Dying light unlimited repairs

Dying Light Mods

2015.02.14 20:00 vinchinator Dying Light Mods

A place for discussion about user modifications of Dying Light by Techland.
[link]


2023.05.30 22:36 good_soup21 I found the body of my neighbour who committed suicide.

I at the time (7 y/o f) lived in The Netherlands in a city named Ommen. It was a pretty quiet town who had not lots of deaths or murders in it, so we didn’t expect this coming. It was October 31 (Halloween) but my town didn’t do anything with Halloween so it was just a normal day for me. I always used to go to my neighbours because, the were really nice and I liked them. They were both probably in their 50 or something, oh and what I didn’t mention is that the were sisters not partners, but they just liked each other so much that they wanted to live together. But this is we’re the story really starts so I went to my neighbour as I usually go to and I knock at the door no answer so I ring the door bell still no answer “m that’s weird” I thought, they didn’t tell me or my mom or dad that the weren’t home or something and normally one would go to the grocery store and the other stayed home. My mom had the keys to their house so I thought o let’s check so we did. When you come in the house you see a little hall and on your right side were the stairs with a stairwell… so there we were in a quiet as hell house with no lights at all me checked the house and I said m maybe the are upstairs so I go upstairs, and there I see my lovely neighbour who was my favorite of the two hanged in the stairwell with a rope around her neck. I fell backwards down the stairs because I was so shocked my mom stared screaming but I was just in shock. Then her sister came and saw the whole scene she blacked out. We rushed the sisters to the hospital but I was to late… My lovey sweet kind old neighbour just died and I saw it. After all this I had to go in therapy and I still see her if I look in the house the other sister died last week of cancer it’s really sad. I’m now 14 years old and still have a trauma.
submitted by good_soup21 to creekyhours [link] [comments]


2023.05.30 22:36 GhoulsParty H: oe ap sent fsa LA + 500 leader W: oe ap sent usa LA

H: oe ap sent fsa LA + 500 leader W: oe ap sent usa LA submitted by GhoulsParty to Market76 [link] [comments]


2023.05.30 22:30 gravygrowinggreen Two companies, two case studies in communication.

Last week, the developers at Ghost Ship Games released previews of a cosmetic DLC pack they planned on selling next month. The reaction to this cosmetic pack was mixed to say the least. People did not believe it was up to the usual quality standard of Ghost Ship Games. In light of that, this week, Ghost Ship Games released a new communications update on a central platform (Steam, with mirrored posts on Reddit and other forums).
They explained that the customers were right, and in light of that feedback, they had redone the cosmetics, with significantly improved details to make the guns stand out a lot more. They included a detailed video and image preview of the new cosmetics. And to top it all off, they promised to include both versions of the cosmetics in the upcoming content drop, with the old version of the paint job being included in the free update.
Note the steps taken in this communication.
  1. Admission of the issue.
  2. Detailed explanation of how the issue will be resolved, that leaves nothing to the imagination.
It is a simple formula. Only two steps. Of course, step 2 requires that a solution for the issue be in the works. Crucially, there were no announcements about the announcement. No "next week's" about how you'll hear more. No countdowns to patch notes. It is a strategy so simple, I'm only able to write this much about it. It is a good strategy. A strategy so good, that I, a very creative complainer and whiner, can't find anything to complain or whine about.
Now consider essentially 6 months of communication by Fat Shark. Let's track one issue. Crafting.
  1. In the first month of release, communications largely promised that a complete crafting system was coming soon. Some week in December (2022, being implied).
  2. What followed was a long period of chained in sequence "next week, we'll tell you more", cementing the phrase "next week" in darktide meme history.
  3. Eventually, after Catfish assumes the duties of community manager, and to her enormous credit, we get the "open letter". This was perhaps the closest Fat Shark has had to having good communications. Unfortunately, old habits die hard. The open letter identified issues (incomplete crafting system; unsatisfying progression loop; poor performance optimization), and at least implied a solution (delaying seasonal content rollout and the xbox series xls launch, while suspending the upcoming releases of premium cosmetics; in order to have a "sole focus" on addressing feedback). Things are looking up. A new communications manager has taken over, and communications appear to be if not great, at least significantly improved.
  4. Unfortunately, soon after this still somewhat vague letter, Fat Shark was back to its old habits. The crafting update came out, along with steady performance optimization. But open, candid communications slowly ceased. After the crafting update came out, Fat Shark has been virtually radio silent on the failure of that update to address the game's issues. If one were to go purely by communications by the company, it would be difficult to believe they even recognize those issues currently exist.
  5. Since the crafting update, the only post by u/Fatshark_Catfish that I can identify which acknowledges crafting is an issue is this But we still have a real lack of actual communication. Outside this one post, barely any mention of any issues the game has.
So what can we learn about Fat Shark's communication strategy? If it doesn't involve outright lies (as it did in December 2022 when they promised a completed crafting system in December), it involves deliberate silence, and a refusal to acknowledge any issues. Apparently, if you don't admit your game has flaws, you don't have to address them.
Compare the two companies. I have a reasonable idea about what exactly GSG has been working on based on their release schedule and communications to players. I have no idea what Fat Shark has been working on. It is left to my imagination, and my imagination suspects they've just been focusing on a console port, past messaging to the contrary be damned. Even if they are working on the console port as their sole focus, them openly, honestly acknowledging this would be preferable to their attempt to string an entire community along with a drip feed of content while pretending they're doing their best.
You know what would be most preferable? If they could simply, openly, and honestly, state what the community's issues with the game are, and whether they plan to do anything about those issues. Even if the answer with respect to our example, crafting, is "no, while the community believes that is an issue, we do not", this answer would be preferable to their current strategy of "silence and let the community fester in false hope". It would be more respectful to the players that they need for this game to survive. It would treat people as actual customers, rather than products to be deceived.
To be clear, I don't think any of this is u/Fatshark_Catfish's fault. If anything, the open letter that occurred after she took over the community manager position indicates that she knows how to do her job right. And her continued silence in the face of the game's numerous issues is a policy set by management. So this is a fat shark problem, not a catfish problem. Fat Shark would do well to actually let catfish do her job, if that is correct.
Anyways, rock and stone lads.
submitted by gravygrowinggreen to DarkTide [link] [comments]


