test Drive off Road Wide Open $7The Hobbit $10Tiger Woods 2004 $4Top Gear RPM Tuning $7Totaled $9WWE Raw 2 $20Whiplash $15Worms 3D $10Zapper $10
submitted by Outrageous_Mind6518
to GameSale [link] [comments]
2023.05.30 18:12 AdSubject7522 Hi, i got this disc recently, anyone knows what the numbrr for it is?
2023.05.30 18:04 bobwvng [H] Bundle leftovers, Destiny 2: Lightfall, F1 2020, more [W] Megaman Legacy 2, Soulslike leftovers, offers
submitted by bobwvng
to indiegameswap [link] [comments]
2023.05.30 18:04 bobwvng [H] Bundle leftovers, Destiny 2: Lightfall, F1 2020, more [W] Megaman Legacy 2, Soulslike leftovers, offers
submitted by bobwvng
to GameTrade [link] [comments]
2023.05.30 18:01 OkFront7681 Discmania Originals First Run C-Line FD1 Fairway Driver Golf Disc
2023.05.30 18:01 OkFront7681 Discmania Originals First Run C-Line CD1 Control Driver Distance Driver Golf Disc
2023.05.30 18:01 OkFront7681 Discmania Limited Edition Stratosphere Stamp Horizon S-Line DD1 Distance Driver Golf Disc
2023.05.30 18:01 OkFront7681 Discmania Special Edition D-Line Flex 1 P2 Pro Putter Golf Disc
2023.05.30 18:01 OkFront7681 Discmania Special Edition D-Line Flex 3 P2 Pro Putter Golf Disc
2023.05.30 17:49 No_Present_5984 Free disc golf
Hey hey! I am looking for new places to play disc. I frequently go to cottonwood since it’s free but 1 it’s a bit far for me and 2 would like some new terrain!
Does anyone know of other free courses?
submitted by No_Present_5984
to ColoradoSprings [link] [comments]