2023.05.30 22:27 Imaginary_Cow_6379 Project REDMAP

Project REDMAP is a secret policy plan from a republican dark money group to maintain permanent state control over states thru aggressive and targeted gerrymandering
It only came to light after the main redistricting strategist behind the plan died and his daughter took some of his old files
His daughter made a website for everything she was able to get but it’s long gone from the internet now. But stories about it are still up, the strategist’s wiki is still up, and you can still find different documents floating around loose.
A lot of it’s been scrubbed by the RNC and the scummy corporation this strategist started for all this which is another crazy story.
Checkout a rabbit hole that’s an actual conspiracy and actually did happen!
submitted by Imaginary_Cow_6379 to conspiracytheories [link] [comments]


2023.05.30 22:25 TessaBrooding Rescued Monstera, Small Leaves

Rescued Monstera, Small Leaves
My BF rescued a monstera someone left by the trashcans. It had severe sunburn but lived. I cut off 4-6 leaves that had no chance.
After a few days we repotted it. It lives and puts out small leaves while the large burned ones slowly die off. We stuck in a few fertilizer sticks and BF makes sure it never goes too dry (I suspect he slightly overwaters all his plants but they seem okay).
It’s been four months, yet it won’t put out any large, fenestrated leaves. Is it still in recovery and survival mode? Can we do something to speed this process up? More fertilizer maybe?
It sits in the brightest spot, windows face south-east. It does get some direct light but shows no further damage.
Thanks in advance!
submitted by TessaBrooding to plantclinic [link] [comments]


2023.05.30 22:23 ShadeofTomato Toothless is the reason HTTYD 3 ended terribly?

After rewatching the Armada Battle scene in HTTYD 3, I realized it wouldn't have happened if not for Toothless, and Toothless was incredibly selfish. Grimmel gave him the choice of the Light Fury dying and the rest of the dragons being allowed to rescue Toothless and destroy the dragon trappers (they were all congregated, easy pickings)... or save the Light Fury and allow every other dragon to be enslaved???
This is a classic trolley problem and Toothless chose DEAD wrong. Unless I'm missing something, to me that just seems so horrifically selfish and totally ruined everything.
My main beef is the way he chose to handle that situation but also, think of it this way. If Toothless had chosen the rest of Berk over his one-off GF, he would have been rescued, the dragons would have destroyed the Armada and easily killed off most future dragon trapper threats, and while obvs it isn't ideal for someone to have to die, the Light Fury probably would (though honestly I'm not even convinced of that).
But if the Light Fury had died, wouldn't Toothless have realized how much more Hiccup and EVERYONE else in Berk meant to him? Things would have gone back to normal and the franchise would have ended better. From there of course, things might end like in the books series, with the GRADUAL leaving of the dragons. But to me, that seems like it would have been so much better of an ending. I think no matter what, Hiccup meant more to Toothless than the Light Fury.
submitted by ShadeofTomato to httyd [link] [comments]


2023.05.30 22:20 Safe-Swimming-3037 Is what I bought is fake?

Is what I bought is fake?
I got it from an Instagram seller as it is not available in my country, I took a very small amount and applied it on my hand and tried to blend it, it didn’t blend in first 20 sec , it took more than 5 minutes to sink in and that was not 100%. It’s nature itself is like that? Coz I never seen a moisturiser that took a very long time to sink in.
submitted by Safe-Swimming-3037 to 30PlusSkinCare [link] [comments]


2023.05.30 22:18 blan15 Razer Synapse acting up

So every time I turn on my computer, my keyboard and mouse doesn't light up. The only way I can make it work, is constantly repairing the file. I've done multiple uninstalls and reinstalls for it, but every time I turn on my computer, it just doesn't work. Anyone else ever had this problem??
submitted by blan15 to razer [link] [comments]


2023.05.30 22:18 GalaxiGazer You are my gift and I want to thank you!

Dear you,
Good morning, love! I hope you slept well.
You're on my mind and I want to take the time to thank you. I'm beginning to realize that you are a real gift to me, and I'm very thankful for the love that I'm developing for you. Why do I want to thank you? Let me count the ways!
I want to thank you for challenging every other guy that I had tried to be with in my past and for showing me how stupid I was for trying to make things happen with each and every single one of them. I'm thankful for those guys who never called me back, who suddenly stopped texting me, who suddenly decided to give an ex another chance, and who made every excuse to avoid asking me out.
I want to thank you for showing me that those guys that I once believed were "the one" for me never were. At the time, I used to think and seriously believe that every one of them was "it" for me and I was willing to die on that hill. I can't help but look back and cringe. I'm glad that none of them were.
I want to thank you for shining a light on my dumb 16-year-old self for having believed that it was my responsibility to look for my future husband and to go out of my way get to his attention to let him know that I exist so he could pay attention to me. You showed up in my life (twice!) and neither time did I have to look for you. I didn't have to go out of my way to get your attention because you just simply noticed me (well, I guess my cackling laughter had a purpose after all). And you were the one letting me know that you had existed. I no longer feel like I have to be on the lookout for a nameless and faceless "future husband", because you showed up. I know what you look like now and I know your name.
I want to thank you for being away from me, as our distance is giving me a second chance to redeem my lost "Wait for Me" years (here's the song for reference from 2003 https://youtu.be/1thVi6T9rEo). I get a second chance to write to you, but this time, I have a realistic person to whom I can refer, and not build up some fantasy guy in my mind. You're real to me and you actually exist. When I speak to you, I speak to you about realistic things not just dreaming up some kind of fantasy world about what life would be like once you and I are together (if you have that weird look on your face as you try to visualize it, just be glad that you had missed out on that phase of my life, 2001-2004).
I want to thank you for waiting for me (I can't verify for sure that's what you're doing, but I trust the universe keeping our connection alive as evidence that you are). Yes, you have the freedom to chase and pursue relationships with other women, but you don't see the equity in doing so with having me on your mind so much. Okay, maybe it's not necessarily about you actually waiting for me, but being willing to put aside others for right now in order to being open to giving us a chance in the future. Still, I want to thank you.
Even though we haven't gotten to that point in our story yet, I do want to express this to you (https://youtu.be/6HfUt2EwgyI). I'm sure that you can relate as you look back on your own history, recounting how you once believed that those women would work out for you but didn't for some reason, and then I showed up.
I am thankful for the thoughts that I think about you and I appreciate the developing love that I have for you. I wish you a good morning and a productive day ahead.
~ Me
submitted by GalaxiGazer to letters [link] [comments]


2023.05.30 22:12 ky-fag-nohags Rental Car?

To make a long story short, I was involved in a hit-and-run collision. The driver was not the owner, but the owner and his insurance accepted liability. While inspecting the vehicle to prepare an estimate, my repair shop discovered that a suspension is damaged. In fact, one of my wheels is not on straight—somewhat tilted inward. My car is nowhere near totaled and technically drivable. After all, I’ve been driving it.
I know this can be hazardous and/or cause problems elsewhere. Further, I no longer feel safe driving it, especially since my commute to work involves interstates. The insurance adjuster for the owner of the other car said they will cover a rental while repairs are happening, and my repair shop is booked until June 19. In light of the suspension damage, I feel that I need one now.
How can I present this as an issue that warrants a rental car now and not just when my shop receives the damaged vehicle in 3 weeks?
submitted by ky-fag-nohags to Insurance [link] [comments]


2023.05.30 22:11 Wonderer-2223 Death Note and The Supernatural

So like the title says. I always like when fiction focuses on certain area of supernatural, as oppose to throwing everything in a pot and mixing it with spadle.
There is another thing that feels pushy.
"There are cursed swords - Therefore any instance of unexplained was caused by cursed swords, even if legend and subject at hand has nothing to do with curses, nor swords, no matter how hard you spin it."

"Death Note" focuses on how the Death Note interacts with the world, but not on Shinigami or why there is any supernatural/spiritual entity in the first place. The fact that Shinigami exist and can kill humans using Death Note, but get erased when they extend human lives using Death Note, implies that there is some kind of cosmic, spiritual or supernatural hierarchy. The fact that human lives have to end in specific time frames and there shouldn't be interruptions with people's fate, implies that there is afterlife. But then "all humans go to Mu". Which means there is no afterlife. Then Ryuk does not know what Shimigami purpose is and if there ever was. So that means what? At certain point there was a hierarchy, but now there isn't?
There is another instance that is done a bit better. There is implication that L has ability similar to clairvoyance. When he hears bell chimes before he dies. His behavior could be explained if it was revealed to him that if he does not reveal that Light is Kira, he will die. This would explain his certainty towards Light, regardless of the fact that given everything L's opinion on the matter would have to shift, otherwise he would waste a lot of time and be literally insane.
L's premonitions don't have to work like psychic ability, they can be a supernatural revelation that does not contradict fate or rather allows L to change things within what is permitted. Regardless, we don't have to know. There could be an episode where suspect for Kira escapes using what seems like literal magic and only after looking closer at facts it becomes clear that whatever power they used, it has not connection with Shimigami. Ryuk also dosen't have to know everything. That kind of writing makes the world feel bigger and can justify taking creative liberties here and there.
Still though. What do you guys think? How do you think supernatural operates in the world of Death Note?
submitted by Wonderer-2223 to deathnote [link] [comments]


2023.05.30 22:10 Aduro95 Have the Jedi ever reformed a Sith without them dying?

In Star Wars there are several Jedi who go bad, (Dooku, Vader, Kylo, Offee). But I don't know of any Jedi who take a misguided sith apprentice and help them join the light side. The ones who reform tend to just die. I often find that to be a far less interesting than having a hero have a slow redemption arc, living with the consequences of their actions.
I thought that the young Jedi, F, in The Village Bride was going to be revealed to be a former Sith Apprentice who had conflicting feelings after turning on her master.
Are there any stories where that happened? Besides Revan in KOTOR I guess.
submitted by Aduro95 to StarWars [link] [comments]


2023.05.30 22:09 mattseesgray Quick Question about puddle lights!

My girlfriend (who lives in an another state) recently bought a Mazda CX-50 Meridian edition. It's a beautiful car. When she saw the puddle/courtesy lights on my Dodge Challenger and she really like the look and wanted to put puddle lights with the Mazda logo on her new car.
My question is, has anyone done this to their car. Or maybe a broader question, are there pre-installed lights from the manufacturer under the car door? If there are, then I can find an aftermarket part to switch it with most likely. If there aren't lights, has anyone had aftermarket puddle lights installed? What was the cost like? Right now she's looking at some affordable options on Amazon, but they are battery powered and connected with 3M adhesive. I was hoping to do something for her car that's a little more permanent, so she doesn't have to 3M some thing to her brand new car door, and so she doesn't have constantly change the batteries any time the lights die.
Any info is helpful. Thank you!
submitted by mattseesgray to CX50 [link] [comments]


2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by coolwali to patientgamers [link] [comments]


2023.05.30 22:05 TasteAlone9906 Computer Black Screen, Ctrl,Win,Alt,B...worked...but why?

So i put my computer away last night after playing. its an asus TUF gaming laptop. new. well, i grab it today and turn it "on" and nothing. screen is black. i unplug it, move to a new socket, reset and reset over n over. and nothing. no "whirring", actually the keyboard was lighting up, but no other indication that it was working. so i did some digging, and a lot of that lead me to take the back off and unplug the battery, and hold power for 60 seconds. Now, these tips NEVER work for me, but doing this, along with the second tip, hitting together the WIN,ALT,CTRL and B buttons, i did that, and all of a sudden, i could hear "something" happening, like a reset, and next my screen popped on. so it is working. but im weary of it. its a new computer i bought JUST for dayz. i havent streamed one movie, checked one email, watched ONE porn video...nothing. lol. The ONLY thing on this particular computer is STEAM, DZSA (a dayz server site), DISCORD, and DAYZ. that...is...it! My actual question i guess is... does that button succession mean anything to anyone? does that have a deeper connotation? is there a reason THAT particular "fix" worked? should i check drivers? or is it dying already? what does it mean, and should i do anything else to ensure it doesnt happen again. the only thing ive done is take it from 8 mb of ddr4 to 32 of DDR5 and its run for a month since. just an anomally i found today. no dropping of it, no spilling water or beer on it, no...nothing. sorry so long... and thank you ahead of time for anyone that can read and help. Greybeard - DayzHandle
submitted by TasteAlone9906 to ASUS [link] [comments]


2023.05.30 22:03 OrderflowTrader ES Trading Plan for 5/31/23

ES Trading Plan for 5/31/23
I share my plan for educational purposes and not as trade recommendations or ideas.
Recap: The market opened the day on a gap up, likely fueled by optimism from the debt limit deal reached over the weekend. This gap closed early on and the market began to find some support at the gap. I opted to try a long after the gap closed, but cut the trade as it broke down. The market was flat-to-down for the next several hours until selling off to an important support zone: “I am considering the 4197-99 area as a must-hold for near-term bulls.” Once the market began moving away from this area, I entered a long trade, exiting at resistance at 4221 from the plan and leaving a runner that was closed out in profit.
Balance/Trend: The market remains inside of the pink range from the charts, which is really just reflective of random rallies and sell offs that make higher highs and lower lows, but doesn’t really take the market anywhere. The trends I am tracking in aqua blue and “regular blue” are still valid, with the aqua trendline just below at 4174. Note that I’ve added a secondary inner trendline to the aqua trend to better reflect the reality of the price moves there.
Analysis: I said in the weekly prep video that the technicals are my guiding light and everything else (like the debt limit back-and-forth) is noise to me when it comes to making trading decisions. This weekend exuberance effectively died a slow death today as the market continues to face limited upside and staunch resistance from about 4221-4243. Overnight and into the cash session, the market retested this upper limit (confluent more or less with the 2023 highs) before again selling off.
As I highlighted back in April in a weekly prep video, trading inside of these expanding ranges takes up a lot of buying and selling energy, so much so that the breakouts often fizzle out. This continues to be the case for the attempted upside breakouts from the pink range that have now failed on several occasions. Even if the market were to breakout from the pink range, we still find ourselves stuck inside of the black expanding range and below 12-month resistance.
Plan
  • I am still watching for bulls to hold the line at 4197-99, however, keep in mind that the thinner aqua trendline sits just 10 points lower at 4190. A failure to hold this first zone with a check down to the trendline first would still be a decent buying signal for me
    • If this first support zone fails, this would become a two-way pivot for me, and I’d watch for traders to fill in the low volume area from last week down to the 4170s and lower
  • The core aqua trendline currently shows potential support at 4174, and it will be essential for bulls to hold this to continue the buying we’ve seen since March
  • While in the expanding range, the market has repeatedly found value around the 4150s and I would be willing to bid on strong reactions here, and would consider 4152-4161 to be a broader zone to watch for that, with a preference for bidding on a move over 4165
  • Losing the trend would potentially set off a liquidation, and I am still watching some of the poor structure in the 4098-4111 range as a downside target and area of potential support
  • Other spots for potential support are just above the gap (4115-20), 4064-67, 4042, 4013 (black structure) and 4022( core blue trendline), 4004, and 3981
  • Potential resistance higher is found still at 4221, where the market continues to find a lid on the price action
  • I am watching for potentially weakened resistance at 4243, with a breakout above this level putting the market into price discovery mode and a hold below keeping the market within the annual range
  • The pink zone highs provide potential resistance at 4236, while breaking out from this level and from 4243 raises the odds of continuing to fill out the black range up to potential resistance at 4269-73
  • Other potential resistance spots are 4305, 4315, and 4343
https://preview.redd.it/1vdx62bcg23b1.png?width=2016&format=png&auto=webp&s=8916aebdc2c8e3368d748d26583e0d74083262ef
submitted by OrderflowTrader to Daytrading [link] [comments]


2023.05.30 22:03 DapplingSunlight 2013 Prius C Gasket Leak Need New Engine

Couple weeks ago was rear ended. Car been sitting for 2 weeks, went to Toyota for estimate. Noticed check engine light one( never was before, and no other issues noticed driving wise). Got estimate for body, $4600 and then went to Repair Shop, got estimate $4600 stating I need new engine. They stated coolant going into gasket burning oil. I told them that i reported years ago that this car burns oil faster than normal, i had just beenhere 5 months ago, no one ever noted anything in any of my check ups. Could accident have caused this? Brother also said it could been rattled , gas cap etc, and that can reset code and see what happens since i have had no issue prior to accident ( and didnt notice anything while driving to shop). Miles over 150, . This shop has told me questionable things in past that ended up not being true. Yes, I am a woman.
submitted by DapplingSunlight to prius [link] [comments]


2023.05.30 22:02 MoindreCarre I tried a pothos cutting, which died weeks ago ... then, after a long, hazy period, it came to life with beautiful, mostly white leaves! The plant is well exposed to light. What do you think? Will it keep its white leaves?

I tried a pothos cutting, which died weeks ago ... then, after a long, hazy period, it came to life with beautiful, mostly white leaves! The plant is well exposed to light. What do you think? Will it keep its white leaves? submitted by MoindreCarre to houseplants [link] [comments]


2023.05.30 22:02 OrderflowTrader ES Trading Plan for 5/31/23

ES Trading Plan for 5/31/23
I share my plan for educational purposes and not as trade recommendations or ideas.
Recap: The market opened the day on a gap up, likely fueled by optimism from the debt limit deal reached over the weekend. This gap closed early on and the market began to find some support at the gap. I opted to try a long after the gap closed, but cut the trade as it broke down. The market was flat-to-down for the next several hours until selling off to an important support zone: “I am considering the 4197-99 area as a must-hold for near-term bulls.” Once the market began moving away from this area, I entered a long trade, exiting at resistance at 4221 from the plan and leaving a runner that was closed out in profit.
Balance/Trend: The market remains inside of the pink range from the charts, which is really just reflective of random rallies and sell offs that make higher highs and lower lows, but doesn’t really take the market anywhere. The trends I am tracking in aqua blue and “regular blue” are still valid, with the aqua trendline just below at 4174. Note that I’ve added a secondary inner trendline to the aqua trend to better reflect the reality of the price moves there.
Analysis: I said in the weekly prep video that the technicals are my guiding light and everything else (like the debt limit back-and-forth) is noise to me when it comes to making trading decisions. This weekend exuberance effectively died a slow death today as the market continues to face limited upside and staunch resistance from about 4221-4243. Overnight and into the cash session, the market retested this upper limit (confluent more or less with the 2023 highs) before again selling off.
As I highlighted back in April in a weekly prep video, trading inside of these expanding ranges takes up a lot of buying and selling energy, so much so that the breakouts often fizzle out. This continues to be the case for the attempted upside breakouts from the pink range that have now failed on several occasions. Even if the market were to breakout from the pink range, we still find ourselves stuck inside of the black expanding range and below 12-month resistance.
Plan
  • I am still watching for bulls to hold the line at 4197-99, however, keep in mind that the thinner aqua trendline sits just 10 points lower at 4190. A failure to hold this first zone with a check down to the trendline first would still be a decent buying signal for me
    • If this first support zone fails, this would become a two-way pivot for me, and I’d watch for traders to fill in the low volume area from last week down to the 4170s and lower
  • The core aqua trendline currently shows potential support at 4174, and it will be essential for bulls to hold this to continue the buying we’ve seen since March
  • While in the expanding range, the market has repeatedly found value around the 4150s and I would be willing to bid on strong reactions here, and would consider 4152-4161 to be a broader zone to watch for that, with a preference for bidding on a move over 4165
  • Losing the trend would potentially set off a liquidation, and I am still watching some of the poor structure in the 4098-4111 range as a downside target and area of potential support
  • Other spots for potential support are just above the gap (4115-20), 4064-67, 4042, 4013 (black structure) and 4022( core blue trendline), 4004, and 3981
  • Potential resistance higher is found still at 4221, where the market continues to find a lid on the price action
  • I am watching for potentially weakened resistance at 4243, with a breakout above this level putting the market into price discovery mode and a hold below keeping the market within the annual range
  • The pink zone highs provide potential resistance at 4236, while breaking out from this level and from 4243 raises the odds of continuing to fill out the black range up to potential resistance at 4269-73
  • Other potential resistance spots are 4305, 4315, and 4343
https://preview.redd.it/7yvnzjx8g23b1.png?width=2016&format=png&auto=webp&s=92f6a9aad7977ffa4c06941d7417fe6545154b06
submitted by OrderflowTrader to FuturesFocus [link] [comments]


2023.05.30 21:57 Xarick Went from a 4670k to a 7700k. Sharing my experience

** Sorry title should say 7700x**
I finished a very basic upgrade from a 4670k on ddr3 to a 7700x on ddr5 due to motherboard failure. I thought I would share a bit for those of you who are looking to do a similar thing as you may experience some of the issues I did regardless of the hardware you choose.
Hardware:
I kept my seasonic focus 650w ps as it is newer, two older HDDs and one sata. I also kept my zalman z9 neo case and my EVGA 1070 FTW. I will eventually upgrade the video but for now I just needed a working PC since my motherboard popped a few weeks back.
I spent a lot of time reviewing and looking at processors. I decided to go with the 7700x. I am still not 100% sure if I made the right choice, but the 13600k at the time was about $40 more expensive for the build. I was also a little worried about the power draw and heat. I was going to grab a 7700, but the 7700x was $20 cheaper, and I wanted to buy a slightly better cooler.
I grabbed a thermalright Frost tower 120 (ft120) because the PAs were out of stock and it was roughly the same design and price anyway. I grabbed 32 gigs of G.Skill Flare DDR5 6000 cl32 with expo, as the 6000 appears to be a the sweet spot for AM5. I was hoping to get cl30, but the cost was $10 more and I am not sure the performance would be worth it.
The motherboard was also a challenge. The AM5 mobos are expensive, but so are the intel ones. I was going to grab a b650m, but there were a number of complaints about coil whine and so I ended up grabbing a b650 x gamer ax. It is a decent no frills board, and based on tech spots review a good one for everything up and through a 7950x.
I also grabbed some mx-4 paste because it seems to be the goto paste (I wasn't sure how good the paste with the cooler would be), and an NVME drive to move my games to. I have Artic Silver 5 but it is many moons old.
Build:
Hardware assembly was pretty easy. The only issue I had was putting the fans on the CPU HS (they were just a bit of a pita because everything was tight). Everything else was fine.
First boot was a no go. I knew power was fine because all my fans ramped up including the vid card. However, I had the red VGA light on my the mobo and a black screen. I hook up to the chipset display port and I got into the bios. So I was wondering if I had a bad vid card, but I did not.
This next part took me a good hour or more to figure out. Basically the bios showed no boot drives available, yet showed all of my drives hooked up and working. Previously, I had upgraded to windows 10, and apparently times have changed and most systems now use a GPT file system, where as mine was an MBR based boot drive. The motherboard is set to boot into GPT by default and would NOT boot on a legacy MBR system. So it took me a long time to figure that out and how to turn on legacy support mode.
I also learned that the AMD processors video does not appear to support Display port out with legacy mode enabled. So after I enabled legacy support I was back to a black screen again. I reset the bios and researched until I found that I had to switch back to my 1070 in legacy mode. So I re-enabled legacy mode, switched back to the 1070 and finally everything fired up.
Win 10 then found all my hardware and redid all the drivers. In order to fix the legacy mode issues I had to download a MS utility called MBR2GPT which converted my boot drive to the new format without losing any data. Then I had to go back to the bios and reset everything back to default.
It now booted fine in normal mode except I still had the red vga light on my mobo lit. So after much research I found that some of the older cards require a DP bios update to support 1.3 and 1.4. Nvidia has a checker that will update your card if needed and walla! the light went away. Now everything seemed to work the way it was suppose to.
I then enabled expo in my bios and it found the ram timings right away and fired it up exactly as specc'd with no issues. The system boots very fast and both the proc and the ram were running at rated speeds.
I then ran cinebench and found myself staring at expected performance, but right at a 95 temp on the die (the actual cores were less). Disappointed there, and not sure why but at least there was no thermal throttling and it ran just fine, but stayed really close to that 95.
I then went back into the bios and under PBO put in the values for eco mode. This was pretty easy and a very cool setting as my single core performance remained completely unchanged and my multicore performance dropped to 7700 levels, yet my temps plummeted to 68c. So I kept that.
My final hurdle was fan curve. The default fan curves are bad and the FT120 will ramp up and down quickly because the AMD processor temps apparently spike quickly when initially engaged before settling to normal. Once past about 65% the FT120 starts to get loud. So I put in a linear curve that is at 30% normally until 40c and then matches temp for temp up to 80c where it then ramps to 100% by the time it hits 90c. Gaming I stay around 65 and I idle around 40.
Overall, I am pretty happy, though I am still not sure I made the right processor choice, but I like that I can consider throwing in a 8800x3d or 9800x3d in a few years (probably won't do it though).
Performance is excellent and my 1070 is doing just fine with most games these days with a few tweaks downward in quality I still can play what I want.
Power wise my 650 is more than enough especially with my 7700x in eco mode.
I will say I am still not sure why the FT120 doesn't do as well at full load when not in eco mode in cinebench, but I am not likely to use non eco mode anytime soon and maybe someday I will try to tackle it.
I hope some of what I have done can help a few of you who experience similar issues, but overall the system is running incredibly smooth and basic performance is incredibly enhanced. I do have a few windows issues to work out but those have nothing to do with the hardware and everything to do with MS family SUX.
submitted by Xarick to buildapc [link] [comments]


2023.05.30 21:50 spacific-TRaits HELP DESPERATELY NEEDED!!!

I have a desktop pc with the ASUS ROG B450-F motherboard, AMD Ryzen 5 3600x cpu, GEFORCE RTX 3069 by ASUS, 4x CORSAIR VENGANCE RGB PRO 8Gb ram, wifi pcie card, USB pcie card, 2x WD HDD, SAMSUNG evo SSD, 2Tb NVME M.2 SSD, 500Gb NVME M.2, MSI MAF C280 CPU cooler, GAMEMAX 850W RGB PSU
I have a very weird series of problems so this might be long but I desperately need help. I've been trying to install a new copy of Windows 10 Pro on the 500Gb nvme ssd but I wasn't getting any output from my GPU (white LED error light VGA), then it randomly worked then didn't work, switched to another older GPU then it worked but no drives were showing up on my bios. I disassembled, cleaned, then reassembled my pc even repeating the coin cell battery - this seemed to work and I was able to install windows and reach the home page. However, it still had the old gpu and was also early into next mourning so I shut it down. The next mourning I swapped the RTX 3060 back into the pc and powered it on but it wouldn't boot and took me to the repair pc page - since I was now getting a signal from my gpu I powered it off and formatted the nvme boot drive to reinstall windows but now I get a CPU over voltage error, GPU fans won't spin and now I get an error message in the media creation tool saying windows can't be installed on this drive as it can't find the right software/hardware driver for these drive. These problems have occurred one after the other and gave occurred randomly, plus every component is in great condition and has experienced no significant amount of force - it just seems to be doing this by itself and I have no idea what's happening to my pc. I pleade that's its a software problem and not a hardware problem 🙏🙏🙏. Please, somebody help!!!
(This is just a rundown of the problems)
submitted by spacific-TRaits to pctroubleshooting [link] [comments]


2023.05.30 21:49 dubbledex Repair or chuck? (I say repair)

Repair or chuck? (I say repair)
Hi all, new poster here. Got this lecture capture machine at work. It stopped working. I'm not an electrical engineer, but I would definitely say it's the power supply board as no power from the DC outputs, but AC going in. A new unit I think is over £1500. The company that supply don't do spares/repairs. Q: will I have to desolder components to test them? Q: is this the sort of board I can buy off the shelf? (Doesn't look like it) Q: if I figured out the DC power outputs off a working unit, could I hack it to use an external brick? Q: if I try repair... I have no idea how to test these components!! (That is maybe for another post). The Cap isn't obviously blown, but that thing in the light yellow looks bulgy. Any help appreciated 👍
submitted by dubbledex to ElectricalEngineering [link] [comments]